Beginners Guideline to Role Ideas

Suggest new roles or changes to current roles for the game here.

Beginners Guideline to Role Ideas

Postby GoogleFeud » Sun Jun 24, 2018 1:47 pm

Beginners Guideline to Role Ideas


Role Ideas (RI) can be a difficult place to get the hang of. If you are new to Role Ideas, don’t fret; this thread will guide you through the dos and don’ts of this subforum, and everything else you need to know to get started.

1. Proposing a Role Idea


Proposing a Role Idea is a simple thing to do, but it is very important to do it correctly so that people reading it will understand exactly what the role is in order to prevent misunderstanding.

This first section is split into two subsections. The first is The Presentation, which will give you a great idea of how to structure your role idea. The second is The Creation, which will guide you through the general process that we recommend you use in order to come up with your idea, and also provide information which you will likely find helpful when creating your idea.

The Presentation


The Role Ideas Moderators have created a few templates (a simpler and a more thorough one) that are considered to be great formats for your Role Idea. We strongly advise that you use one of these templates for your Role Ideas, as it is effective at conveying your role in an explanatory and a coherent manner:

Template No. 1 (Simpler Version):

Role Name:


Role Alignment:


Abilities:


Attributes:


Goal:


Win Conditions:


Additional Information:



BBCode for Template No. 1 (Simpler Version):

Code: Select all
[b][u]Role Name:[/u][/b]
 

[b][u]Role Alignment:[/u][/b]
 

[b][u]Abilities:[/u][/b]

 
[b][u]Attributes:[/u][/b]
 
 
[b][u]Goal:[/u][/b]
 

[b][u]Win Conditions:[/u][/b]
 

[b][u]Additional Information:[/u][/b]



Template No. 2 (Thorough Version):

Role Name:


Role Alignment:


Abilities:


Attributes:


Notifications:


Goal:


Win Conditions:


Special Attributes:


Investigator Results:
Sheriff -
Investigator -
Consigliere -

Achievements:


Additional Information:


Lore:



BBCode for Template No. 2 (Thorough Version):

Code: Select all
[b][u]Role Name:[/u][/b]
 

[b][u]Role Alignment:[/u][/b]
 

[b][u]Abilities:[/u][/b]
 
 
[b][u]Attributes:[/u][/b]
 

[b][u]Notifications:[/u][/b]
 

[b][u]Goal:[/u][/b]
 
 
[b][u]Win Conditions:[/u][/b]
 
 
[b][u]Special Attributes:[/u][/b]
 
 
[b][u]Investigator Results:[/u][/b]
[color=#00bf00]Sheriff[/color] -
[color=#00bf00]Investigator[/color] -
[color=#ff0000]Consigliere[/color] -
 
[b][u]Achievements:[/u][/b]
 

[b][u]Additional Information:[/u][/b]
 
 
[b][u]Lore:[/u][/b]



Explanation of the features of a role

Role Name - The name of your role.

Role Alignment - The alignment of your role.

Abilities - A vague outline of what your role does.

Attributes - Either describing the abilities of the role, or anything your role does which is not an ability.

Notifications - Any notifications that your role may generate or receive at any point. For example, “You have revealed yourself as the Mayor!”.

Goal - The goal of your role which will lead you to victory. All Town share a goal, as do the Mafia, but Neutral roles will have a seperate one.

Win Conditions - A list of all of the roles your role can win with, and the ones it cannot win with.

Special Attributes - Includes things such as role immunities (Night Immunity, Roleblock Immunity, Detection Immunity, Control Immunity, etc) and Role Uniqueness. If your role does not have any special attributes, leave this blank.

Investigator Results - The results that all three investigative roles (Sheriff, Investigator, and Consigliere) receive upon investigating your role.

Achievements - A list of the achievements of your role, and/or an explanation as to why certain achievements were removed/added in the case of a rework or edit of an existing role.

