Some Actual Good Roles

Old Role Ideas

Some Actual Good Roles

Postby Seththeking » Wed Apr 11, 2018 9:05 am

Statesman or Underboss - Mafia Head

*Unique*

ATK: Basic DEF: Basic

During the night perform either one of the following:
Give a Non-Mafia Member a Mark
Attack Someone

When you Mark someone they will stay marked
When you attack someone you may choose to attack an extra person the following night at the price where mafia may not kill the next night.
(So you kill 2 people the current night then kill no person the next night)

Marked players:

Cannot be saved from attacks or Revived
(Either TP, Jailed or Retri)

If everyone but the mafia is marked every non-mafia will receive a massive roleblock. (Roleblocks all Non-Mafia)



Gremlin - Neutral Evil

You are the Gremlin who brings 2 people to the cave and switches Ability’s on them


During The Night Switch 2 People's Abilities and They Use That Other Persons Ability on who they targeted.

Ex. You target Bob the Serial Killer and Emma the Escort. Bob will Roleblock is target instead and Emma will Attack their target instead. (This is not perm and only happens for that night)

Goal: Get Someone to kill someone without Intension. (Ex. Bob the Escort attacks his target instead of RBing them)
Win Con: As long as you live in the end and your goal is reached you win. (Doesn't matter who you win with)


InformerMafia Support
*Unique*
During the end of the night mafia will know if town members visited and who visited who
Ex. A town member visited Victor
A town member visited Tony
A town member visited Tony

For 2 times only you can activate your night ability that allows you to also see the names of people who visit the mafia.
(This ability will fail if one of your mafia members were Jailed or Killed that night)

Ex. Bob visited Victor
May visited Tony
Chloe visited Tony

Attributes:
If the mafia head would die at night, you take their place (Except if Jailed)





InspectorTown Investigative

Red = Important, Must Read!

During the night Inspect someones house.
You will know if at least 1 Scum visited your target
You will know if at least 1 Town role visited your target
You will know if no scum visited your target
You will know if no Town roles visited your target
You will also know if they will die directly, Indirectly or Non-Directly
You will only inspect past actions not present.

Directly = Targeted Death
Indirectly = Non Targeted Death
Non-Directly = Undetermined


How would you know?

If that target dies you will be aware
(Directly)
Werewolf, Veteran or Ambusher death upon your target visiting (Indirectly)
If the target is doused (Indirectly)
If the target is attacked and healed you will still be aware (Directly)
If your target is hexed (Indirectly)
If your target was Roleblocked tonight (Indirectly)
If your target has Basic defense or higher they will come up as (Indirectly)


Attributes:
You can also choose yourself, If you do you can see who visits you as well.
You can only choose yourself once



For People like Sola who can't understand English:
The role contains 2 abilitys
It's first is to know what has visited in the past. At least 1 town, No Town, At least 1 Scum, No Scum.
It's second ability is you can test your target
Will they be attacked Directly, In-Directly or Non-Directly
If Attacked normally as in SK/Maf/Vigi it will be Directly
If the target has an Immunity, is Doused/Hexed or roleblocked it will be Non-Directly
If the target's death is still unknown and the target has no defense it will be Non-Directly






Gladiator - Town Protective

During the night go to someone's house. H
If the house owner went out and attacked someone or attempted too they will be unable to attack the next day.
If the house owner targets you, you will attack them but you will be Roleblocked the next day
Last edited by Seththeking on Wed Jun 13, 2018 1:18 pm, edited 18 times in total.
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Re: Some Actual Good Roles

Postby Seththeking » Wed Apr 11, 2018 9:12 am

Reason Inspector is so weak: If their is no Arso and its a mafia game and you get Indirectly then their Godfather or the other NK or Witch/Exe
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Re: Some Actual Good Roles

Postby Element83 » Wed Apr 11, 2018 9:38 am

Seththeking wrote:Statesman or Underboss - Mafia Head

ATK: Basic DEF: None (1 Vest)

You have a vest that protects you from 1 Basic Attack.

During the night perform either one of the following:
Give a Non-Mafia Member a Mark
Attack Someone

When you Mark someone they will stay marked
When you attack someone you may choose to attack an extra person the following night at the price where mafia may not kill the next night.
(So you kill 2 people the current night then kill no person the next night)

Marked players:

Cannot be saved from attacks or Revived
(Either TP, Jailed or Retri)

If everyone but the mafia every non-mafia will receive a massive roleblock. (Roleblocks all Non-Mafia)

Seems legit i like this role :D

Liberian - Neutral Evil

You are the Liberian lady who brings 2 people to the library and switches Ability’s on them


During The Night Switch 2 People's Abilities and They Use That Other Persons Ability on who they targeted.

