Hunter (Neutral Chaos)

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Hunter (Neutral Chaos)

Postby SquireLoL » Wed Aug 15, 2018 12:18 pm

Role Name: Hunter

Role Alignment: NC (Neutral Chaos)

Attack: Basic (Powerful, if needed)

Defence: None

Abilities: Hunt down and kill your prey

Attributes: - Your target is (Players name)
- Visit anyone each night to try to catch your target and kill it
- If you visit the same person your target visited, you will kill your target
- (Every day, you will get to know, who your target visited last night)

Goal: Successfully hunt down two people

Wins with: anyone, if he completes his goal

Investigative results: - Investigator: Your target could be a Investigator, Consigliere, Hunter, Mayor, Tracker, Plaguebearer.
- Coven Leader/Consigliere/Potion Master: Your target hunts down their prey. They must be a Hunter.

Further explanations: - The Hunter is a role, that’s supposed to hunt down and kill his targets, chosen from roles in that game, that have the ability to visit other players. He does that by visiting people, that he expects his target will visit, so for example, he gets a target, that in chat says (for some reason) that they are a Escort and that they will visit another player to RB them, so the Hunter will visit that player and kill the Escort and gain one of his two kills, getting a new name of his new target the next day.
- The Hunter can get any role, that is able to visit as his target, but his target selector should primarily choose from targets, that have no defence (like Towns, Mafias, Coven or other defenceless roles) and if these roles run out (somehow) he will upgrade to a Powerful attack, so he can get targets like Serial Killers or Werewolf
- The Hunter can even get a PlagueBearer or a Pestilence as a target, but only as his second target. If he gets a PlagueBearer as a target, he can normally kill it. If he gets a Pestilence, or his target PlagueBearer evolves, then he can still win, if he manages to visit the same target the Pestilence did, where he dies, but he will win (same logic as when the Pirate dies, but manages to plunder, the Pirate will win)
- If all visiting roles die (somehow), Hunter will automatically lose. (he wont get a message, so he cant spoil the game)
- (When the Hunter succesfully hunts down its target, all players, who "watched" the Hunter succed will get a message: "A Hunter successfully hunted down its prey" or something like that, except for if a Spy, Lookout or a Trapper "watch" the Hunter succed, where these two roles will get the Hunters name (for the Spy, he will get the message with the name if he bugs the correct person, for Lookout, if he is Looking over the correct person and for the Trapper, if the trap triggers on a successful Hunter))

Kill Message (theory): … They were hunted down by the Hunter . ...

Death Message: You have been hunted down by the Hunter.

1st Edit:
- Changed from NC to NK
- added that the Hunter can be spotted by a Spy/Lookout/Trapper
- Coloured out the roles
- Death Message added

2nd Edit:
- Changed from NK back to NC :)
- Added possible attribute of knowing targets last visit
- Bracketed out spotting ability (not so popular, your choice :D)
- Coloured out possible parts for the hunter
- Changed invest result to fit better

Any Comments or Modifications are welcome :)
Last edited by SquireLoL on Fri Aug 17, 2018 3:14 am, edited 8 times in total.
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Re: Hunter (Neutral Chaos)

Postby ThotDesolator » Wed Aug 15, 2018 1:48 pm

This should be a neutral killing role. I like the idea of not killing the visitor, as it could cover its tracks. However, I think it's a little overpowered, and a solution is that you have to wait a night before a new target is selected.
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Re: Hunter (Neutral Chaos)

Postby SquireLoL » Thu Aug 16, 2018 5:02 am

ThotDesolator wrote:This should be a neutral killing role. I like the idea of not killing the visitor, as it could cover its tracks. However, I think it's a little overpowered, and a solution is that you have to wait a night before a new target is selected.


I dont know, how it is overpowered, as it has a 1/all living players, except the target itselve (even yourselve). To gain your kill, you have to be the one to kill them, nnit a Vet or a Medusa. Also, you can be tracked by a Tracker or a LO and a Hunter is not a Town-friendly role, as it has a really high chance of killing town players. Lastly, it has no defence, so it may get easier the longer the game goes on, but your survival chances lower the longer the game goes on. Having a night of waiting is really weakning the player, as he could almost constantly wait, as his target may get hung or killeb by different evils.

I hope I understood your point :)

Tailslover13 wrote:I'm a little confused. So you're basically an Executioner who has killing power and visiting power...but you can't just visit and kill your target? That's just...illogical and weird. Being forced to track where your target MIGHT visit (if they're even a visiting role) and go there to kill them is incredibly unorthodox. I don't hate the idea; I'm just a little confused how this makes any sense, both in-game and out of it.


