Kirize12 wrote:You guys do realize that the alignments in TG are
i. NK, which wins alone and directly kills
ii. NE, which tries to make the town lose and buffs scum/nerfs town in a way that isn't direct killing
iii. NB, for roles that can win with anyone and do not harm anyone but have their own win condition first
and that TG exe fits right into NB, which current EXE doesn't, right?
Neutral Benign won't ever be present in Ranked, regardless of how balanced the alignment can ever be unless we can somehow get 18+ player games (which there is not a chance in hell of happening) but that doesn't mean we should throw balance to the dogs. All roles outside of specific "Chaos" roles like Vampire, Vampire Hunter, and Pirate should be reasonably balanced. But, as I said, Executioner has NO PLACE in Ranked whatsoever. Which is why people need to learn to make reads instead of relying on roles.
The only things that should be up to RNG are pre-game non-rolespecific factors. So basically just lobbies and role distribution. Executioner getting some random target is bad. So is having to pick a target Night 1 (pseudo-RNG).
You guys need to realize that being able to select targets does make the game fun. Coupled with only being able to select a target once, you really have to push for mislynches, but you also have to build your trust because it'll be suspicious if one night you're going "lynch flake" and the next you're going "lynch bees". It has BY FAR more strategy than the current EXE, and that strategy is what makes the game FUN. In addition, night actions that have influence on your win condition also contribute to the fun.
Now, as for the topic at hand, the one merit of current EXE is that their target is guaranteed to be a town role. Meaning their target IS innocent, and more often than not has a way to prove it. This fucks with that, and that's not good.
Rice out.
Also, PAGEGET! :3
Dude, why do you keep ignoring what I say? Or do you simple not understand?
Executioner is NOT suppose to be a neutral benign role, it's suppose to hurt the town, NOT help it. Again, it doesn't actually change any mechanics to change the alignment, your doing thirty seconds of recoding at most. AND the testing grounds executioner is WORST for the game than the current version as I keep explaining. How is that so complicated that you still don't understand after the multiple times I said this on this thread? Here, I'll simplify it to the lowest point.
Current Executioner = +10% chance for scum to win.
TG Executioner = +10% chance for town to win and -10% chance for scum to win.
It's really that simple.
You need to realize that with the TG version, the role is not actually going to be fun to play, it becomes a near sure thing to win with WHICH means no actual strategy is needed. Just wait until someone is close to getting lynched, choose them then you win the next day or two. That is what the executioner meta would become. That degrades the quality of the overall game which only HURTS the longevity of said game.
Finally, do not make assumptions about what will and won't be in the game in the future, you cannot see the future therefore, you are not qualified to say what will and won't be in the game. IN FACT, the game was a lot more fun and balanced when we had the survivor in ranked and ranked practice due to the greater claim space for scum AND with amnesiac, if they chose evil roles, that boosts that role or alignment's chances by a bit which makes it good for balance. Removing these roles have only made those modes more generic, boring and unbalanced than they ever have been.