Horror (Neutral Killing)

Old Role Ideas

Horror (Neutral Killing)

Postby pingforfreehugs » Tue Jun 05, 2018 4:19 am

Parts in green are potential buffs if too weak
Parts in red are potential nerfs if too strong

Horror
Neutral Killing
You are a being of pure shadow, who wishes to drive everyone insane.

Unstoppable Attack, Basic Defense.

Abilities:
Horror may target someone at night to drive them insane. Players are notified if they are driven insane. Insanity lasts until Horror dies.
Horror may target an insane person at night to kill them. This is an unstoppable attack.
All insane players will share end of night messages with eachother. The order they come in is entirely randomized. There would be no way to immediately know what messages belong to who.
Causing insanity is a rampage attack; any roles visiting Horror's target will also become insane.
Killing through insanity is a rampage attack; any roles visiting Horror's insane target will be dealt a basic attack, whether or not they are insane themselves.

Anyone visiting Horror will be turned insane. This could help to out the Horror.
Serial Killers start off already insane.
Goal: Kill anyone who would oppose you.

Wins with: Survivors, Witches, Pirates, and Guardian Angels

Special Attributes: Horror is immune to insanity
Horror is unique

Investigative Results
Sane Sheriff: Your target is not suspicious
Insane Sheriff: Your interrogation revealed the Horror!
Sane Investigator: Escort/Transport/Consort/Horror
Insane Investigator: Horror (only result)
Consigliere/Witch: Your target is made of shadows. They must be Horror.
Any other visiting role: You have [your action]ed Horror!
Sane Investigator visiting an Insane person: Escort/Transport/Consort/Horror EDIT: where is my brain this would be a buff not a nerf

Additional Information (comments):
It's based off of the Shadow Monsters in Don't Starve. If at all possible, I think that the color used for Horror's name should be slightly transparent.
The last two roles I posted have recieved fairly negative feedback, so I'm slightly reluctant to post, but it got positive feedback on the subreddit.
Last edited by pingforfreehugs on Tue Jun 05, 2018 10:24 pm, edited 1 time in total.
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Re: Horror (Neutral Killing)

Postby fwogcarf » Tue Jun 05, 2018 5:22 am

I like this role except with the slight hardcounter to Serial Killer. However that shouldn't be a problem in important games though. I like that you put green and red suggestions before so you could let people know if this role needed working on.

This role is fine without the green and red text. /support
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Re: Horror (Neutral Killing)

Postby pingforfreehugs » Tue Jun 05, 2018 6:50 am

fwogcarf wrote:I like this role except with the slight hardcounter to Serial Killer. However that shouldn't be a problem in important games though. I like that you put green and red suggestions before so you could let people know if this role needed working on.

This role is fine without the green and red text. /support

The thing with the Serial Killer is just something I thought would make sense lore-wise, since the Serial Killer is already insane. Thanks for the support!
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Re: Horror (Neutral Killing)

Postby Chemist1422 » Tue Jun 05, 2018 7:23 am

A slow killer that messes with people before they die, I like it.

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Re: Horror (Neutral Killing)

Postby Blackwolfe99 » Tue Jun 05, 2018 9:07 am

Kinda reminds me of the FM Stalker
Overall, I think this role could work excluding the rampage effects.
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EvilPudding wrote:Interesting idea and it is balanced like the WW

/support
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Re: Horror (Neutral Killing)

Postby Mikemk » Tue Jun 05, 2018 7:03 pm

Interesting.

Is the goal to kill, or just drive everyone insane? If the goal is to kill, it seems like SK would make more sense simply because it kills every night instead of every other.
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Re: Horror (Neutral Killing)

Postby pingforfreehugs » Tue Jun 05, 2018 10:21 pm

Mikemk wrote:Interesting.

Is the goal to kill, or just drive everyone insane? If the goal is to kill, it seems like SK would make more sense simply because it kills every night instead of every other.

It is to kill, although, an automatic win once you drive everyone insane could be cool.
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Re: Horror (Neutral Killing)

Postby pingforfreehugs » Wed Jun 06, 2018 1:14 am

Should I try and get this idea on the TG role/concept poll?
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Re: Horror (Neutral Killing)

Postby Blackwolfe99 » Wed Jun 06, 2018 7:31 am

Up to you. If you think it's ready, go ahead.
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EvilPudding wrote:Interesting idea and it is balanced like the WW

/support
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Re: Horror (Neutral Killing)

Postby pingforfreehugs » Wed Jun 06, 2018 8:19 am

I've followed the instructions on here: viewtopic.php?f=27&t=80648
I hope it gets considered!
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Re: Horror (Neutral Killing)

Postby greenrabbit7 » Fri Sep 07, 2018 6:15 pm

I don’t know if this is a necro, but I totally want this in tg.

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Re: Horror (Neutral Killing)

Postby Mystoc » Fri Sep 07, 2018 6:22 pm

it's a mini worse WW rampage insanity that doesn't kill (be it this is every night)

it then needs to target the person again and kill them

if you ramapage vistors how will know they are insane now since you didn't directly visit them

buffing it to kill faster just makes it more and more simalar to WW role wont work rampage attacks are WWs thing
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Re: Horror (Neutral Killing)

Postby lemonader666 » Fri Sep 07, 2018 10:55 pm

Rampage is a disgusting mechanic
So it likely won't get in
also they aren't even accepting NKs
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