Role Name: Hunter
Role Alignment: NC (Neutral Chaos)
Attack: Basic (Powerful, if needed)
Defence: None
Abilities: Hunt down and kill your prey
Attributes: - Your target is (Players name)
- Visit anyone each night to try to catch your target and kill it
- If you visit the same person your target visited, you will kill your target
- (Every day, you will get to know, who your target visited last night)
Goal: Successfully hunt down two people
Wins with: anyone, if he completes his goal
Investigative results: - Investigator: Your target could be a Investigator, Consigliere, Hunter, Mayor, Tracker, Plaguebearer.
- Coven Leader/Consigliere/Potion Master: Your target hunts down their prey. They must be a Hunter.
Further explanations: - The Hunter is a role, that’s supposed to hunt down and kill his targets, chosen from roles in that game, that have the ability to visit other players. He does that by visiting people, that he expects his target will visit, so for example, he gets a target, that in chat says (for some reason) that they are a Escort and that they will visit another player to RB them, so the Hunter will visit that player and kill the Escort and gain one of his two kills, getting a new name of his new target the next day.
- The Hunter can get any role, that is able to visit as his target, but his target selector should primarily choose from targets, that have no defence (like Towns, Mafias, Coven or other defenceless roles) and if these roles run out (somehow) he will upgrade to a Powerful attack, so he can get targets like Serial Killers or Werewolf
- The Hunter can even get a PlagueBearer or a Pestilence as a target, but only as his second target. If he gets a PlagueBearer as a target, he can normally kill it. If he gets a Pestilence, or his target PlagueBearer evolves, then he can still win, if he manages to visit the same target the Pestilence did, where he dies, but he will win (same logic as when the Pirate dies, but manages to plunder, the Pirate will win)
- If all visiting roles die (somehow), Hunter will automatically lose. (he wont get a message, so he cant spoil the game)
- (When the Hunter succesfully hunts down its target, all players, who "watched" the Hunter succed will get a message: "A Hunter successfully hunted down its prey" or something like that, except for if a Spy, Lookout or a Trapper "watch" the Hunter succed, where these two roles will get the Hunters name (for the Spy, he will get the message with the name if he bugs the correct person, for Lookout, if he is Looking over the correct person and for the Trapper, if the trap triggers on a successful Hunter))
Kill Message (theory): … They were hunted down by the Hunter . ...
Death Message: You have been hunted down by the Hunter.
1st Edit:
- Changed from NC to NK
- added that the Hunter can be spotted by a Spy/Lookout/Trapper
- Coloured out the roles
- Death Message added
2nd Edit:
- Changed from NK back to NC
- Added possible attribute of knowing targets last visit
- Bracketed out spotting ability (not so popular, your choice )
- Coloured out possible parts for the hunter
- Changed invest result to fit better
Any Comments or Modifications are welcome