Crusader (Rework)

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Crusader (Rework)

Postby JamalPlaysTOS » Sun Jun 17, 2018 3:53 pm

- Crusader will only attack the visitor if their target got ONE visitor.

- If their target got more than one visitor, they will not attack at all.

This will remove the RNG factor of Crusader, as well as give it a slight investigative factor, as it will know if their target got no visitors, one visitor or more than one visitor.

Messages:
- Your target got one vulnerable visitor so you attacked them!
- Your target got too many visitors so you did not attack anyone.
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Re: Crusader (Rework)

Postby fwogcarf » Sun Jun 17, 2018 4:51 pm

This is more of a nerf than a rework tbh, and it's not a good one
Spoiler: https://docs.google.com/spreadsheets/d/1M79vYZu-WIKrW0WQ0pCISBq66DeBfSir5T7RCuy0OWY/edit?usp=sharing
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Re: Crusader (Rework)

Postby JamalPlaysTOS » Sun Jun 17, 2018 9:55 pm

I'd say it's a buff. It randomly selecting a visitor from a bunch of visitors is more likely to get a townie killed.
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Re: Crusader (Rework)

Postby Soulshade55r » Mon Jun 18, 2018 7:34 pm

It needs to just get priority.
Like
TK -> Maf -> CL ect. (Not in that order)
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