Additional Information - Anything you couldn't place in one of the above categories. For example, this could be an explanation of how your role can be useful, what happens with your role in certain situations, or anything else you want people to know.

Lore - Any flavour your role has. This can be a quick description or an entire backstory, but don't feel the need to go too overboard if you don't want to.


For the title of your role thread, we recommend that you use this format:

Role Name (Role Alignment)

For the title of your role rework or edit thread, we recommend that you use this format:

Role Name [Buff/Nerf/Overhaul]

Buff - When the particular edit makes the role in question more powerful
Nerf - When the particular edit makes the role in question less powerful
Overhaul - When the particular edit includes both nerfs and buffs, or when the role has been heavily edited

Colour Codes:

While not necessary, it is advised you use colour to indicate Town, Mafia, Neutral, and information associated with the aforementioned alignments.

#FF0000/"Red” = Mafia
#00BF00/“Green” = Town
#BFBFBF/“Grey” = Neutral
#8000FF = Coven
#0080FF = Sub Alignment (i.e. Investigative, Support, Deception, etc)

Here is an example of what a role idea might look like using the more simple Template (No. 1) above:

Role Name:
Mayor

Role Alignment:
Town (Support)

Abilities:
- Reveal yourself as the Mayor

Attributes:
- Once revealed, you will have 3 votes
- Every two days after your reveal, you will lose a vote until you have only have 1 vote

Goal:
Lynch every criminal and evildoer

Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You win with the Town
You win with Survivors
You may spare anyone else.

Additional Information:
This is effectively a nerfed variation of the current Mayor, since they will now lose a vote every 2 days after revealing, which will apply pressure on the Mayor and encourage them to be more active and get things done quickly. The general lore behind this is the idea of Mayor eventually becoming less trusted by the Town as mayhem ensues, thus losing power over time.

Here is an example of what a role idea might look like using the more thorough Template (No. 2) above:

Role Name:
Mayor

Role Alignment:
Town (Support)

Abilities:
- Reveal yourself as the Mayor during the day

Attributes:
- Once revealed, you will have 3 votes
- Every two days after your reveal, you will lose a vote until you have only have 1 vote

Notifications:
Town will see “[Player name] has revealed themselves as the Mayor!” when you reveal in the day

Goal:
Lynch every criminal and evildoer

Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You win with the Town
You win with Survivors
You may spare anyone else

Special Attributes:
Unique Role

Investigator Results:
Sheriff - Your target is not suspicious.
Investigator - Your target could be an Investigator, Consigliere or Mayor.
Consigliere - Your target is the leader of the Town. They must be the Mayor.

Achievements:
Supervisor - Win 1 game as Mayor
Ambassador - Win 5 games as Mayor
Executive - Win 10 games as Mayor
Commander and Chief - Win 25 games as Mayor
Faith in the Town - Be acquitted without revealing to the Town.

Two of the achievements Mayor currently has, Fearless and Incognito, have been removed since they encourage linear play, and arguably encourage gamethrowing.

Additional Information:
This is effectively a nerfed variation of the current Mayor, since they will now lose a vote every 2 days after revealing, which will apply pressure on the Mayor and encourage them to be more active and get things done quickly. The general lore behind this is the idea of Mayor eventually becoming less trusted by the Town as mayhem ensues, thus losing power over time.

Lore:
Identical to Mayor’s current lore


The Creation


There are many factors to consider when creating your role idea, including the role's basic elements, the role's interactions, and other complex features. The guide below encompasses many of the things that we feel you should consider when creating your idea.

The Basics

The best thing to do when first coming up with a role concept is to ask yourself these five basic questions:

  • Who: What is the name of the role? What is its alignment? What is its backstory?
  • What: What does the role do? What does it do for the game?
  • When: When does the role's ability work? Is it during the day, at night, or neither?
  • Why: What is the point of the role? Is it needed? Is it balanced?
  • How: How does the role affect the game? How does it help its team? How does it win?

