Role Alignment: Neutral Chaos
Abilities:
Each night, the Conqueror can choose two targets: one to kill, and one to heal. He must use both abilities in the same night, or nothing will happen.
Attributes:
- The Conqueror's heal is identical to the Doctor's heal; however, he cannot heal himself.
- If the Conqueror is controlled by a witch, the witch will control his attack but not his heal.
Notifications:
(Standard kill messages, plus Doctor heal messages)
Goal: Reduce every other faction to a single member. At least two other factions must survive.
Win Conditions:
- The Conqueror wins if there are at least two other players alive, and no two of the other living players can win with each other. Survivors, Jesters and Executioners do not count for this purpose.
- When the Conqueror wins, the game ends immediately, and all other factions lose.
- If there is only one other faction alive, the Conqueror loses, and that faction does not have to kill him to win.
- The Conqueror can win with a witch only if there is exactly one Town member alive, and no one else that the witch could possibly side with against the Conqueror. In this case the Witch counts as a faction by herself (but still wins because the town lost). The Conqueror cannot win with two witches at once.
You win with Survivors
You may spare anyone else.
Special Attributes:
Unique Role
Attack: Basic
Defense: Basic
Investigator Results:
Sheriff - Your target is a Conqueror.
Investigator - Your target could be a Escort, Transporter, Consort or Conqueror.
Consigliere - Your target is trying to divide the town into small, squabbling groups. They must be a Conqueror.
Achievements:
Keeping the Balance: Win the game immediately after preventing a kill with your heal
Many Enemies: Win with at least three other factions left alive
Additional Information:
This is a repost of the Conqueror role I made on reddit, which was named Thanos until I decided to be serious and make it an actual suggestion.
It could probably use a rename. I don't think Conqueror is the best name for this idea, but I haven't thought of anything better yet.
Lore:
The Conqueror is based on the concept that a disliked ruler can hold his position by playing his subjects off against each other, preventing any one of them from becoming strong enough to challenge him. He takes this a step further by gaining dominance over the town through this same method of playing factions against each other.