Role Idea: Sterilizer (1.0)

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Role Idea: Sterilizer (1.0)

Postby walkerh13 » Fri Jun 22, 2018 6:50 pm

Name: Sterilizer

Alignment: Town Tactical

Summary: A highly advanced cleaner who sterilizes people each night.

Abilities: Clean one person each night, protecting them from all evil non-killing visits.

Attributes: You may only sterilize yourself once. You will know if your target received an evil non-killing visit. If you take no action, you will attempt to clean your sterilizer.

Goal: Lynch every criminal and evildoer.

Victory Conditions: Wins with Town, Survivors, Pirates, Guardian Angels. Must kill Mafia, Vampires, Arsonists, Serial Killers, Werewolves, Witches/Coven, Plaguebearers/Pestilience, Juggernauts.

Sheriff Result: Your target is not suspicious.

Investigator Result: Your target could be a Bodyguard, Godfather, Sterilizer, Arsonist, or Crusader.

Consigliere/Witch/Coven Leader Result: Your target sterilizes patients for the Doctor. They much be a Sterilizer.

Mechanics:
- All sterilized targets will receive the Bodyguard, Godfather, Sterilizer, Arsonist, or Crusader investigative result for the night.

- The roles whose effects can be removed by a Sterilizer are the Blackmailer, Consort, Consigliere, Disguiser, Forger, Framer, Janitor, Hypnotist, Witch, Coven Leader, Medusa, Potion Master (except for the kill potion), Vampire, Arsonist, Plaguebearer, Hex Master, and Poisoner.

- If any role's effect is removed by a Sterilizer then they will get the notification "Your ability failed because your target was sterilized". However, the Sterilizer's target will NOT receive a notification.

- If the evil role deals an attack in addition to the non-killing effect it gives the target, then the attack will still be dealt (i.e. a Coven Leader both controls and attacks a target with the Necromonicon, so the Sterilizer will only remove the control effect, not the basic attack dealt).

- If the effects of an evil non-killing visit of a target lasts for more than one night (Arsonist, Poisoner, Hex Master and Plaguebearer), then the Sterilizer can clean the target of those effects any night; not just the night that it was affected.

- If the Arsonist, Poisoner, Plaguebearer, or Hex Master uses their ability on the Sterilizer, then its sterilizer will become infected. This means that any future target that he sterilizes will be doused/poisoned/infected/hexed. A Sterilizer will not be aware that his sterilizer has been infected (unless, of course, he is poisoned, in which case they will receive the usual notification). The only way for a Sterilizer to disinfect their sterilizer is by not selecting any target, in which case their sterilizer will be cleaned.


So yeah that's my idea. I think it's fairly balanced and will help "bring down" the Jailor reveal meta because with this addition there will not be a guaranteed TP that can protect the Jailor from attacks, as well as an increased chance of the Arsonist's N1 douse on the Jailor being ineffective, which will hopefully bring down the number of suiciding Arsonists. This role would also provide a much-needed Arsonist buff because it will be able to practically double its douses per night if it douses the Sterilizer (hopefully with the addition of this role the Arsonist would be granted douse immunity to make this even more of a buff). Also, the Sterilizer would likely become a great claim for the Arsonist because they're in the same investigative bracket and the investigative result for sterilized targets is the same for doused targets. This role might seem like an Escort rehash because one of the main purposes of both of them is countering RM's, but I think it's different enough to be a unique and beneficial addition to the game. This is my first ever role idea so sorry if it's trash lmao. Hope you guys like.

EDIT: In response to criticisms of this role being too underpowered I have decided to buff this role. Now, instead of the Sterilizer preventing non-killing harmful visits, it now prevents all evil non-killing visits, whether they're perceived as harmful or not. This means that now the Sterilizer can counter the effects of the Consigliere, Disguiser, and Potion Master (except for the kill potion), and is no longer able to counter the Escort. Now, with this buff, there is guaranteed to be at least 2 roles that the Sterilizer can counter in every Classic Ranked game.

EDIT 2: I have changed this role's alignment to Town Tactical. If this role was implemented into the game then the Escort or Transporter would likely also have to change to Town Tactical.
Last edited by walkerh13 on Sun Jun 24, 2018 12:41 pm, edited 12 times in total.
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Re: Role Idea: Sterilizer (1.0)

Postby fwogcarf » Fri Jun 22, 2018 7:16 pm

I really like this idea. You explained it well, and also brought a nice downside to it so that's it's balanced. If you want to, please submit this into the Role Poll (I like it that much)

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Re: Role Idea: Sterilizer (1.0)

Postby walkerh13 » Fri Jun 22, 2018 8:24 pm

fwogcarf wrote: If you want to, please submit this into the Role Poll (I like it that much)


Could I have a link to an active "Role Poll" then please.

EDIT: Wait nvm I got it lol
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Re: Role Idea: Sterilizer (1.0)

Postby BasicFourLife » Sat Jun 23, 2018 2:46 pm

This is extremely weak as it protects against Arsonists, Consorts, Escorts and Witches only. Very role dependent to even be useful. Also a better version of this role already exists which protects against one person with Malicious Intent in a predetermined order.

Edit: This is a Town Tactical role as it does not protect against Killing abilities and has the same problem as Milkman as rarely being useful and role dependent.
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Re: Role Idea: Sterilizer (1.0)

Postby Chemist1422 » Sat Jun 23, 2018 2:51 pm

I think this role is good and would fit well into the current game.

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Re: Role Idea: Sterilizer (1.0)

Postby walkerh13 » Sat Jun 23, 2018 4:45 pm

BasicFourLife wrote:This is extremely weak as it protects against Arsonists, Consorts, Escorts and Witches only.