The “who” is supposed to represent the core identity of the role; basic things like name, alignment, and lore. Lore, whilst never being more important than having a balanced role, can turn an otherwise bland concept into an exciting one. The name should also represent their abilities (Serial Killer kills people, Jailor detains people, etc.)

The “what” is the core facets of the role. This includes its abilities and attributes, as well as any special features the role has. When coming up with these features you should always ask yourself what each one does for the game. For example, adding night immunity to a role may sound cool, but you should always consider the effects that could have on the rest of the game.

The “when” is a pretty simple question to answer. Either they have a passive ability, an active night ability, or an active day ability. You can limit the amount of times the role can use its ability if you find it too powerful to be used each night.

The “why” is a question that requires a lot of thought. A role can be really cool and fun to play as, but if it doesn't have a point or isn't balanced it can actually hurt the game overall. Make sure you carefully consider how much your role is needed in the game.

The “how” is considering the largest parts of the role's design. You must determine what the role's goal is and how it wins, and then you have to consider how it helps its team and how it affects the game as a whole.

Once you have considered these five core aspects of role design, you are ready to move on and flesh out your role!

The Alignments

Now that you have considered the basics, you can start looking into the details of the role, including many things that will determine how it influences the game. By now, you should have come up with something that you like and feel will improve the game. The first thing you should lock down after coming up with your initial concept is the alignment of your role.

Town

Town Investigative: The Town Investigative category covers all Town roles that use various abilities to narrow down who is evil and who is not. Diversity is especially important in this category, as each Town Investigative role should be substantially different from the rest.

Town Protective: The Town Protective category includes any Town role whose main ability is used to protect their target from death, and sometimes other malicious night actions. Balance is especially important in this category, as there is a very fine line between a underpowered Town Protective and an overpowered one.

Town Killing: The Town Killing category is home to all of the Town roles that can actively kill, usually being punished in some way if they kill another Town role (unless they have no control over whom they kill). Power is especially important in this category, as any Town Killing role must be limited in some way so they can't win the entire game on their own.

Town Support: Anything that cannot be categorised in the alignments above falls under this. These roles usually have a wide variety of abilities that can assist the town, each unique in their own manner. There aren't a lot of guidelines for this one, apart from being creative and trying to come up with something interesting whilst still keeping balance in mind.

Mafia

Mafia Deception: Mafia Deception roles exist to deny the Town crucial information and/or spread false information. You should avoid making another Mafia Deception role that messes up Town Investigative results (Framer already has that covered). Creativity is especially important in this category, as there are many ways that a Mafia Deception role could potentially screw with the Town's information.

Mafia Support: Mafia Support roles exist to help the Mafia and/or hurt opposing factions. This includes gathering information, protecting other Mafia members, or stopping opposing players from doing things to help their own faction. Variety is especially important in this category, as each Mafia Support role should function in a unique way to help the Mafia win.

Mafia Killing: Mafia Killing roles kill for the Mafia (pretty straightforward). The Mafia can only kill one person each night, and this should not change with the addition of a new Mafia Killing role, so you must keep this in mind and balance around it. The mafia’s strength lies in knowledge, not in sheer power. It is recommended that you do not try to make a new Mafia Killing role unless you are sure it is balanced.

Neutral

Neutral Benign: Any Neutral Benign role should be capable of winning with anybody else in the game and have their own unique, special goal to attain in order to win. Any role that fits these criteria should go here. A Neutral Benign role can help or harm other players, but avoid turning it into one of the other Neutral categories. Also try to avoid making a Neutral Benign role too similar to existing ones, as the game could become bland as a result.

Neutral Evil: Any Neutral Evil role should be capable of winning with everybody except the Town, and their attributes and/or abilities should directly harm the Town. Any role that fits these criteria should go here. A Neutral Evil role shouldn't be able to kill anybody, as that brings it too close to a Mafia or Neutral Killing role in function. Also try to avoid making a Neutral Evil role that has a special goal other than living to see the Town lose, as the game's balance could suffer as a result.

