Role: Executioner
Alignment: Neutral (Evil)
Attack: None
Defense: Basic
Ability: Trick the town into lynching your target(s)
Attributes:
- Your target is always Town, no matter what.
- If you successfully lynch any of your targets, the game will end with you and any Executioners with the same target winning the game.
- Your target is [PlayerName]. Get them lynched at any costs.
- [If the original target dies] - Your original target was unable to be lynched and you feel that you must lynch [Player2Name] at any cost instead.
- If your original target dies, you lose basic defense.
- You will commit suicide if both of your targets are killed in any way other than lynching.
- If the game cannot find you a target, you will turn into a Jester.
Goal: Make the whole town feel guilty about lynching your target.
Differences between this version and the Current Executioner:
- The current Executioner does not end the game immediately after lynching their target. This rework makes it so that the town has to be much more cautious when following leads.
- The chance of an Executioner becoming a kingmaker with this rework is much slimmer.
- The rework also makes it so that it isn't just an 'easier jester'. It's existence also makes it easier for real jesters to get themselves lynched.