Did you even read the mechanics lmao. It protects against about a dozen more evil roles as well.

BasicFourLife wrote:Very role dependent to even be useful.


I don't think it's that role dependent, at least not when compared to other roles such as the Framer. The chances of there being no evil roles for the Sterilizer to use its ability against is insanely low. There has to be only Consiglieres and/or Disguisers as Random Mafia, no Witch, and no Arsonist. It can be useful in many situations that can change the course of the game (to prevent a Witch from controlling a Vigilante, to prevent the Jailor from being roleblocked, to prevent a Sheriff with important info from being BMed, etc.)
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Re: Role Idea: Sterilizer (1.0)

Postby Mystoc » Sat Jun 23, 2018 5:20 pm

effects that dont kill people arent really a good justification of a role. town protection is ment to save people not undebuff them

the only killing debuff it stops is asro right? (vanilla i mean)

this role seems alot more like town support to me

this is to weak to be town protective to me it seems a lot like escort but can rb rb immune role

the added horribleness of this is messing up TI results town role shouldn't do that, transporter only can do it cause it notifies the person it happened to them

TLDR seems like a weaker escort to me who mass roleblocks visitors expect those that kill and messes up TI

edit wait this role spreads debuffs if it gets debuffed even worse
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Re: Role Idea: Sterilizer (1.0)

Postby walkerh13 » Sat Jun 23, 2018 8:01 pm

Mystoc wrote:effects that dont kill people arent really a good justification of a role. town protection is ment to save people not undebuff them


Last time I checked, there wasn't an official definition by BMG of exactly what a Town Protective role needs to be able to do.

Mystoc wrote:the only killing debuff it stops is asro right? (vanilla i mean)


No; it stops Hex Master, Poisoner, and potentially Vampire as well.

Mystoc wrote:this role seems alot more like town support to me


Imo not really because you're protecting a target from evil non-killing effects. And even if it did, there is already 5 TS roles and only 2 TP roles in Classic, so another TP is needed.

Mystoc wrote:the added horribleness of this is messing up TI results town role shouldn't do that, transporter only can do it cause it notifies the person it happened to them


Yes, but why exactly can a Sterilizer not do the same thing and confirm that the investigated target has the wrong results?

Mystoc wrote:TLDR seems like a weaker escort to me who mass roleblocks visitors expect those that kill and messes up TI


It's able to do a lot of things that the Escort can't so I wouldn't just call it a weaker Escort.

Mystoc wrote:edit wait this role spreads debuffs if it gets debuffed even worse


This is a needed negative utility for balance; otherwise the Arsonist would get a severe nerf when what it really needs is a buff. Also it's able to clean its sterilizer if you didn't know.
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Re: Role Idea: Sterilizer (1.0)

Postby Seththeking » Sat Jun 23, 2018 8:22 pm

A lot of things Escort can't...

The only thing this role can do that Escort can't is Multi Roleblock.
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Re: Role Idea: Sterilizer (1.0)

Postby walkerh13 » Sat Jun 23, 2018 9:19 pm

Seththeking wrote:A lot of things Escort can't...

The only thing this role can do that Escort can't is Multi Roleblock.


It can also clean douses/hexes/poisons/infections when they've already happened, protect a particular target from evil non-killing effects, prevent a target from getting controlled without roleblocking it, etc. etc. etc. Also something that you don't realize is that this role is supposed to be slightly underpowered because right now Town winrates are way higher than they should be in Ranked.
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Re: Role Idea: Sterilizer (1.0)

Postby Seththeking » Sat Jun 23, 2018 9:49 pm

walkerh13 wrote:
Seththeking wrote:A lot of things Escort can't...

The only thing this role can do that Escort can't is Multi Roleblock.


It can also clean douses/hexes/poisons/infections when they've already happened, protect a particular target from evil non-killing effects, prevent a target from getting controlled without roleblocking it, etc. etc. etc. Also something that you don't realize is that this role is supposed to be slightly underpowered because right now Town winrates are way higher than they should be in Ranked.


Well duh, they haven't added Town Power yet. (Or another name for it if they want)

Pretty much Jailor, Mayor am Retri can only be 1 of them per game.
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Re: Role Idea: Sterilizer (1.0)

Postby BasicFourLife » Sun Jun 24, 2018 3:48 am

This role is Town Tactical, not Town Protective. You should change the alignment. If you are wondering what Town Tactical is: Pseudo Protective TPro which splits up Town Support.
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Re: Role Idea: Sterilizer (1.0)

Postby GoogleFeud » Sun Jun 24, 2018 4:27 am

I think it's too similar to escort. Some other issues... 1) This should not be TP, but instead TS, and an even better alignment would be Town Tactical, but since it's not in the game I'd suggest changing it to TS. That's because this role doesn't protect people from kills, which would be a huge nerf to the town if it was TP. I'd much rather have a doctor or a bodyguard, roles that can save the revealed mayor, or any other confirmed townie. Wouldn't you? All roles from an alignment must be equal in power.
2) I don't like the infection part. I feel like it's just there for the lore of the role. Imagine,in a classic game the arso has doused the Sterilizer, it doubles the arso's KPN which makes the arso insanely overpowered, and the Sterilizer won't even know it until it's too late.
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Re: Role Idea: Sterilizer (1.0)

Postby fwogcarf » Sun Jun 24, 2018 8:24 am

Guys, this shouldn't be TS if it cleans everything from potential killing roles such as Arsonist, Hex master, and poisoner. IT WILL NOT BE TS

YALL ARE MISSING THE POINT
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