Neutral Killing: Any Neutral Killing role should be capable of consistently killing off everybody they cannot win with, and they should only be capable of winning with Neutral Benign roles, Neutral Evil roles, and their own role (a Serial Killer and a Serial Killer can win together, but not a Serial Killer and an Arsonist). Any role that fits these criteria can go here. A Neutral Killing role should ideally kill 1 person per night on average, although you don't need a nightly kill to be a Neutral Killing role. Also try to avoid making a Neutral Killing role that kills too slowly to be effective or too fast and almost always wins, as the role will suffer as a result.

Neutral Chaos: There are literally no guidelines to this category. Any unbalanced or crazy Neutral role should go here, although use common sense and don't go too overboard. It is recommended that you do not make a Neutral Chaos role, as they have slim chances of being added into the game, are generally unbalanced, and are generally frowned upon by the community. Neutral Chaos roles are often better off being changed and balanced to fit another category; however, if you put in the time and effort to make a unique and balanced Neutral Chaos role, go right ahead.

After you have placed your role into an alignment and made any changes necessary to fit, you’re ready to flesh out your role idea!

The Finer Details

Now that you have figured out all of the basics of the role, you can focus on the way the role interacts with others in the game. What are the results the Investigator, Consigliere, and Sheriff get when they investigate your role? What limits to your role's ability are there? Is your role Unique (meaning there can only be one of them at a time in a game)? What does its role card have on it? Does it have any special messages that the role gets when doing an action? Does it give others a notification, and if so what does that notification say? Considering things like these will make your role higher quality and make it easier for others to understand what is happening.

Investigator Results: When an Investigator targets your role at night, what result does it get back? You can add your role to a current Investigator result, or make your own. However, it is recommended that each Investigator result have at least one Town role which is not easily confirmable, and one Mafia role.

Consigliere Results: When a Consigliere targets your role at night, what result does it get back? While the Consigliere should always be told exactly what role it investigated, try to spruce up the result with a bit a flavor text about your role's possessions or actions.

Sheriff Results: When a Sheriff targets your role at night, what result does it get back? Most Mafia roles should show up as "a member of the Mafia" to the Sheriff, and most Town roles should show up as "not suspicious", but yours could be different. In addition, certain roles are directly revealed to the Sheriff (Serial Killer, Werewolf on full moons, etc). Is your role one of them?

Limiting Abilities: If your role is too powerful to use its ability unchecked, put a limit on it. Either give it a maximum amount of uses (Doctor has 1 self-heal, Veteran has three alerts, etc.), give it a cooldown (Vampires and Werewolves can only use their ability every other night), give it a penalty if misused (Vigilante commits suicide if it hits another Town member), some combination of these limits, or maybe something completely new and different.

Uniqueness: Making a role Unique (there can only be one in any given game, never more) is a double-edged sword. Making your role Unique can be great for when things either would get too chaotic or too unbalanced if there were multiple of them; however, you must be extremely careful when making anything unique, as this can have large effect on Investigator results and claim space, as well as overall game balance.

Notifications: When your role performs its action, does it alert its target? If so, what does that notification message say? Does your role have any special interactions with other roles (for example, any role that roleblocks a Serial Killer gets killed by it)? If so, what message does each role receive upon interacting?
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Making Good Role Ideas

Postby Flake » Sun Jun 24, 2018 1:48 pm

2. Making Good Role Ideas


Making good Role Ideas is generally quite difficult, and it’s hard to define what constitutes a good role idea since it is quite subjective. If you take a look at other Role Ideas, you will notice that there is a lot of diversity in how people perceive different roles; people might prefer fun roles over balanced roles (or vice versa), for example. However, the Testing Grounds community (TG), a community driven to balance Town of Salem and create new balanced roles, has created guidelines on what not to do when creating new Role Ideas.

If your role doesn’t fall under any of these categories, then it is more likely to be a balanced Role Idea. Please note that these are not rules and some roles may overstep these guidelines and be as balanced as roles that don’t; they are just placeholders.

