Sailor

Suggest new roles or changes to current roles for the game here.

How Many Crew Mates?

Poll ended at Sun Feb 04, 2018 1:45 pm

Current (5)
1
50%
4
1
50%
3
0
No votes
6
0
No votes
Unlimited
0
No votes
 
Total votes : 2

Sailor

Postby Seththeking » Tue Jan 23, 2018 9:58 am

Sailor - Town Power

*Unique*

During the Day (Sun Icon) you can choose someone to be a crew mate

During the night your crew mates can talk among each other.
You can also talk among your crew mates.
If any of your crew mates gets attacked you will also die!
If you ever die, the town will be aware of how many crew mates were evil
If you have a Evil Crew Mate they are unable to kill another Crew Mate (But they can kill you)

You have a Max of 5 Crew Mates at a time!

Examples:
(This Only Counts for Their Alive Crew mates)
None of the Sailors Crew Mates are Evil!
Some Of the Sailors Crew Mates are Evil!
All of the Sailors Crew Mates are Evil!

Evils: Mafia, Coven, Serial Killer, All Neutral Evils, All Neutral Chaos
Last edited by Seththeking on Sun Jun 24, 2018 10:29 am, edited 14 times in total.
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Re: Sailor

Postby EvanManManMan » Tue Jan 23, 2018 11:07 am

Is there a maximum amount of crewmates?
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Re: Sailor

Postby Seththeking » Tue Jan 23, 2018 1:41 pm

EvanManManMan wrote:Is there a maximum amount of crewmates?


Not RN But I am thinking of having it at 5 or 6
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Re: Sailor

Postby FreezingFire127 » Tue Jan 23, 2018 1:42 pm

Seththeking wrote:
EvanManManMan wrote:Is there a maximum amount of crewmates?


Not RN But I am thinking of having it at 5 or 6


try 4
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Re: Sailor

Postby Seththeking » Tue Jan 23, 2018 1:43 pm

FreezingFire127 wrote:
Seththeking wrote:
EvanManManMan wrote:Is there a maximum amount of crewmates?


Not RN But I am thinking of having it at 5 or 6


try 4


Ok thanks I'll do 5
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Re: Sailor

Postby FreezingFire127 » Tue Jan 23, 2018 1:45 pm

Seththeking wrote:
FreezingFire127 wrote:
Seththeking wrote:
EvanManManMan wrote:Is there a maximum amount of crewmates?


Not RN But I am thinking of having it at 5 or 6


try 4


Ok thanks I'll do 5


i command you to do 3 now
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Re: Sailor

Postby K1llthestory » Tue Jan 23, 2018 1:45 pm

a neighborizer shouldnt be able to talk to more than 1 person at a time.

this is garbage considering it's easily confirmable and doesn't do much at all when theres already roles that communicate at night.
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Re: Sailor

Postby Seththeking » Tue Jan 23, 2018 1:47 pm

K1llthestory wrote:a neighborizer shouldnt be able to talk to more than 1 person at a time.

this is garbage considering it's easily confirmable and doesn't do much at all when theres already roles that communicate at night.



Fine I'll Change It so the Sailor Can't Speak to the Crew Mates
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Re: Sailor

Postby K1llthestory » Tue Jan 23, 2018 1:47 pm

thats even worse
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Re: Sailor

Postby Seththeking » Tue Jan 23, 2018 1:49 pm

K1llthestory wrote:thats even worse


IN WHAT WAY? No one is confirmed...... It's just an extra chatting time....... If anything it got nerfed....
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Re: Sailor

Postby FreezingFire127 » Tue Jan 23, 2018 1:50 pm

During the night your crew mates can talk among each other.
You can hear your Crew Mates at Night.


so, like old spy being able to hear mafia except you dont know each others roles?
what about targeting a jailed person, vampire & mafia? Seems complicated
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Re: Sailor

Postby K1llthestory » Tue Jan 23, 2018 1:50 pm

can still be confirmed but is even more useless
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Re: Sailor

