Relic Hunter
Posted: Wed Jun 27, 2018 4:21 pm
Possible nerf if too powerful
Possible buff if too weak
Name: Relic Hunter
Alignment: Neutral Chaos
Abilities: Search: Search a player for a relic. If they don't have one, give them basic defense. If they do, deliver a powerful/basic attack and collect the relic.
Attributes: Powerful/Basic Attack, Basic Defense
Special Attributes: Unique. If 4/5/3 relics collected, gain unstoppable defense, but can no longer visit during the night. (So only vulnerable to lynch)
Goal: Collect 4/5/3 relics, and survive to the end of the game.
Win Conditions: Complete goal
Sheriff: Not Suspicious
Investigator: Doctor, Disquiser, Serial Killer, Potion Master, or Relic Hunter
Investigator (nerfed): Spy, Blackmailer, Jailor, Guardian Angel, or Relic Hunter
Consigliere: Your target's home is well decorated. They must be a Relic Hunter
Additional Information:
Relic Behavior: 4/5 random people (except RH including RH) will be given a relic N1. If anyone other than a relic hunter has a relic, they must pass it on during the day (Sun icon and jailor/medium player list). If they don't pass it on, they'll be delivered an unstoppable attack the next night, with the death message "(S)He was burned out by a relic." Or perhaps they can hold it for a single night, but must pass on the second day, in case people forget. If passed to the relic hunter, RH gets 1 extra relic toward winning. If passed to relic hunter, instead goes to random. If passed to anyone else, they get the message, "You have received a relic. Pass it on during the day." If the relic kills, RH may visit the dead person to collect the relic, but Lookout might notice. Possible nerf/buff (Not sure which it is): Blackmailed people cannot pass relics. Relics cannot be passed on, but don't kill.
Lore: The Relic Hunter knows collecting relics from days gone by is the true path to immortality. He is willing to kill to protect his own life.
Potential flaw: RH could announce self D1, and ask that people pass relics to him. Either of the relic behavior nerfs would solve this, but removes some degree of luck that could be beneficial.
Possible buff if too weak
Name: Relic Hunter
Alignment: Neutral Chaos
Abilities: Search: Search a player for a relic. If they don't have one, give them basic defense. If they do, deliver a powerful/basic attack and collect the relic.
Attributes: Powerful/Basic Attack, Basic Defense
Special Attributes: Unique. If 4/5/3 relics collected, gain unstoppable defense, but can no longer visit during the night. (So only vulnerable to lynch)
Goal: Collect 4/5/3 relics, and survive to the end of the game.
Win Conditions: Complete goal
- Wins with the Town
- Wins with Survivors
- Wins with the Mafia
- Wins with the Coven
- Wins with Serial Killers
- Wins with Arsonists
- Wins with Witches
- Wins with Werewolves
- Wins with Vampires
Sheriff: Not Suspicious
Investigator: Doctor, Disquiser, Serial Killer, Potion Master, or Relic Hunter
Investigator (nerfed): Spy, Blackmailer, Jailor, Guardian Angel, or Relic Hunter
Consigliere: Your target's home is well decorated. They must be a Relic Hunter
Additional Information:
Relic Behavior: 4/5 random people (except RH including RH) will be given a relic N1. If anyone other than a relic hunter has a relic, they must pass it on during the day (Sun icon and jailor/medium player list). If they don't pass it on, they'll be delivered an unstoppable attack the next night, with the death message "(S)He was burned out by a relic." Or perhaps they can hold it for a single night, but must pass on the second day, in case people forget. If passed to the relic hunter, RH gets 1 extra relic toward winning. If passed to relic hunter, instead goes to random. If passed to anyone else, they get the message, "You have received a relic. Pass it on during the day." If the relic kills, RH may visit the dead person to collect the relic, but Lookout might notice. Possible nerf/buff (Not sure which it is): Blackmailed people cannot pass relics. Relics cannot be passed on, but don't kill.
Lore: The Relic Hunter knows collecting relics from days gone by is the true path to immortality. He is willing to kill to protect his own life.
Potential flaw: RH could announce self D1, and ask that people pass relics to him. Either of the relic behavior nerfs would solve this, but removes some degree of luck that could be beneficial.