Architect (Town Protective) (UPDATED)

Suggest new roles or changes to current roles for the game here.

On a scale of 1-10 what do you think about my role(1 is worst, 10 is best).

1
0
No votes
2
1
33%
3
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No votes
4
0
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5
0
No votes
6
1
33%
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No votes
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9
1
33%
10
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No votes
 
Total votes : 3

Architect (Town Protective) (UPDATED)

Postby KingArmaan » Wed Jun 20, 2018 8:15 am

Role name: Architect
Alignment: Town (Protective)
Description: You are a skilled constructor of walls who protects the Town at night.
Abilities: Construct a wall at a person's house.
Attributes:
- It takes you one night to construct a wall.
- The person at whose house the wall has been constructed will be immune to all visits(except astral visits) but he can still go out of his house and visit others.
- Lookouts and Trackers can still see if someone tried to visit them.
- Your wall gives your target Powerful Defense. It will be broken if it receives three attacks. A Basic attack counts as one attack and a Powerful attack counts as two.
- You can only construct three walls.
- You have one self-construct.
Investigative results: Your target is an Escort, Consort, Transporter, Hypnotist or Architect.
Consigliere/Coven Leader/Witch: Your targets builds walls to protect the Town. They must be an Architect.
Goal: Lynch and kill all criminals and evildoers.
Additional information:
- A walled target can still be jailed as a Jailor does not visit a target during the night.
- A walled target can still be killed visiting a target, like getting killed by an alerted Veteran, or getting killed by a rampaging-at-home Werewolf(on Full Moon nights)/Juggernaut, or Pestilence, or by a Serial Killer, Werewolf(on Full Moon nights), Juggernaut, or Pestilence if they are a roleblocker. However, if any role directly or indirectly visits/attacks them, they are blocked from doing so.
- The wall does not take affect on the night on which it is being constructed.
- If a killing role breaks a wall(e.g if a Werewolf attacks a walled house which has already been attacked by a Serial Killer), they will break the wall and attack their target. Do note that when the wall is broken the Bodyguard or Doctor can protect the target.
- You can only construct one wall per person.
Messages:
"You have decided to construct a wall outside John Doe's house tonight"
"Someone tried to attack your target but your wall saved them"
"Your wall has been broken!"
"You have decided to construct a wall outside your own house tonight."
Last edited by KingArmaan on Fri Jul 06, 2018 8:56 am, edited 3 times in total.
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Re: Architect (Town Protective)

Postby fwogcarf » Wed Jun 20, 2018 4:37 pm

I consider this a buffed BG
Spoiler: https://docs.google.com/spreadsheets/d/1M79vYZu-WIKrW0WQ0pCISBq66DeBfSir5T7RCuy0OWY/edit?usp=sharing
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We defend against the evils of the world


We are guardians, we are strong
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Re: Architect (Town Protective)

Postby KingArmaan » Thu Jun 21, 2018 3:31 am

fwogcarf wrote:I consider this a buffed BG

It's not actually a buffed BG, as it cannot kill any evil role and also prevents all Town roles except LO and Tracker to visit the target.
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Re: Architect (Town Protective) (UPDATED)

Postby KingArmaan » Thu Jun 21, 2018 10:44 pm

I nerfed it a bit, check it now and see how it is.
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