Jailor (Rework)
Posted: Thu Mar 29, 2018 10:08 pm
this rework has parts of my existing jailor nerfs with some of the ideas removed and some ideas that stayed, the main change from the original rework is jailor can be and evil now but can still also be good (50/50 chance to be evil/good)
jailor can still confirm themselves but now town may not trust them, evils won't trust a jailor either now since it could be town jailor, jailor keeps its power but it confirmability is no longer a weapon it can use for easier wins
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Jailor (Neutral Chaos) this replaces the Jailor town spot in all modes
You are the Jailor of Salem who has tried their best to be virtuous and enforce the law, Mafia has moved into town and the people now fear for their safety. You have vowed to protect the citizens of Salem and to kill all of these evildoers!
--------------------------------------------->>OR<<---------------------------------------------
You are the Jailor of Salem who has become corrupt from power you have made deals with the evildoers of Salem to turn a blind eye to their crimes in return you will receive a cut of their profits and their word they will do you no harm!
Attack: Unstoppable
Defense: (Good Jailor - None /// Evil Jailor - 1 Auto Vest)
Abilities:
Day Ability:
-Pick a target to jail at the start of the next night
-There is a 1 day cooldown on jailing the same target
-Your jailed target is given no extra defense while Jailed
Night Ability: (Execute 3 Charges)
-Choose if you wish to execute your prisoner (Unstoppable Attack)
-If you execute anyone their will is erased (for good and evil jailor)
Passive Ability:
-You and your prisoner may speak to each other during the night
-You will appear as jailor to your detained prisoner when you speak to them
GOOD JAILOR:
-If you are good jailor and execute a town member you will lose the ability to ever execute again
EVIL JAILOR:
-If you are an evil jailor you may execute whomever you wish
-If you are an evil jailor you are the only one who can still see the wills of those you execute
-If you are an evil jailor you have a one time auto vest
-If an evil jailor is hanged a new jailor may be appointed by the rest of town
(more details on this in its own section)
====================================================================================================
Attributes:
-Unique Role
-You are told at the start of the game if you are a good jailor or an evil jailor
-Jailor's reasons for executing can be evil reasons now as well as good ones
(the note he leaves when he executes someone)
-If the jailor is killed it will be revealed whether he was an good or an evil jailor!
-Your jailed target is role blocked. This overrides Role block Immunity.
-Jailing or executing does not count as a visit
-if you are witched to target another that is not your prisoner your execute will fail
-If you are roleblocked and choose to execute that night your execute will fail.
-Visiting a jailed target will now work and abilities can be used on a jailed target
-People will no longer be told their target was in jail after visiting them
-A jailed target will have vertical bars across their screen when jailed in addition to being notified that were jailed in chat
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-Any Neutral killing or Neutral Chaos role that is kill capable the night they are jailed may choose if they wish to attack the jailor
-Any roles who wish to try to kill the jailor can select themselves during the night they are jailed, this will indicate they wish to try to kill the jailor (this is unselected by default)
-If the Jailor chooses to execute the prisoner any attack the prisoner chooses to make against the jailor that night will fail and the prisoner will be killed
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-If a dead Medium seances you or your prisoner, that player will listen and talk to both the Medium and the other player at the same time. However, the other player cannot hear the Medium.
-Whoever you have jailed will still be able to hear anyone they can usually hear at night; Vampires and members of the Mafia or Coven will hear their respective evil channels, a Vampire Hunter will still hear the Vampires they listen in to, and a Medium will still be able to hear the dead.
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Appointing a New Jailor:
-The FIRST time an evil jailor is hanged town immediately votes for who they wish to be the next jailor
-If a good jailor is hanged no new jailor is appointed!
-If there is a tie town gets to vote again but only on those who tied each other in votes
-If there is a tie again no new jailor will be appointed/chosen
-The voting time for appointing a new jailor is 30 seconds
-Appointed jailors will have 2 executes only
-Appointed jailors executes do NOT erase wills
-Appointed Jailors will have the defense that their original role did
-Appointed Jailors who are part of an evil faction can see what the faction says/does during the night but can no longer speak in it, unless they choose to jail no one that night
-Appointed Jailors will have their abilities and investigative results changed to that of jailor but NOT their goals
(any role who was appointed jailor keeps their starting Goal!)
-If an evil role is appointed to be jailor with killing potential they can jail someone and choose to kill someone who is not jailed.
-An evil role with killing potential CANNOT execute and kill another person not imprisoned in the same night
(Can't do a jailor execute kill + their killing role kill in the same night it's one or the other)
-If an evil role is appointed jailor with killing ability when they choose to kill anyone they will be given a choice on which death message they wish town to see (Jailor or their killing roles death message)
-With killing roles who can kill more then once in a night it will only say the first target selected was killed by jailor
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Goal:
-Lynch every criminal and evildoer!
----------------->>OR<<-----------------
-Survive to see the Town lose the game!
Investigative Results:
Sheriff:
Your target can be no other than the Jailor!
Investigator:
Your target could be a Spy, Blackmailer, Jailor, or Guardian Angel.