Postby Seththeking » Tue Jan 23, 2018 1:51 pm

K1llthestory wrote:can still be confirmed but is even more useless


Explain?
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Re: Sailor

Postby K1llthestory » Tue Jan 23, 2018 1:52 pm

"im adding this guy to my chat tonight"
>adds to chat
>chat talks about nothing
>is confirmed but useless anyway
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Re: Sailor

Postby Seththeking » Tue Jan 23, 2018 1:52 pm

K1llthestory wrote:"im adding this guy to my chat tonight"
>adds to chat
>chat talks about nothing
>is confirmed but useless anyway


Gottcha


FreezingFire127 wrote:
During the night your crew mates can talk among each other.
You can hear your Crew Mates at Night.


so, like old spy being able to hear mafia except you dont know each others roles?
what about targeting a jailed person, vampire & mafia? Seems complicated


Both Chats can work at the same time like Jailor and Mafia Chat
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Re: Sailor

Postby K1llthestory » Tue Jan 23, 2018 1:53 pm

neighborizer isnt a bad concept but is bad for the current tos meta.
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Re: Sailor

Postby Seththeking » Tue Jan 23, 2018 1:53 pm

K1llthestory wrote:neighborizer isnt a bad concept but is bad for the current tos meta.


Made it Nerfed in a different way this time
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Re: Sailor

Postby K1llthestory » Tue Jan 23, 2018 1:57 pm

what i mean is that neighborizer opens up chats with players. however, in a game with like 30 second nights, theres not much to discuss that you wouldnt just say in the morning. its sort of useless as a role in tos though very good in other wolf modes. it doesnt matter if you nerf or buff it, it's one of those concepts that just isnt fit for tos.

i appreciate your perserverance in trying to get the role to work, but the concept isnt there for tos. id try something else for the time being.
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Re: Sailor

Postby Seththeking » Tue Jan 23, 2018 5:29 pm

K1llthestory wrote:what i mean is that neighborizer opens up chats with players. however, in a game with like 30 second nights, theres not much to discuss that you wouldnt just say in the morning. its sort of useless as a role in tos though very good in other wolf modes. it doesnt matter if you nerf or buff it, it's one of those concepts that just isnt fit for tos.

i appreciate your perserverance in trying to get the role to work, but the concept isnt there for tos. id try something else for the time being.



Did you also see what else I added?
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Re: Sailor

Postby Jackparrot » Tue Jan 23, 2018 5:37 pm

Hmmm... Sailor would most likly write who they took as crew mate, so i suggest not having a msg saying how many crew mates were evil, instead you should have a msg saying "some of the crew mates were evil"
Also, what are the invest results? Another thing: if sailor get cleaned by Janitor or stoned by medusa, no msg about how many crew mates were evil would appear. Also, i dont think NK or any role thats NS should count as evil for balance reasons.
Over all good role

/support if changes are made
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Re: Sailor

Postby xXIllegalPotatoXx » Sat Jan 27, 2018 8:13 am

Doesn't actually do anything until you die, and town night chat is against the role ideas guidelines.

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Re: Sailor

Postby Seththeking » Sat Jun 23, 2018 9:58 pm

Look at this old role, wouldn't be a bad Town Power...

Changed this role from Support to Power.
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Re: Sailor

Postby fwogcarf » Sun Jun 24, 2018 9:13 am

Oh good god we don't need any more roles like this. It literally creates a faction out of nothing (similar to Vampires)

/nosupport and never make anything like this again
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Re: Sailor

Postby BasicFourLife » Sun Jun 24, 2018 9:35 am

This is really similar to Psychic which we recently removed from TG. Basically a night chat for Town was Psychic and this, is really similar.
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Re: Sailor

Postby Seththeking » Sun Jun 24, 2018 10:02 am

BasicFourLife wrote:This is really similar to Psychic which we recently removed from TG. Basically a night chat for Town was Psychic and this, is really similar.


Not true.
Psychic could get 2 confirmed town to talk to each other.

With this, there could be a Scum and they can listen in on the chat.

Also Scum cannot attack anyone in the chat. (At least not the scum in the chat)


fwogcarf wrote:Oh good god we don't need any more roles like this. It literally creates a faction out of nothing (similar to Vampires)

/nosupport and never make anything like this again


It's not creating a Faction.... It's creating a Chat!
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