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Knight (Town Killing)

PostPosted: Sat Jul 21, 2018 2:43 am
by braydenousley
Role: Knight

Alignment: (Town Killing)

Abilities:
-you may charge up Basic, Powerful and Unstoppable attacks. You can Charge up the attacks by doing nothing that night.Every two nights, you charge a different attack power. Basic attack on night 2, Powerful on night 4, and unstoppable on night 6. You can't attack on night one, as you are charging a basic attack.
-You have one shield to use but keep in mind that using it means that it doesn't charge up your attack that night, and if you use it, it resets your charge.

Attributes:
-Basic defense (when using a shield)
-Basic, Powerful, and Unstoppable attacks (depending on how long you charge up the attacks)

Goal:
Lynch all criminals and evildoers.

Notes/Examples:
-If you are resurrected by a Retributionist, your charge resets.
Example: If you die night 3 and are resurrected, you can only attack again on night 6.
- If you haven't attacked by night 5, your charge resets.
-If you use your shield, your charge resets
-If you attack, the charge resets
-If you kill town, You can't attack anymore.

Re: Knight (Town Killing)

PostPosted: Sat Jul 21, 2018 3:10 am
by KingArmaan
This would basically give a Powerful or Unstoppable Town Killing(whether temporary). OP, and a bit self-destructive, as it can harm Town as well.
If you made this Neutral Killing, it might stand a chance but currently,
/Nosupport

Re: Knight (Town Killing)

PostPosted: Sat Jul 21, 2018 3:10 am
by lemonader666
Isn't this an unlimited vig? And why the shield? TKs' purpose is to kill not protect.
KingArmaan wrote:If you made this Neutral Killing, it might stand a chance but currently,
/Nosupport

Not even close

Re: Knight (Town Killing)

PostPosted: Sat Jul 21, 2018 9:25 pm
by braydenousley
Vet has basic defense when it's on alert, so it protects itself three times

also, this role, at its fastest, has a .5 kpn, vig has a kpn of 1

because if you use basic attack on night 2, you have to wait another two nights before being able to attack again

Re: Knight (Town Killing)

PostPosted: Sat Jul 21, 2018 9:47 pm
by lemonader666
braydenousley wrote:Vet has basic defense when it's on alert, so it protects itself three times

also, this role, at its fastest, has a .5 kpn, vig has a kpn of 1

because if you use basic attack on night 2, you have to wait another two nights before being able to attack again

Then it's a nerfed vig. Powerful/Unstoppable attack doesn't matter for vig-like roles

Re: Knight (Town Killing)

PostPosted: Sat Jul 21, 2018 9:57 pm
by walkerh13
You need to put more info on this role you didn't even put how many attacks it gets.

Re: Knight (Town Killing)

PostPosted: Sun Jul 22, 2018 6:33 am
by BasicFourLife
Veteran has Defense because it’s the core of its role. It needs that or the Veteran would be underpowered.
Also this is a Vigilante with unlimited bullets who additionally when it decides not to shoot can make its attack stronger and has no guilt.

Re: Knight (Town Killing)

PostPosted: Mon May 13, 2019 5:49 am
by GSYT
If you haven't attacked by night 5, your charge resets.

Every two nights, you charge a different attack power. Basic attack on night 2, Powerful on night 4, and unstoppable on night 6.


Literally can't even use the unstoppable attack unless revived or it's Night 11... If you're gonna make a role that charges their attack, make the reward an actual reward...

Re: Knight (Town Killing)

PostPosted: Mon May 13, 2019 12:00 pm
by BasicFourLife
GSYT wrote:
If you haven't attacked by night 5, your charge resets.

Every two nights, you charge a different attack power. Basic attack on night 2, Powerful on night 4, and unstoppable on night 6.


Literally can't even use the unstoppable attack unless revived or it's Night 11... If you're gonna make a role that charges their attack, make the reward an actual reward...

die die die die

Re: Knight (Town Killing)

PostPosted: Mon May 13, 2019 1:07 pm
by Zyprexa2024
this is a good0ish idea for a new NK, but this thread has become a bickering clusterf***. "die die die die" Very mature BasicFourLife.

Re: Knight (Town Killing)

PostPosted: Mon May 13, 2019 1:32 pm
by Brilliand
Zyprexa2024 wrote:this is a good0ish idea for a new NK, but this thread has become a bickering clusterf***. "die die die die" Very mature BasicFourLife.


It's too weak for an NK, too strong for a TK.

Re: Knight (Town Killing)

PostPosted: Tue May 14, 2019 7:28 pm
by Soulshade55r
lemonader666 wrote:
braydenousley wrote:Vet has basic defense when it's on alert, so it protects itself three times

also, this role, at its fastest, has a .5 kpn, vig has a kpn of 1

because if you use basic attack on night 2, you have to wait another two nights before being able to attack again

Then it's a nerfed vig. Powerful/Unstoppable attack doesn't matter for vig-like roles



Powerful does to be fair
2/5 of the evils are immune always in ranked
3/6 if witch.

So a powerful attack would make a big difference.
That's not the main point just felt like I needed to obviously point this out

Re: Knight (Town Killing)

PostPosted: Tue May 14, 2019 11:14 pm
by Brilliand
For that matter, KPN is much less important for a vig-like role than for an NK. Most Vigilantes only get one kill per game anyway.

Re: Knight (Town Killing)

PostPosted: Wed May 15, 2019 8:13 am
by BasicFourLife
Op acknowledges himself that this role is bad, hence why it was dead. Don’t resurrect old threads, it’s unbalanced.