dyaomaster wrote:If a Jailor reveals, how does this role protect the Jailor?
dyaomaster wrote:If a Jailor reveals, how does this role protect the Jailor?
If a Jailor reveals, how does this role protect the Jailor?
This role is not fun. Thats what it comes down to. Nobody wants to have an ability that is 1-shot and suicidal. Before balance you have to think if a role is fun and people would want to play it.
edit changed it so you can choose what house you want to blow up your the explosives at, this gives u more control on guessing who the evils will visit instead of worrying about baiting them to visit your home
The role does stop quite a bit without too much input. It gives town a whole day of extra time to find scum, which is actually quite a lot. I think its comparable to Timekeeper, but I prefer this.
OP AF!
Mafia already has a hard enough time securing a win in ranked and rarely win to begin with, this would just break the game so hard that all mafia would leave the moment this role was found.
Scoota... don't you realise that this role dies in order to use its ability. Its not like its a role which just stops all kills, because it dies, giving a 0.5 KPN to both mafia and NK. However, now I see the problem that this confirms TP very easily. Literally, no role can claim Maytr, unless they want to do the 'no one claims this so this is a good claim' mindgame. It confirms 1 slot to use its ability, and, if it is forced to claim, then dying the next night is just as good usually than any night. Sadly, this is a problem, that, in dying, it confirms itself, and a slot in TP. Same problem as Parallaxes Retributionist, but that is a weak role, and this is quite strong and guaranteed.
dyaomaster wrote:dyaomaster wrote:If a Jailor reveals, how does this role protect the Jailor?
Users browsing this forum: No registered users and 6 guests