Chef (Town Protective)

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Chef (Town Protective)

Postby EternalRage » Sat Jun 16, 2018 9:19 pm

Role: Chef

Alignment: Town Protective

Summary: A professional cook who uses food to protect town.

Goal: Lynch every criminal and evildoer.

Win Conditions: You win with the Town.
You win with Survivor.
You must kill Witches.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Werewolves.
You must kill Vampires.

Has Night Ability: Yes

Abilities: Choose one person to feed/poison on a full moon.

Attributes: The effect of being fed lasts 2 nights.
The first night if you are fed you are healed.
The second night if you are fed you are immune to mafia roles (except killers), and witch.
You can choose to poison your food by choosing yourself, and a player you want to poison.
Poisoning someone kills them the night after they eat your food.
You can only poison once.
A doctor can heal poison.
You can't feed anymore if you poison a town member.
You can feed yourself once you poison a non-townie.

Special Attributes:
Your poison can go through immunity. You can't feed the same person you fed on the last full moon.

Sheriff: Your target is not suspicious.

Investigator: Your target is covered in blood. They must be a Doctor, Chef, Serial Killer, or Disguiser (chefs use knives, meat has blood)

Consigliere: Your target is a professional cook. They are a Chef.

Notifications: Being Fed - "Someone has placed food in your house, you accepted it and ate it"
Attacked while Fed 1st Night - "Your target is immune!"
Targeted while Fed 2nd Night - "Your target is immune!"
Being Poisoned - "Someone has placed food in your house, you ate it, you feel shaky..."
Killed by Poison - (name) has been poisoned by a Chef!
Poisoning Town - "The town revoked your license after you poisoned a town member!"

Achievements:

Good Cook - Win one game as Chef

Superb Cook - Win five games as Chef

Sous-Chef - Win ten games as Chef

Connoisseur - Win twenty-five games as Chef

Tasty - Feed someone.

Killer Food for a Killer - Poison a killer.

Executed and Poisoned - Poison someone who also got executed.

Additional information/comments:

Differences from doctor:

1. Feeds on full moons

2. The effect lasts for 2 nights

4. You can only feed yourself once you poison a non-townie.
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Elo: Plat (1600's)
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Re: Chef (Town Protective)

Postby fwogcarf » Sun Jun 17, 2018 9:41 am

This has been suggested before and has received backlash from the community
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Re: Chef (Town Protective)

Postby DemonicKraken » Sun Jun 17, 2018 1:48 pm

A TP that can independently choose to act as a TK...ow...

/nosupport
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Re: Chef (Town Protective)

Postby Jafetlamval17 » Fri Jun 22, 2018 1:30 am

I just pictured anyone going like "hey look, someone in this god forsaken town filled with mafiosi, serial killers, werewolves and arsonists actually left some food at my door, I'll eat, i don't want to make whoever cooked it feel bad"

Now, on the role, it is both a TK and a TP, that's really overpowered.
/nosupport
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Re: Chef (Town Protective)

Postby EternalRage » Fri Jun 22, 2018 1:30 pm

Jafetlamval17 wrote:I just pictured anyone going like "hey look, someone in this god forsaken town filled with mafiosi, serial killers, werewolves and arsonists actually left some food at my door, I'll eat, i don't want to make whoever cooked it feel bad"

Now, on the role, it is both a TK and a TP, that's really overpowered.
/nosupport

Bodyguard...?

It's not OP at all, you can guard once every full moon and you can only self-heal once you successfully feed a non-townie. Also if you feed a townie you will not be able to feed anymore. It's not OP at all, it's perfectly balanced.
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Elo: Plat (1600's)
Name: Usually Breezy
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