Ex. You target Bob the Serial Killer and Emma the Escort. Bob will Roleblock is target instead and Emma will Attack their target instead.

so like they force there role onto each other? if so how about you change the name.
Anyway i think this is ok


InformerMafia Support
*Unique*
During the end of the night mafia will know if town members visited and who visited who
Ex. A town member visited Victor
A town member visited Tony
A town member visited Tony

For 2 times only if the following happens it will reveal their names too:
1) A Mafia member is jailed
2) A Mafia member dies
3) A Mafia Killing is Roleblocked

Ex. Bob visited Victor
May visited Tony
Chloe visited Tony

Attributes:
If the mafia head would die at night, you take their place (Except if Jailed)

So like a Spy for the mafia? mmmmmmmmmm
And something that is a bit confusing is what do u mean by "For 2 times only" what? do you pick when to revveal names? or is it RNG?
Personally this role is a bit iffy


InspectorTown Investigative

During the night Inspect someones house.
If the house has been visited by an evil role, you will be aware of it.
If the house has never been visited by an evil role, you will be aware of it.
You will also know if they will die directly or Indirectly

Directly = Targeted Death
Indirectly = Non Targeted Death


How would you know?

If that target dies you will be aware
(Directly)
Werewolf, Veteran or Ambusher death upon your target visiting (Indirectly)
If the target is doused you will be aware (Indirectly)
If the target is attacked and healed you will still be aware (Directly)
If your target is hexed you will be aware (Indirectly)
If your target has night Immunity they will come up as (Indirectly)


Attributes:
You can also choose yourself, If you do you can see who visits you as well.
You can only choose yourself once

Very interseting role
I like the concept to it. but what if you added more than just seeing evil like seeing if a support visited? ya know? i just think it is underpowered really




Gj on the roles, some may need twitching
Check out my Role/Faction Ideas
-Locksmith
-Mysophob
-Torturer


"Crusader, Psychic, Blackmailer, Jailor, Spy and the Coven are all balanced roles/Factions"
-Mystic

JK


Needs some help with an up-coming faction, go to Faction Development to get some help with it!
https://discord.gg/YNfVpZ5 (Perm Link This time)
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Re: Some Actual Good Roles

Postby Seththeking » Wed Apr 11, 2018 10:42 am

Alright let me change the name of the second one, make the third one non RNG and make the third one a bit better



*Fixed*
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Re: Some Actual Good Roles

Postby Seththeking » Wed Apr 11, 2018 2:03 pm

I would like some more feedback plz.

I might also apply these roles for TG because I assume you all like them.
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Re: Some Actual Good Roles

Postby Seththeking » Thu Apr 12, 2018 9:13 am

*BUMP*

GUYS GIVE ME SOME FEEDBACK PLEASE!
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Re: Some Actual Good Roles

Postby Element83 » Thu Apr 12, 2018 10:41 am

Seththeking wrote:Statesman or Underboss - Mafia Head

*Unique*

ATK: Basic DEF: Basic

During the night perform either one of the following:
Give a Non-Mafia Member a Mark
Attack Someone

When you Mark someone they will stay marked
When you attack someone you may choose to attack an extra person the following night at the price where mafia may not kill the next night.
(So you kill 2 people the current night then kill no person the next night)

Marked players:

Cannot be saved from attacks or Revived
(Either TP, Jailed or Retri)

If everyone but the mafia is marked every non-mafia will receive a massive roleblock. (Roleblocks all Non-Mafia)

Still seems legit and i like the ablility that is similar to a hex(I think, i dont own coven so i think that is how the Hex Master works)

Gremlin - Neutral Evil

You are the Gremlin who brings 2 people to the cave and switches Ability’s on them


During The Night Switch 2 People's Abilities and They Use That Other Persons Ability on who they targeted.

Ex. You target Bob the Serial Killer and Emma the Escort. Bob will Roleblock is target instead and Emma will Attack their target instead. (This is not perm and only happens for that night)

The Gremlin XDDD i love it :) and i still like the ability of forcing ability's cause i can hurt everyone

InformerMafia Support
*Unique*
During the end of the night mafia will know if town members visited and who visited who
Ex. A town member visited Victor
A town member visited Tony
A town member visited Tony

For 2 times only you can activate your night ability that allows you to also see the names of people who visit the mafia.
(This ability will fail if one of your mafia members were Jailed or Killed that night)

Ex. Bob visited Victor
May visited Tony
Chloe visited Tony

Attributes:
If the mafia head would die at night, you take their place (Except if Jailed)

Ok now it is more clear thx for that small fix
I like the idea of having a spy for the mafia because it can help them but not too much (similar on how the town spy is so fucknig useless but this version is better and not too powerful in my eyes)


InspectorTown Investigative

During the night Inspect someones house.
If the house has been visited by an evil role, you will be aware of it.
If the house has never been visited by an evil role, you will be aware of it.
If the house owner was visited by at least 1 town role you will know the house is a "Warning Place."
You will also know if they will die directly, Indirectly or Non-Directly

Directly = Targeted Death
Indirectly = Non Targeted Death
Non-Directly = Undetermined


How would you know?

