Spy changes:
No longer sees visits to frame, forge, and investigate.
Cannot see visits to the dead anymore.
Sheriff changes:
Spoiler:
Role Name: Sheriff
Role Alignment: Town Investigative
Attributes:
You will know if your target is suspicious.
Abilities: Interrogate someone each night to see if they are suspicious or a member of a faction.
Goal:
Lynch every criminal and evildoer.
Wins with:
Town
Survivor
Guardian Angel
Pirate
Special Attributes:
None
Investigative Results:
Sheriff: Your target is not suspicious.
Investigator: Your target could be a Sheriff, Executioner, Werewolf, or Poisoner.
Ability results:
Faction targets: Mafia and coven members. Hexed targets will appear to be a faction member while framed targets can appear to be apart of a faction.
Suspicious targets: Neutral evils (besides witch), and neutral killings. Doused targets will appear to be suspicious and framed targets can also appear to be suspicious.
Messages:
"Your target is suspicious!"
"Your target follows a leader with evil ideals. They must be apart of a faction!"
Version: 1.4
Update logs:
Spoiler:
5/28|(1.1) Made spy see all mafia deception visits beside framer and forger. Made spy not be able to see consigliere's visits. Made the mafia and coven look suspicious to the sheriff and not their individual factions. Doused, framed, and hexed targets are also now suspicious.
5/29|(1.2) Changed what is suspicious. Suspicious now does not include neutral chaos and witch.
6/1 | (1.3) Added a faction result for sheriff.
6/2 | (1.4) Changed framing.