Executioner Rework

Suggest new roles or changes to current roles for the game here.

Executioner Rework

Postby MrIncendiary88 » Tue Aug 14, 2018 11:38 am

Role: Executioner
Alignment: Neutral (Evil)

Attack: None
Defense: Basic

Ability: Trick the town into lynching your target(s)

Attributes:

- Your target is always Town, no matter what.
- If you successfully lynch any of your targets, the game will end with you and any Executioners with the same target winning the game.
- Your target is [PlayerName]. Get them lynched at any costs.
- [If the original target dies] - Your original target was unable to be lynched and you feel that you must lynch [Player2Name] at any cost instead.
- If your original target dies, you lose basic defense.
- You will commit suicide if both of your targets are killed in any way other than lynching.
- If the game cannot find you a target, you will turn into a Jester.

Goal: Make the whole town feel guilty about lynching your target.

Differences between this version and the Current Executioner:

- The current Executioner does not end the game immediately after lynching their target. This rework makes it so that the town has to be much more cautious when following leads.
- The chance of an Executioner becoming a kingmaker with this rework is much slimmer.
- The rework also makes it so that it isn't just an 'easier jester'. It's existence also makes it easier for real jesters to get themselves lynched.
Good day.
My Name is Gerald, although I would much prefer to be called Sir.

About MrIncendiary88:

Spoiler: Name: Gerald Felneus
Age: Speculated to be around their early 30s
Role: Arsonist+Forger
Last Seen: Counterclaiming a Vigilante
ELO: ~1530 (GOLD, AND CLIMBING)


Spoiler:
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MrIncendiary88
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Posts: 58
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