Pirz wrote:I can see where you were coming from with this role idea, and I don't think it's necessarily bad. However... you should pretty much give it an overhaul.
First off, a lock isn't going to stop a murderer in this town. A killer would just break down the door, whether it'd be magical arts, wolves, psycho's, mafias, et cetera. Which brings me to my second point... this, at most, stops non lethal, home entering visitation roles, and it would really only protect them if they stayed home. What good is a locked door if they aren't behind it? Exception to this is probably the escort/consort... because, let's face it, what they do happens behind locked doors anyway. This would make it town supportive at best, as it's only preventing/aiding town against non lethal roles.. most of which are town, sad to say. So, what is the point of this role?
After you get past the existential crisis that this role presents.. Next you must establish the role perimeters. You can't just permanently fix someone's lock and forever deny someone's role against that target, and having last a finite amount of time is also illogical and game breaking. Even something as simple as making it last two days still lets you forever block roles from one person, and alternate supportive protection for another. If it only lasts for the night... well, then you're a really bad locksmith.
I like your idea, but it'll never work. Besides, this town never locks their doors... why would they need a locksmith?
timurtheking wrote:Pirz wrote:I can see where you were coming from with this role idea, and I don't think it's necessarily bad. However... you should pretty much give it an overhaul.
First off, a lock isn't going to stop a murderer in this town. A killer would just break down the door, whether it'd be magical arts, wolves, psycho's, mafias, et cetera. Which brings me to my second point... this, at most, stops non lethal, home entering visitation roles, and it would really only protect them if they stayed home. What good is a locked door if they aren't behind it? Exception to this is probably the escort/consort... because, let's face it, what they do happens behind locked doors anyway. This would make it town supportive at best, as it's only preventing/aiding town against non lethal roles.. most of which are town, sad to say. So, what is the point of this role?
After you get past the existential crisis that this role presents.. Next you must establish the role perimeters. You can't just permanently fix someone's lock and forever deny someone's role against that target, and having last a finite amount of time is also illogical and game breaking. Even something as simple as making it last two days still lets you forever block roles from one person, and alternate supportive protection for another. If it only lasts for the night... well, then you're a really bad locksmith.
I like your idea, but it'll never work. Besides, this town never locks their doors... why would they need a locksmith?
Alot of what u said is lore stuff
And balance > lore
But you do make some fine balanfe point on the locking i guess
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