Concepts Not To Make:

Role Dependency/Hard Counters - Roles that depend on or exist to counter or copy abilities from roles being generated in the game
Independent Mafia Killing - Roles that increase the Mafia’s killing ability by duplication or independent killing
Conversion Role - Roles that can change the win condition of another role
Overly Complex Role - Roles that are hard to implement, understand and operate
RNG Role - Roles that have abilities based on random number generation
Negative Utility - Roles with abilities or attributes that solely have a negative impact on their own alignment
Self-Confirming Town - Roles that can easily confirm themselves
Night Immune Town - Town roles that have permanent night immunity
Limited Neutral Killing - Neutral Killing roles that have limitations to how and who they can kill
Chaos Role - Any role that is built to bring chaos to the game
Non-Evil Neutral Evil - Any Neutral Evil that can win with Town
Omniscient Town Killing - Any Town Killing that has no charge limit to its abilities
Easily Confirmable Roles - Any role that can be easily confirmed
Vote/Chat Blocker - Any role that can block others from voting or chat
Neutral Roleblocker - Any Neutral role that has only the ability to roleblock
New Alignment - Any alignment made solely for one role


Roles Not To Make:

Firefighter - A role built to put out the douses of the Arsonist
Copycat - Any role that uses other role's night abilities
Postmortem Lookout - Any role that can see who visited a dead player
Survivor Rehash - Any Neutral Benign role whose only goal is to survive to the end of the game
Buddy - Any role that requires another specific person to survive to win
Role Swapper - Any role that swaps/changes others' roles
Visitor - Any role that has a win condition involving visiting other players
Silver Bullet - A role that can shoot an evil without finding the evil
Old Spy - Any role that can read the Mafia chat
Necromancer - An evil Retributionist that can revive a dead teammate
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Joke Role Ideas Are Not Allowed

Postby BS4125 » Sun Jun 24, 2018 1:48 pm

3. Joke Role Ideas Are Not Allowed


Posting role ideas for the purpose of jokes/memes is considered spam. Posting a single joke thread in this board will get you an Official Board Warning and the removal of the thread in question (this includes copy & pasting roles from Forum Mafia).

Here is an example of a joke role idea (DO NOT make something similar to this):

Role Name:
The Turd

Role Alignment:
Neutral Benign

Attributes:
- Sits like a lump during the day

Abilities:
- Able to make people worship you at your shrine

Goal:
Survive to the end

Wins with:
Everyone

Special Attributes:
Unique Role, Night Immune

Investigative Results:
Sheriff - Your target is not suspicious.
Investigator - Your target is a loner.
Consigliere - Your target does nothing.

Additional Information:
Because I can


Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Rules Which You Must Abide By When Posting

Postby oliy » Sun Jun 24, 2018 1:52 pm

4. Rules Which You Must Abide By When Posting


The Role Ideas subforum frequently has instances of forumers not adhering to the Forum Rules. Failure to comply to any of the Forum Rules will result in a warning or other action at the discretion of the Role Ideas Moderators.

The rules below (quoted from Forum Rules) include many of the rules commonly violated in the Role Ideas subforum, especially the ones given in bold. Please familiarise yourselves with them to avoid future comeuppance.

Rule 7 & 8 from the Forum Rules:

