Poltergeist || Neutral Killing
You are a malicious entity, whose bitter resentment locks you to the mortal plane.
You are a malicious entity, whose bitter resentment locks you to the mortal plane.
Should this role be Unique? I'm assuming yes.
Attack: Powerful || Defense: None
Abilities:
-You may choose to Haunt a Player on Hollow-Moons.
Attributes:
-You will Rampage Haunt.
-You cannot be Roleblocked or Controlled.
-You will Haunt players visiting you. <===I'm not sure if they should be able to do this. Probably not tbh... Idk, what do you think? Probs too OP
-You can read and speak in Dead Chat as "Poltergeist". <===Mediums can read what you say and vice versa. Again, idk, what do you think? It fits what a Poltergeist can do... Maybe they can only read Dead Chat.
Haunt: A Long and terrifying endeavor. Players who are Haunted will have until the next night to live. Players will learn they have been Haunted at the beginning of the night they are to die. A Doctor can heal a Haunted player. <===Should the Doctor be able to do this? I think yes. Also I feel like the Poltergeist will Haunt a Jailed player + Jailor... Maybe?
Hollow-Moons: Odd nights, "No Moons" "Dark Moons".
To dispel a Poltergeist: <===Don't say this is too OP. It's nearly identical to how you would kill any NK. (Other than the Med, HM thing.)
- A Jailor must Jail and Execute a Poltergeist. Or the Poltergeist will Haunt the Jailor (On Hollow-Moons).
- A Medium must Seance a Poltergeist. <===I really want to do something with a Medium. However it poses a Medium Dilemma: Kill a Poltergeist OR Give the Living Information. This might also give the Poltergeist an Unfair Disadvantage. What do you think? Keep or Reject?
- A Hex Master must Hex them with the Necronomicon. The Poltergeist will learn the Name of the Hex Master if they Hex them without the Necronomicon.
- Public Lynch.
SECONDARY NOTE: The Coven Leader cannnot Control the Poltergeist, nor dispel it. If the Necromancers Zombies and Ghouls targeted a Poltergeist, they will instead perform their action upon the Necromancer. If these Coven visit you without the Necronomicon: Hex Master, Coven Leader, Necromancer, then you will learn their names.
Notifications: A Poltergeist cannot die to any role other than the listed ones above. Players that attack a Poltergeist will receive 1) no notification. 2) Your attack went straight through your target without affecting them. As though they were a ghost.
Roles that receive the "1)" notification:
Mafioso/Ambusher/Vigilante/Pirate/Bodyguard/Arsonist/Vampire/Potion Master/Necromancer/Trapper/Poisoner
Roles that receive the "2)" notification:
Godfather/Serial Killer/Werewolf/Jester/Veteran/Crusader/Coven Leader/Medusa <===Should no role will receive a notification, or should all roles?
Results: A Poltergeist cannot be seen visiting a player by a Tracker or Lookout. A Lookout however can see "events" occur at a Poltergeist's home on a Hollow-Moon. <===This might be unfair to the Tracker. The Poltergeist seems here to be a Hard-Counter to the Tracker. So, should this happen? (just to throw shade, but an Invest is a Hard-Counter to a Juggernaut... js.)
- A Sheriff will find them as NS. <===Should this be similar to a Werewolf find? Meaning they are NS on Full-Moons but will appear as Poltergeist on Hollow-Moons?
- An Investigator will find them as: (_______/_______/_______/_______/________) <===No idea. Lol.
- A Consigliere will find them as: Your target seems to be incorporeal, they must be a Poltergeist!
- A Potion Master: Your target is a Poltergeist!
- A Coven Leader: Your target is a Medium.
- A Psychic: (Poltergeist will appear as Good) <===Again, possibly a Hard-Counter to a Town Investigative...
- A Spy bugging a Poltergeist or a Haunted: Your bugs broke before you could see what happened. <===I like this idea tbh. However it can work just as easily the other way around. "Your target was Haunted by a Poltergeist." Both when a Poltergeist visits and kills.
- A Lookout watching a Poltergeist on a Hollow-Moon or a Haunted: You saw a smokey figure dance in the house. <===Adds suspicion, however it would be kinda easy to find the Poltergeist.
Dialogs:
You have decided to haunt (Player Name)'s home tonight.
You haunted someone. <===There can be multiple of these dialog boxes. Similar to a WW Rampage.
(Coven Leaders Name) tried to Control you last night.
(Hex Masters Name) tried to Hex you last night.
(Necromancers Name) summoned a zombie to attack you last night.
Medium: Sup dead.
You are being haunted by a Poltergeist. <===To victims on the night they die. Should this be changed to when the Poltergeist visits?
You were haunted by a Poltergeist. You have died.
We found (Player Name) dead in their home last night. They were haunted by a Poltergeist.
You saw strange events take place at (Haunted Player/Poltergeist Player)'s home last night.
The Poltergeist visited (Player Name('s)) last night. <===To a Medium. But who knows. This is like the Spy sooo. No? Idk, I like it, it makes sense... but too OP?
Poltergeist: Sup living.
Goal: Standard NK Win. (Please don't say "OP Poisoner", even though this is like a Poisoner w/ an Opposite WW Rampage and a mild detection immunity buff.)
If I missed anything, contradicted something, or rather if you find it too OP, please highlight/quote the text where you found that! it helps a lot more than you just ranting. ty!