I looked throught the entire role description and still, I have no idea, how has this role anything to do with an Executioner to an extend, where it could be comparatible. Please leave further explanations. Thank you :)

Also th possible logic over not visiting your target primarily, is because the Hunter is suppose to hunt down it target, not to kill it in its house like a Vigilante or a Mafioso. Hes not a killer, hes a Hunter :D.
Last edited by Guest on Thu Aug 16, 2018 3:31 pm, edited 1 time in total.
Reason: Please refrain from multi-posting.
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Re: Hunter (Neutral Killing)

Postby oddluck » Thu Aug 16, 2018 5:30 am

Executioner/Ambusher hybrid with a visiting role as your target

Sounds good
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Re: Hunter (Neutral Killing)

Postby sunbird1002 » Thu Aug 16, 2018 10:44 am

Ok, sadly this role isn't great. Here are the reasons.

1: Neutral Killing should be lone winners, for the sake of having something for the game to balance around. Neutral killing roles should be the type of roles who kill and end with no opposition, except for Survivors and Witches. The different NKs are therefore made with different ways to achieve this goal in an unique and in the best possible way. Therefore, this isn't a Neutral Killing, and should be changed back to Neutral Chaos, which wins however you want. Just a note, so it isn't pointed out later.

2: This role depends a bit more on the role-list than others. This role will lose quicker in a game more full of Mediums than with Escorts. This random chance creates slightly unhealthy swing.

3: There is no reason for the Hunter tracking down prey message. It just outs the Hunter, as well as giving its name to Town roles only mean that its an easy lynch.

4: This role kills in a style far less powerful than a Werewolf, agreed to be a weak and needlessly chaotic NK role. You not only want someone to visit your target, but you need that to be a specific person. Usually, this is an extremely unlikely chance. If you argue that it can be done through skill, here are the drawbacks:

A. You do not know your target's role. Therefore, even if there is someone there to be protect, you wouldn't know if they would visit them or not, as you do not know if they gain from it or not.
B. It is unlikely that anyone would outright claim that they would visit someone in chat, without them giving up their role. These circumstances again are rare, and only if the target is being extremely suspected. But, then, a lynch would be more suitable surely?

5. It is a mixture of 2 roles, executioner and Ambusher, as oddluck has said. Executioner is more prominent here, and that is sad, because, as the person is randomly given to it, whether it gets a role which would visit in a predictable or unpredictable way is driven more by chance than much else.

This role currently is too weak, and is not a Neutral Killing.
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Re: Hunter (Neutral Killing)

Postby SquireLoL » Fri Aug 17, 2018 3:21 am

sunbird1002 wrote:Ok, sadly this role isn't great. Here are the reasons.

1: Neutral Killing should be lone winners, for the sake of having something for the game to balance around. Neutral killing roles should be the type of roles who kill and end with no opposition, except for Survivors and Witches. The different NKs are therefore made with different ways to achieve this goal in an unique and in the best possible way. Therefore, this isn't a Neutral Killing, and should be changed back to Neutral Chaos, which wins however you want. Just a note, so it isn't pointed out later.

2: This role depends a bit more on the role-list than others. This role will lose quicker in a game more full of Mediums than with Escorts. This random chance creates slightly unhealthy swing.

3: There is no reason for the Hunter tracking down prey message. It just outs the Hunter, as well as giving its name to Town roles only mean that its an easy lynch.

4: This role kills in a style far less powerful than a Werewolf, agreed to be a weak and needlessly chaotic NK role. You not only want someone to visit your target, but you need that to be a specific person. Usually, this is an extremely unlikely chance. If you argue that it can be done through skill, here are the drawbacks:

A. You do not know your target's role. Therefore, even if there is someone there to be protect, you wouldn't know if they would visit them or not, as you do not know if they gain from it or not.
B. It is unlikely that anyone would outright claim that they would visit someone in chat, without them giving up their role. These circumstances again are rare, and only if the target is being extremely suspected. But, then, a lynch would be more suitable surely?

5. It is a mixture of 2 roles, executioner and Ambusher, as oddluck has said. Executioner is more prominent here, and that is sad, because, as the person is randomly given to it, whether it gets a role which would visit in a predictable or unpredictable way is driven more by chance than much else.

This role currently is too weak, and is not a Neutral Killing.



Changed the role back from NK to NC and also added: (Every day, you will get to know, who your target visited last night) - so the Hunter could have a better chance in faking a town role and also to figure out, who his target is (may seem OP, your choice)

Also, the chance of a game with like 12 Meds, Necromancer, Medusa and Hunter (so he gets no target) is almost impossible, and there are almost always at least 2 visiting roles per game. Otherwise, the program shouldnt not alow the hunter to even apear in a game (same way the Vampire Hunter doesent apear in non-Vampire games)

I believed that the Hunter would have been an interesting new role to add, as there is no such playable role, not even close. It would also make a challengfull role, like Pirate, to try to figure out, who your target is and where to go to hunt them down. And yes, as for pirate, it would be for most part a lot on RNG gods :)
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