Consigliere:
Your target detains people at night. They must be a Jailor!
jailor can still confirm themselves but now town may not trust them, evils won't trust a jailor either now since it could be town jailor, jailor keeps its power but it confirmability is no longer a weapon it can use for easier wins
====================================================================================================
Jailor (Neutral Chaos) this replaces the Jailor town spot in all modes
You are the Jailor of Salem who has tried their best to be virtuous and enforce the law, Mafia has moved into town and the people now fear for their safety. You have vowed to protect the citizens of Salem and to kill all of these evildoers!
--------------------------------------------->>OR<<---------------------------------------------
You are the Jailor of Salem who has become corrupt from power you have made deals with the evildoers of Salem to turn a blind eye to their crimes in return you will receive a cut of their profits and their word they will do you no harm!
Attack: Unstoppable
Defense: (Good Jailor - None /// Evil Jailor - 1 Auto Vest)
Abilities:
Day Ability:
-Pick a target to jail at the start of the next night
-There is a 1 day cooldown on jailing the same target
-Your jailed target is given no extra defense while Jailed
Night Ability: (Execute 3 Charges)
-Choose if you wish to execute your prisoner (Unstoppable Attack)
-If you execute anyone their will is erased (for good and evil jailor)
Passive Ability:
-You and your prisoner may speak to each other during the night
-You will appear as jailor to your detained prisoner when you speak to them
GOOD JAILOR:
-If you are good jailor and execute a town member you will lose the ability to ever execute again
EVIL JAILOR:
-If you are an evil jailor you may execute whomever you wish
-If you are an evil jailor you are the only one who can still see the wills of those you execute
-If you are an evil jailor you have a one time auto vest
-If an evil jailor is hanged a new jailor may be appointed by the rest of town
(more details on this in its own section)
====================================================================================================
Attributes:
-Unique Role
-You are told at the start of the game if you are a good jailor or an evil jailor
-Jailor's reasons for executing can be evil reasons now as well as good ones
(the note he leaves when he executes someone)
-If the jailor is killed it will be revealed whether he was an good or an evil jailor!
-Your jailed target is role blocked. This overrides Role block Immunity.
-Jailing or executing does not count as a visit
-if you are witched to target another that is not your prisoner your execute will fail
-If you are roleblocked and choose to execute that night your execute will fail.
-Visiting a jailed target will now work and abilities can be used on a jailed target
-People will no longer be told their target was in jail after visiting them
-A jailed target will have vertical bars across their screen when jailed in addition to being notified that were jailed in chat
====================================================================================================
-Any Neutral killing or Neutral Chaos role that is kill capable the night they are jailed may choose if they wish to attack the jailor
-Any roles who wish to try to kill the jailor can select themselves during the night they are jailed, this will indicate they wish to try to kill the jailor (this is unselected by default)
-If the Jailor chooses to execute the prisoner any attack the prisoner chooses to make against the jailor that night will fail and the prisoner will be killed
====================================================================================================
-If a dead Medium seances you or your prisoner, that player will listen and talk to both the Medium and the other player at the same time. However, the other player cannot hear the Medium.
-Whoever you have jailed will still be able to hear anyone they can usually hear at night; Vampires and members of the Mafia or Coven will hear their respective evil channels, a Vampire Hunter will still hear the Vampires they listen in to, and a Medium will still be able to hear the dead.
====================================================================================================
Appointing a New Jailor:
-The FIRST time an evil jailor is hanged town immediately votes for who they wish to be the next jailor
-If a good jailor is hanged no new jailor is appointed!
-If there is a tie town gets to vote again but only on those who tied each other in votes
-If there is a tie again no new jailor will be appointed/chosen
-The voting time for appointing a new jailor is 30 seconds
-Appointed jailors will have 2 executes only
-Appointed jailors executes do NOT erase wills
-Appointed Jailors will have the defense that their original role did
-Appointed Jailors who are part of an evil faction can see what the faction says/does during the night but can no longer speak in it, unless they choose to jail no one that night
-Appointed Jailors will have their abilities and investigative results changed to that of jailor but NOT their goals
(any role who was appointed jailor keeps their starting Goal!)
-If an evil role is appointed to be jailor with killing potential they can jail someone and choose to kill someone who is not jailed.
-An evil role with killing potential CANNOT execute and kill another person not imprisoned in the same night
(Can't do a jailor execute kill + their killing role kill in the same night it's one or the other)
-If an evil role is appointed jailor with killing ability when they choose to kill anyone they will be given a choice on which death message they wish town to see (Jailor or their killing roles death message)
-With killing roles who can kill more then once in a night it will only say the first target selected was killed by jailor
====================================================================================================
Goal:
-Lynch every criminal and evildoer!
----------------->>OR<<-----------------
-Survive to see the Town lose the game!
Investigative Results:
Sheriff:
Your target can be no other than the Jailor!
Investigator:
Your target could be a Spy, Blackmailer, Jailor, or Guardian Angel.
Consigliere:
Your target detains people at night. They must be a Jailor!