The Sorcerer

Suggest new roles or changes to current roles for the game here.

The Sorcerer

Postby LapisKnight » Thu Jun 14, 2018 3:31 pm

Welcome my fellow townies! I have brought a new town role. Here's the role!
Name: Sorcerer

Alignment: Town (Support)

Attack: None

Defense: None

Unique Role: True

Abilities: Choose one person during the night, You may summon a clone and use their night ability on one player (you do not get the results, instaid, the peron targeted gets the results and gets the message: "You were cloned by a sorcerer last night!" "Your clone found [NAME HERE] visiting [NAME HERE]" ~if you're a tracker)

Attributes: None

Mechanics: Like witch, but summons a clone and doesnt give you the results, instaid it gives the targeted player the results.

-Investigative Results-

Sheriff: Your Target is Not suspicious.

Investigator: Your target can be a Socerer, Lookout, Forger, or Witch.

Consigliere/Witch: Your target likes to clone people, they must be a Sorcerer

Goal: Destroy the Mafia (Coven)

Wins With: Town

Must Kill: Mafia and Coven
Last edited by LapisKnight on Fri Jun 15, 2018 11:43 am, edited 4 times in total.
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Re: The Sorcerer, A new type of neutral (Good)!

Postby SweetLionButt » Thu Jun 14, 2018 5:41 pm

Please do not create your own alignment. That is part of the rules
BTW this should be Town
And "Neutral Good" is Neutral Benign.
How to make it Neutral Benign:
________________________________________________________________
Overhaul it. + make it win with everyone in a way
________________________________________________________________
How to make it Neutral Evil
________________________________________________________________
Make it so it wins with everyone except Town
_____________________________________________________________--
How to make it Town
_____________________________________________________________
Keep it the way it is






/no support
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Re: The Sorcerer, A new type of neutral (Good)!

Postby LapisKnight » Thu Jun 14, 2018 5:47 pm

There we go, all done
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Re: The Sorcerer, A new type of neutral (Good)!

Postby SweetLionButt » Thu Jun 14, 2018 6:27 pm

Perfect now
/Support
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Re: The Sorcerer, A new type of neutral (Good)!

Postby KarlBowers » Thu Jun 14, 2018 9:30 pm

My IGN: An Innocent Guy
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Re: The Sorcerer, A new type of neutral (Good)!

Postby DestroyerR225 » Thu Jun 14, 2018 9:47 pm

SweetLionButt wrote:How to make it Neutral Evil
________________________________________________________________
Make it so it wins with everyone except Town

You are aware that 2/3 of the Neutral Evils in the game currently have the possibility to win with Town, right?

Oh and you should probably edit the topic’s title
Last edited by Guest on Sun Jun 24, 2018 9:39 am, edited 1 time in total.
Reason: Please refrain from multi-posting.
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Re: The Sorcerer

Postby LapisKnight » Thu Jun 14, 2018 9:57 pm

thanks for reminding me!
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Re: The Sorcerer, A new type of neutral (Good)!

Postby Zee235 » Thu Jun 14, 2018 10:17 pm

DestroyerR225 wrote:
SweetLionButt wrote:How to make it Neutral Evil
________________________________________________________________
Make it so it wins with everyone except Town

You are aware that 2/3 of the Neutral Evils in the game currently have the possibility to win with Town, right?


Well yeah. Neutral Evil goals conflict with the towns goal which makes them not neutral benign. For example jester wastes a lynch and executioner makes toqn lynch fellow town
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Re: The Sorcerer

Postby lemonader666 » Fri Jun 15, 2018 4:27 am

LapisKnight wrote:Alignment: Town

Town what? It needs a sub-alignment.
LapisKnight wrote:Mechanics: Like witch, but summons a clone and doesnt give you the results, instaid it gives the targeted player the results.

As town, it's extremely easy to confirm yourself.
As scum, it's gives scum extra KPN, which is way stronger than what a Witch can do.

you can email me at lemonader666@gmail.com if need be
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Re: The Sorcerer

Postby Soulshade55r » Fri Jun 15, 2018 9:02 am

Town good isn't Neutral Benign lmao Amnesiac can remember Mafia Survivor and side with evils and Ga is RNG if they are bad or not
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
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Re: The Sorcerer

Postby LapisKnight » Fri Jun 15, 2018 11:45 am

lemonader666 wrote:
LapisKnight wrote:Alignment: Town

Town what? It needs a sub-alignment.
LapisKnight wrote:Mechanics: Like witch, but summons a clone and doesnt give you the results, instaid it gives the targeted player the results.

As town, it's extremely easy to confirm yourself.
As scum, it's gives scum extra KPN, which is way stronger than what a Witch can do.

changed to town support
you can't confirm yourself as easy as you think, because you don't know who your clone was made from
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Re: The Sorcerer

Postby Blackwolfe99 » Fri Jun 15, 2018 8:14 pm

LapisKnight wrote:
lemonader666 wrote:
LapisKnight wrote:Alignment: Town

Town what? It needs a sub-alignment.
LapisKnight wrote:Mechanics: Like witch, but summons a clone and doesnt give you the results, instaid it gives the targeted player the results.

As town, it's extremely easy to confirm yourself.
As scum, it's gives scum extra KPN, which is way stronger than what a Witch can do.

changed to town support
you can't confirm yourself as easy as you think, because you don't know who your clone was made from

It's still self confirming. It's notification is exclusive to the Sorceror and people will automatically know that the TS slot is Sorceror.
Image


[url=https://drive.google.com/drive/folders/1MZk7o65Y-BguXn9lOU9tVijQEPUZ7iYZ?usp=drive_link
]My Role Ideas[/url]
Fair warning, I know many of the ideas in this are pretty shitty/unbalanced, but I have a lot more knowledge of role mechanics and balancing now than I did then.

Currently Working On:
- Nothing in particular, might return to rework old ideas. We'll see.

EvilPudding wrote:Interesting idea and it is balanced like the WW

/support
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Re: The Sorcerer

Postby lemonader666 » Sat Jun 16, 2018 4:54 am

LapisKnight wrote:
lemonader666 wrote:
LapisKnight wrote:Alignment: Town

Town what? It needs a sub-alignment.
LapisKnight wrote:Mechanics: Like witch, but summons a clone and doesnt give you the results, instaid it gives the targeted player the results.

As town, it's extremely easy to confirm yourself.
As scum, it's gives scum extra KPN, which is way stronger than what a Witch can do.

changed to town support
you can't confirm yourself as easy as you think, because you don't know who your clone was made from

"Guys I'm Sorcerer I targeted X last night!"

you can email me at lemonader666@gmail.com if need be
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