Page 1 of 1
Re: Asylum faction
Posted:
Mon Jun 25, 2018 9:30 am
by Zee235
Bump
Re: Asylum faction
Posted:
Mon Jun 25, 2018 11:37 am
by SweetLionButt
...Psychologist seems like a fun and balanced role.
Madman is a big no no cause its a witch ripoff
Addict is confusing
Narcissist is okay
Sociopath has already been suggested
But other than that seems like an okay faction
/50%support
Re: Asylum faction
Posted:
Mon Jun 25, 2018 11:48 am
by Zee235
FINALLY! Responses in red
SweetLionButt wrote:...Psychologist seems like a fun and balanced role. ty
Madman is a big no no cause its a witch ripoff Madman redirects visits. Soo that means he can redirect noone or redirect alot of people.
Addict is confusing if the addict gave an escort and invest a pill, the invest will use the escort's ability and vice versa
Narcissist is okay ty
Sociopath has already been suggested like the ability?
But other than that seems like an okay faction
/50%support
Re: Asylum faction
Posted:
Mon Jun 25, 2018 11:55 am
by Seththeking
Good New Mechanc.
Balanced roles.
Seems good to me.
Re: Asylum faction
Posted:
Mon Jun 25, 2018 12:02 pm
by SweetLionButt
Zee235 wrote:FINALLY! Responses in red
Responses in blueSweetLionButt wrote:...Psychologist seems like a fun and balanced role. ty
Madman is a big no no cause its a witch ripoff Madman redirects visits. Soo that means he can redirect noone or redirect alot of people.
You smooshed Arsonist and Witch together and made this. I teensy bit under powered and confusing. Give it buff where he knows the role of the person. Then it will be aokay
Addict is confusing if the addict gave an escort and invest a pill, the invest will use the escort's ability and vice versa
Okay that has also been suggested but it seems okay. My only problem is the logic. How does pills swap abilities? Try to make it logical.
Narcissist is okay ty
Sociopath has already been suggested like the ability?
Seems kinda boring though
But other than that seems like an okay faction
/50%support
Im starting to get this faction.
/75%support
Re: Asylum faction
Posted:
Mon Jun 25, 2018 12:31 pm
by Zee235
Because I don't want a pileof quotes I will reply here
1. What does arso have to do with madman? Read Asylum keeper. He already knows the roles of the controlees.
2. Don't worry about the logic. A common rule in role making is balance>lore. I want to worry about the balance before everything else.
3 eh maybe so.
--------
Whoever commented bad please say why
Re: Asylum faction
Posted:
Sat Jul 28, 2018 9:40 pm
by Zee235
BAMP
Re: Asylum faction
Posted:
Fri Mar 29, 2019 1:25 am
by lilhomiegaythug
I think the main conceptual problem is that the asylum is a mix of the abusive people who would work at the asylum and the scary crazy patients themselves. You should make it one or the other. My suggestion is to scrap the asylum keeper idea. it’s waaaaay too complicated. (I’ve been in so many games where people get overwhelmed by CL and ruin it.)
Like how coven revolved around the NE witch, asylum should revolve around the jeater! I think the leader of the asylum should have the power to convert someone into a jester every full moon! They should also be immune to the jester’s revenge.
Side note: psychologist should switch the confused person’s votes for that day without telling them! that way, people will be voting suspiciously, and it could potentially swing the votes late game.
role suggestions:
a role that switches 2 people’s messages every night.
Maybe just add hypnotist as it is to this? Why not?
A role that switches 2 people’s roles to investigations and when they die (like disguiser). this would have to remove their will or switch their wills too.
Re: Asylum faction
Posted:
Sat Mar 30, 2019 6:15 am
by Seththeking
lilhomiegaythug wrote:I think the main conceptual problem is that the asylum is a mix of the abusive people who would work at the asylum and the scary crazy patients themselves. You should make it one or the other. My suggestion is to scrap the asylum keeper idea. it’s waaaaay too complicated. (I’ve been in so many games where people get overwhelmed by CL and ruin it.)
Like how coven revolved around the NE witch, asylum should revolve around the jeater! I think the leader of the asylum should have the power to convert someone into a jester every full moon! They should also be immune to the jester’s revenge.
Side note: psychologist should switch the confused person’s votes for that day without telling them! that way, people will be voting suspiciously, and it could potentially swing the votes late game.
role suggestions:
a role that switches 2 people’s messages every night.
Maybe just add hypnotist as it is to this? Why not?
A role that switches 2 people’s roles to investigations and when they die (like disguiser). this would have to remove their will or switch their wills too.
Nice Bump!
Re: Asylum faction
Posted:
Sat Mar 30, 2019 1:35 pm
by owendaorange
pretty good in my eyes all roles seem reasonably balanced
Re: Asylum faction
Posted:
Mon May 13, 2019 11:30 pm
by lilhomiegaythug
Is this being made for real? I really think the asylum keeper should convert people into jesters on full moons. That would be a crazy meta where people can't overly confirm themselves at the risk of not being able to win if they got converted. Also conversions don't work against basic defense
Re: Asylum faction
Posted:
Tue May 14, 2019 12:04 am
by Brilliand
lilhomiegaythug wrote:Is this being made for real?
There is no sign that the devs are planning to add this to the game.