If that target dies you will be aware
(Directly)
Werewolf, Veteran or Ambusher death upon your target visiting (Indirectly)
If the target is doused you will be aware (Indirectly)
If the target is attacked and healed you will still be aware (Directly)
If your target is hexed you will be aware (Indirectly)
If your target has night Immunity they will come up as (Indirectly)

Soo mmmm

1.Forgot to ask the question of when you say Evil Role do you mean like Mafia, Neutral Killings, Neutral Evils and Coven or just Neutral Evils(its a bad idea if it is just Neutral Evils)

2."You will also know if they will die directly, indiretly or Non-Directly" umm so if you inspect them and they die you will know how they died by one of these ways right and if they were visited by a Evil role because if this is correct can you change that part were is says they "Will" sounds omniscient like "Knowing the future" kind of deal could you change that? or i probably misinterpreted that :)

3.Is non-Directly like if your target is cleaned? im confused on that a bit


Attributes:
You can also choose yourself, If you do you can see who visits you as well.
You can only choose yourself once

Gladiator - Town Protective

During the night go to someone's house. H
If the house owner went out and attacked someone or attempted too they will be unable to attack the next day.
You will be aware they are an attacker.
If the house owner targets you, you will attack them but you will be Roleblocked the next day

this is a weird role...mmmmmm
1.I dont think the Glad should know if his house owner is an attacker, that can confirm some stuff which may be bad
2.So if Bob (Vigi) shot Jimmy(Exe) he will be RB'd the next day? mmmmmmmmm
i sort of dont see the purpose of this. its a double edged sword that is slightly sharper than other



Overall pretty good roles except for Glad(Rework a little bit)

New Response in blue
Check out my Role/Faction Ideas
-Locksmith
-Mysophob
-Torturer


"Crusader, Psychic, Blackmailer, Jailor, Spy and the Coven are all balanced roles/Factions"
-Mystic

JK


Needs some help with an up-coming faction, go to Faction Development to get some help with it!
https://discord.gg/YNfVpZ5 (Perm Link This time)
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Re: Some Actual Good Roles

Postby Seththeking » Thu Apr 12, 2018 6:52 pm

For the Inspector, Ill change Evil to Scum, Directly, Indirectly or Non-Directly is all you receive nothing more.
Non-Directly means they aren't Directly nor Indirectly

I Might change Gladiator a bit
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Re: Some Actual Good Roles

Postby Seththeking » Fri Apr 13, 2018 7:49 am

*Bumpada Bumpada Bump Bump Bump*
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Re: Some Actual Good Roles

Postby Seththeking » Sat May 12, 2018 8:15 am

*Bump*

The Inspector role can see the past actions and if their target is immune or not
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Re: Some Actual Good Roles

Postby DemonicKraken » Sat May 12, 2018 9:59 am

Seththeking wrote:Statesman or Underboss - Mafia Head

*Unique*

ATK: Basic DEF: Basic

During the night perform either one of the following:
Give a Non-Mafia Member a Mark
Attack Someone

When you Mark someone they will stay marked
When you attack someone you may choose to attack an extra person the following night at the price where mafia may not kill the next night.
(So you kill 2 people the current night then kill no person the next night)

Marked players:

Cannot be saved from attacks or Revived
(Either TP, Jailed or Retri)

If everyone but the mafia is marked every non-mafia will receive a massive roleblock. (Roleblocks all Non-Mafia)

so do you get a GUI to choose or something? honestly its alright, a nice thing to battle the jailor D1 reveal meta.


Gremlin - Neutral Evil

You are the Gremlin who brings 2 people to the cave and switches Ability’s on them


During The Night Switch 2 People's Abilities and They Use That Other Persons Ability on who they targeted.

Ex. You target Bob the Serial Killer and Emma the Escort. Bob will Roleblock is target instead and Emma will Attack their target instead. (This is not perm and only happens for that night)

Goal: Get Someone to kill someone without Intension. (Ex. Bob the Escort attacks his target instead of RBing them)
Win Con: As long as you live in the end and your goal is reached you win. (Doesn't matter who you win with)

this is like witch but it controls two people but doesn't control who they visit. sorta interesting but feels slightly eghh

InformerMafia Support
*Unique*
During the end of the night mafia will know if town members visited and who visited who
Ex. A town member visited Victor
A town member visited Tony
A town member visited Tony

For 2 times only you can activate your night ability that allows you to also see the names of people who visit the mafia.
(This ability will fail if one of your mafia members were Jailed or Killed that night)

Ex. Bob visited Victor
May visited Tony
Chloe visited Tony

Attributes:
If the mafia head would die at night, you take their place (Except if Jailed)

reverse spy for mafia? no thanks. isn't really that useful tbh.