7. Spam isn't tolerated on this forum.
Examples of spam include, but are not limited to;
  • Posting multiple times in a row rather than all in one post. Use the Edit button to edit your post if you have additional comments to make.
  • Spamming the use of smilies in your posts. (Please limit to 4 or less.)
  • Abusing the report system for any reason. (This includes, but isn't limited to; Posting gibberish in the reasoning for the report, filing a report after being asked to stop by staff, etc.)
  • Making posts that are not relevant to the topic at hand or have very little content/quality. This rule applies everywhere. (In Role Ideas, explain why you like or dislike a role. In Suggestions, explain why you agree or disagree with an idea, etc.) One word responses that give little to no substance belong in this category ('/support' is an example of this.) Any posts failing to meet this requirement will be removed and the user will be informed of the removal and why. (In The Lounge, the enforcement is a little relaxed, but still enforced.)
  • Post farming - the act of commenting on many threads with very small and lesser quality posts - is not allowed. If staff believe you are attempting to post farm, you will be contacted and your posts deleted.
  • Repeating what someone else has said. (This includes posting just exact quotes without addressing the quote with a response.)
  • Cross and double posting aren't allowed. (Posting in multiple forum boards or posting the same thread multiple times, respectfully.)
  • Posting to derail the original topic of the thread in question and directing discussions in direction of a completely different topic.
  • Posting to bump a topic older than a month that you're not the original poster (OP) of, in addition to any of the spam examples (posting multiple times, spamming smilies, etc). If the bump creates new replies to the old thread or the bump was needed in order to reconstitute a past issue, then it is permitted to do so. If you wish to bump a thread older than 1 month, contact a Global Moderator for approval. Failure to do so will violate the rule and result in punishment.
  • Posting asking for referrals towards the game's "Refer a Friend" feature to get the rewards.

8. Personal attacks at a general audience, specific groups of people, or individual users are not allowed, nor tolerated, including outside drama.
This includes but isn't limited to baiting, mocking, intentionally picking fights, racism, sexism, discrimination of any kind, flaming, etc. If you have any issues with a certain forum member, please keep it to PMs but do not forget we enforce the rules in PMs as well. Do not bring PM arguments to the open forum. If necessary, contact a Moderator for assistance by reporting the PM in question. Do not bring drama outside the forums into the forums. Failure to do so will result in a public reminder, followed by a Board Warning, and if necessary, a ban. Slurs of any kind directed at members will result in a permanent ban, including, but not limited to racial and homophobic slurs.

To summarise the most commonly broken rules:

- Please use the "Bump Topic" feature in your thread which you wish to bump, which will appear a few days after the last post. If you do not wish to use this, you may make a post 5 days after your last post, given you were the last poster; anything less than 5 days is considered spam.

- When making changes to your role idea, or giving feedback for a role idea, keep all of your ideas in a single post rather than posting multiple times. If you have additional comments to make, edit your original post.

- Please ensure your content is constructive and informative, providing a reason for your opinion, whether it be positive or negative. Posts with a lack of reasoning and constructive ideas/feedback will be considered as spam and judged accordingly. This includes posts featuring one word responses that give little to no substance ('/support' is an example of this).

- Please make sure that all of your posts stay on topic; posts deviating from the discussion regarding the Role Idea will be considered as spam. If this does occur, please move the discussion to forum PMs, away from the thread in question.

- Heated arguments and derogatory remarks are not permitted; please remain civil and treat others as you would want to be treated. Similarly, flame wars are not permitted.

- Do not bump threads older than 1 month that you’re not the original poster (OP) of if you have no specific reason to do so. If you do have a specific reason, contact a Global Moderator for approval.

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You can also hurt/heal me here!

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Role Ideas Contests

Postby Parallax7 » Wed Aug 15, 2018 7:18 pm

5. Role Ideas Contests


Occasionally, Role Ideas Contests are held, which are contests where players will debate about each others Role Ideas. Winner/s are chosen among those who are considered to have the best role/s, the best ability to debate, or a combination of both. Each host will have their own take on how to decide the appropriate winner/s.

Joining a Role Ideas Contest

To join one of these contests, you should first read the instructions and details at the beginning of the thread.

Hosting a Role Ideas Contest

In order to host one of these contests, you must privately message one of the Role Ideas Moderators with your contest instructions. It is important that your post gives information on how to play your contest, as well as a list of all of the rules for contest. You also need to properly set up a system to ensure that players know who they are arguing against and what they are arguing about; the most important thing to do as a host of a contest is to stay active and keep track of everything that is going on.

For an example of what your Role Ideas Contest setup should look like, please see here.
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