Martyr (Town Protection)

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Re: Martyr (Town Protection)

Postby dyaomaster » Sat Sep 01, 2018 11:57 pm

dyaomaster wrote:If a Jailor reveals, how does this role protect the Jailor?
"Research has it that 47% of quotes are fabricated using true statistics."
-Alfred Wolman, 1997

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Re: Martyr (Town Protection)

Postby Mystoc » Sun Sep 02, 2018 8:38 am

If a Jailor reveals, how does this role protect the Jailor?


this role is designed to protect multiple people and kill evils in 1 night but 1 time.

if this role predicts when jailor will be attacked it can protect him once.

this role is bad it protecting a speficic person multiple times but very good at protecting multiple people once, the upside to that is it can kill evils also much like BG but it isn't a guaranteed thing
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Re: Martyr (Town Protection)

Postby ManateeDude » Mon Sep 03, 2018 9:17 am

This role is not fun. Thats what it comes down to. Nobody wants to have an ability that is 1-shot and suicidal. Before balance you have to think if a role is fun and people would want to play it.
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Re: Martyr (Town Protection)

Postby Mystoc » Mon Sep 03, 2018 12:02 pm

This role is not fun. Thats what it comes down to. Nobody wants to have an ability that is 1-shot and suicidal. Before balance you have to think if a role is fun and people would want to play it.


seeing you had alot of impact is fun even if ur dead look at BG, this role can kill multiple and protect multiple people at the same, that math proves its a good ability if u save two people and die and dont kill an evil its still an good ability anything more then that is icing on the cake

some people can have fun by seeing they had an impact on the game ur statement it isnt fun to die is one the main reasons ret remains OP and unchanged people like dont like abilities that cause self death and i can respect that, in reality though the ability has a big impact on the game thats why its a one time use and causes ur own death



edit changed it so you can choose what house you want to blow up your the explosives at, this gives u more control on guessing who the evils will visit instead of worrying about baiting them to visit your home
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Re: Martyr (Town Protection) Buffed!!

Postby sunbird1002 » Tue Sep 04, 2018 5:25 am

Hahhaha, OMG, I literally thought of this idea before you added it yourself.

The role does stop quite a bit without too much input. It gives town a whole day of extra time to find scum, which is actually quite a lot. I think its comparable to Timekeeper, but I prefer this.
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Re: Martyr (Town Protection) Buffed!!

Postby Mystoc » Tue Sep 04, 2018 3:24 pm

Hahhaha, OMG, I literally thought of this idea before you added it yourself.

The role does stop quite a bit without too much input. It gives town a whole day of extra time to find scum, which is actually quite a lot. I think its comparable to Timekeeper, but I prefer this.


it cant reverse lynches like timekeeper can and has to die in order to use its abilities but in turn, has a chance to kill evils, this role can end up saving evils from vet but for other town TK all does is buy evils a night since vig/jailor can just do the action again the next night,

it can end up killing escort and vig too since their actions are considered ill intent,

so it's not as simple has die and give town another day, but glad we both thought of a good fix
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Re: Martyr (Town Protection) Buffed!!

Postby Scootaloofilly » Thu Sep 06, 2018 2:02 am

OP AF!

Mafia already has a hard enough time securing a win in ranked and rarely win to begin with, this would just break the game so hard that all mafia would leave the moment this role was found.
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Re: Martyr (Town Protection) Buffed!!

Postby sunbird1002 » Thu Sep 06, 2018 1:05 pm

Scoota... don't you realise that this role dies in order to use its ability. Its not like its a role which just stops all kills, because it dies, giving a 0.5 KPN to both mafia and NK. However, now I see the problem that this confirms TP very easily. Literally, no role can claim Maytr, unless they want to do the 'no one claims this so this is a good claim' mindgame. It confirms 1 slot to use its ability, and, if it is forced to claim, then dying the next night is just as good usually than any night. Sadly, this is a problem, that, in dying, it confirms itself, and a slot in TP. Same problem as Parallaxes Retributionist, but that is a weak role, and this is quite strong and guaranteed.
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Re: Martyr (Town Protection) Buffed!!

Postby Mystoc » Fri Sep 07, 2018 3:18 pm

OP AF!

Mafia already has a hard enough time securing a win in ranked and rarely win to begin with, this would just break the game so hard that all mafia would leave the moment this role was found.



Scoota... don't you realise that this role dies in order to use its ability. Its not like its a role which just stops all kills, because it dies, giving a 0.5 KPN to both mafia and NK. However, now I see the problem that this confirms TP very easily. Literally, no role can claim Maytr, unless they want to do the 'no one claims this so this is a good claim' mindgame. It confirms 1 slot to use its ability, and, if it is forced to claim, then dying the next night is just as good usually than any night. Sadly, this is a problem, that, in dying, it confirms itself, and a slot in TP. Same problem as Parallaxes Retributionist, but that is a weak role, and this is quite strong and guaranteed.


not listing what part you find OP is not helpful feedback scoota simply saying the whole part is OP is too broad of a statement for me to cover

realize this well the ability itself is very strong the night it is used it just that night this roles power is the fear of it but since it can only be used once, once its used the fear is gone, this kinda like BG but BG is guaranteed a kill and a save as upside this role isn't, BG can also combo with doc and never die this role can't do that, this a powerful effect one night all other tp are moderate effects and fearing them the whole game, once this role uses its ability the fear of it gone and mafia no longer fears TP,

mafia subconcuisly ingores the obv targets because of TP but once they see a TP die all bets are off and towns feeling of safety is gone and they are less vocal even if there is a second TP alive the feeling of safety and mafia cautions is gone so this role using its ability early on would be bad the fear of TP is better than a one time save everyone but yourself so delaying when to die is a key factor but you also risk dying without using your ability this role is a very high-level skill role to play

this role has powerful results and weak ones it wants to predict where an attacker(s) will be to secure a kill and what night the most amount of deaths might happen to choose when to die is a key factor to this as well as who will be attacked
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Re: Martyr (Town Protection) Buffed!!

Postby Mystoc » Fri Jan 18, 2019 4:46 pm

and im back.. changed the text to be more clear in some Areas, tell me what you think!
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Re: Martyr (Town Protection)

Postby Mystoc » Sat May 11, 2019 12:52 pm

dyaomaster wrote:
dyaomaster wrote:If a Jailor reveals, how does this role protect the Jailor?


its weakness is protecting a specific person but has enough upsides that it can kill multiple evils and save multiple town instead but just once

this role can rig explosives at any home now but only once
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