InspectorTown Investigative

During the night Inspect someones house.
If the house has been visited by a scum role, you will be aware of it.
If the house has never been visited by a scum role, you will be aware of it.
If the house owner was visited by at least 1 town role you will know the house is a "Warning Place."
You will also know if they will die directly, Indirectly or Non-Directly

Directly = Targeted Death
Indirectly = Non Targeted Death
Non-Directly = Undetermined


How would you know?

If that target dies you will be aware
(Directly)
Werewolf, Veteran or Ambusher death upon your target visiting (Indirectly)
If the target is doused you will be aware (Indirectly)
If the target is attacked and healed you will still be aware (Directly)
If your target is hexed you will be aware (Indirectly)
If your target has Basic defense or higher they will come up as (Indirectly)
You will only inspect past actions not present.


Attributes:
You can also choose yourself, If you do you can see who visits you as well.
You can only choose yourself once

barely understand this one. confusing as hell. doesn't seem that handy.

Gladiator - Town Protective

During the night go to someone's house. H
If the house owner went out and attacked someone or attempted too they will be unable to attack the next day.
If the house owner targets you, you will attack them but you will be Roleblocked the next day

im not sure this really qualifies as town protective. plus this automatically outs a killing role so no thanks.
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Re: Some Actual Good Roles

Postby Seththeking » Sun May 20, 2018 11:21 pm

Ok so for the people that doesn't understand Easy English (Pretty much everyone but me)

I changed the "Inspectors" wording, at least the first abilities. so even someone with an IQ of 1 could understand it.
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Re: Some Actual Good Roles

Postby fwogcarf » Mon May 21, 2018 5:25 am

Seththeking wrote:Ok so for the people that doesn't understand Easy English (Pretty much everyone but me)

I changed the "Inspectors" wording, at least the first abilities. so even someone with an IQ of 1 could understand it.

And yet you manage to incorrectly use grammar in that first sentence. Nice job getting your point across.
Spoiler: https://docs.google.com/spreadsheets/d/1M79vYZu-WIKrW0WQ0pCISBq66DeBfSir5T7RCuy0OWY/edit?usp=sharing
We are creators of our own future


We are supporters of forces against despair


We defend against the evils of the world


We are guardians, we are strong
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Re: Some Actual Good Roles

Postby Seththeking » Mon May 21, 2018 7:33 am

fwogcarf wrote:
Seththeking wrote:Ok so for the people that doesn't understand Easy English (Pretty much everyone but me)

I changed the "Inspectors" wording, at least the first abilities. so even someone with an IQ of 1 could understand it.

And yet you manage to incorrectly use grammar in that first sentence. Nice job getting your point across.


What can I say, I'm horrible with Grammer.
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Re: Some Actual Good Roles

Postby fwogcarf » Mon May 21, 2018 7:56 am

Seththeking wrote:
fwogcarf wrote:
Seththeking wrote:Ok so for the people that doesn't understand Easy English (Pretty much everyone but me)

I changed the "Inspectors" wording, at least the first abilities. so even someone with an IQ of 1 could understand it.

And yet you manage to incorrectly use grammar in that first sentence. Nice job getting your point across.


What can I say, I'm horrible with Grammer.

But you said you understood Easy English, grammar is one of the easiest parts of English

So if you don't understand that, what can i say
Spoiler: https://docs.google.com/spreadsheets/d/1M79vYZu-WIKrW0WQ0pCISBq66DeBfSir5T7RCuy0OWY/edit?usp=sharing
We are creators of our own future


We are supporters of forces against despair


We defend against the evils of the world


We are guardians, we are strong
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Re: Some Actual Good Roles

Postby Seththeking » Mon May 21, 2018 7:59 am

fwogcarf wrote:
Seththeking wrote:
fwogcarf wrote:
Seththeking wrote:Ok so for the people that doesn't understand Easy English (Pretty much everyone but me)

I changed the "Inspectors" wording, at least the first abilities. so even someone with an IQ of 1 could understand it.

And yet you manage to incorrectly use grammar in that first sentence. Nice job getting your point across.


What can I say, I'm horrible with Grammer.

But you said you understood Easy English, grammar is one of the easiest parts of English

So if you don't understand that, what can i say


Well maybe it's hard English for you and easy for me
And vice versa to the English you know

What can I say? Reduce, Reuse and Recycle!
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