Arsonist - Neutral Killing

Old Role Ideas

Arsonist - Neutral Killing

Postby DragonClaw66 » Mon May 28, 2018 5:33 pm

Name: Arsonist
Alignment: Neutral Killing
Stats: Attack - Unstoppable, Defense - Basic
Immunities: Detection Immune
Type: Killing, Non-Unique

Sheriff Results: Your target is not suspicious.
Investigator Results: N/A
Consigliere Results: Your target likes to watch things burn. They must be an Arsonist.

Summary: A pyromaniac who wants to burn everyone.
Abilities: Douse a player in gasoline at night. Ignite all doused players by selecting yourself.
Attributes: If you take no action, you will clean the gasoline off of yourself. You will be able to douse an extra player if a player you douse is killed at night through means other than ignition. If you are roleblocked, you will douse your roleblocker. Your douses are silent. You are immune to douses.
Goal: See everyone burn.
Victory Conditions: Current Arsonist win conditions.

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Changes: If a doused player is killed through means other than ignition, the Arsonist will be able to douse an additional player on the next night (stacks). The Arsonist douses roleblockers. Bodyguards and Trappers will no longer counterattack Arsonists. Doused players no longer appear to be Arsonists. The Arsonist now has douse immunity.
Last edited by DragonClaw66 on Mon Jul 16, 2018 6:19 am, edited 5 times in total.
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Re: Arsonist - Neutral Killing

Postby fwogcarf » Tue May 29, 2018 5:43 am

Makes Arsonist weaker and is not needed
Spoiler: https://docs.google.com/spreadsheets/d/1M79vYZu-WIKrW0WQ0pCISBq66DeBfSir5T7RCuy0OWY/edit?usp=sharing
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Re: Arsonist - Neutral Killing

Postby DragonClaw66 » Tue May 29, 2018 5:45 am

fwogcarf wrote:Makes Arsonist weaker and is not needed

Three buffs for one nerf makes it weaker? The framing can stay if needed, but I felt that would make it overpowered.
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Re: Arsonist - Neutral Killing

Postby Blackwolfe99 » Tue May 29, 2018 7:30 pm

DragonClaw66 wrote:
fwogcarf wrote:Makes Arsonist weaker and is not needed

Three buffs for one nerf makes it weaker? The framing can stay if needed, but I felt that would make it overpowered.

It helps with TG Sheriff being able to detect Arso.
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EvilPudding wrote:Interesting idea and it is balanced like the WW

/support
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Re: Arsonist - Neutral Killing

Postby DragonClaw66 » Tue May 29, 2018 8:06 pm

Alrighty, changed it.
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Re: Arsonist - Neutral Killing

Postby SweetLionButt » Wed May 30, 2018 6:54 pm

This has been needed for a long time


/support
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