Kidnapper (Neutral Killing)

Old Role Ideas

Kidnapper (Neutral Killing)

Postby braydenousley » Tue Jan 09, 2018 3:36 am

Name: Kidnapper

You are a sociopathic Killer that takes a liking to kidnapping people

Alignment: Neutral Killing

Attributes:

Defense: Basic

Attack: Unstoppable

Kidnaps people meaning they are Roleblocked and cannot talk in Mafia/Coven/Vampire chat if they are in it (they can still hear it)


Abilities:

You may choose to kidnap one target during the day to take into captivity at night.

You may interrogate that person and decide whether or not to lock them up

On the third time you lock someone up, that night all locked up people will die.

If you want to kill your locked up targets early, the one you chose to kidnap that day will run away.

Goal: Kill everyone who would oppose you

Wins with: Kidnapper, Witches, and Survivors

Special Attributes:
Unique; Night Immune

Investigative results:

Sheriff: your target is the Kidnapper!

Investigator: your target could be a Spy,Blackmailer, Jailor, Guardian Angel, or a Kidnapper

Consigliere/Coven Leader/Witch/Potion Master: Your target likes to take people from their homes.
Kidnapper

Additional information:

If you Kidnap and keep a Werewolf, if you don't release them before the next full moon night (or if you try to kidnap them on a full moon) they will kill you and all of your captives

You may release a captive if you think they are a Werewolf even after you've decided to keep them

Counters:

Sheriff: a Sheriff will know what your role is if they interrogate you and can call you out in their will or to the town the next day ( However, you could not talk and spam vote to act like you are a Captive)

Werewolf:same as a Serial Killer except if you kidnap them on an odd numbered night you can still release them that night and not worry, but if you don't release them that night they rampage at your house and kill you and your captives on the next full moon.

Juggernaut (if on last kill): If on kill four and you kidnap it the night after it kills its 4th victim and keep them they will rampage at your house and kill you and your captives.

Pestilence: if you kidnap a Pestilence, they will rampage and kill you and your captives no matter what you do

Lookout: If they see you visit a person and they do not talk the next day, they now that you are a Blackmailer or a Kidnapper

Veteran: If you try to kidnap a Veteran who is on alert, they will kill you and your captives will go free

Additional Notes:

If you die by any way but a rampage attack, your Captives go free.

Your will could kinda help you find a WW, Jugger, SK, Pest, and other stuff because just like the Jailor, you die if you take an SK, WW, or Pest and you should make a will.

I wish there was a good claim for this role inside its investigative results. Jailor would be perfect if it wasn't unique. So Spy is your only option for a claim and it's easy to fake. But, it sucks because if your will is wrong mafia might kill you for being a suspected Jailor trying to hide their role, or a Kidnapper that has one of their members captured.

Also, if you kidnap a Mafia/Coven member or a Vampire, they will be missing from the Mafia/Coven/Vampire chat untill they are released

A Bodyguard will kill you if you try to kidnap their target

A Doctor heal will save their target from being kidnapped (same thing with self heal)

This role is does NOT have roleblock immunity; meaning an Escort/Consort can RB you. And, if you chose someone to kidnap the day before they will go free and all your locked up targets will die.

I want to make it clear that you can kill the night you kidnap. That is why it's a day ability

That is it if anyone would like to make suggestions for needs or buffs or other abilities please suggest them!

I would like to mention Mystoc, a poster who helped me a lot in tweaking this role and balancing it.


Common Refutes and Arguments against them:

CR: "It's Just a Neutral Jailor. It's horrible"

Argument: No this role has many differences, for one, it can have multiplied people "Jailed" and can Kill them all in one night. Also, this role has a delayed kill pattern as it can only kill on N3 and 6. And, it has one, not three, but one chosen time to kill all of its targets.

CR: "Why does it need to be able to interrogate. It's a Neutral role."

Argument: Since this role bypasses night immunity, it needs another way of finding out allies and enemies.

CR: "It could easily just Roleblock someone and use the NE autovest feature to find out who the NEs are."

Argument: "No, it has an unstoppable attack, it bypasses the autovest feature, and this way makes players use more skill to find out allies and enemies, rather than just the " Kill first, ask questions later" mentality of the other NK roles. It basically makes the role more unique

CR: "It Roleblocks and has 1 KPN, too OP."

Argument: No, this role has a couple of nerfs that the other 1 KPN NK don't have, It has to wait for kills. It only gets to choose when to kill all of its targets once, That means that most of the time its an auto kill after 3 targets are locked up. This takes a new killing pattern to the role but also makes it harder. The other, smaller, nerf is that an Escort or a Consort can still role block you, unlike the SK, where it kills them. Keep in mind that releasing your victim and killing your locked up targets is the option that takes action if you don't choose to lock them up, so if you are role blocked, all of your locked up targets are killed and the target you kidnapped goes free.

Lore:

There was a mentally disabled child, he wouldn't play with the other kids and the other children mocked and teased him for this. He thought these children were cruel, and he did not like them. The only person in the world he cared about was his mother, the Escort. She was always kind to him and supported him in all of his endeavors. As he grew older and became a teenager, he got into trouble a lot. Bringing a knife to school, threatening to stab a kid once when they messed with him, to name a few times. No one minded him much, he generally stayed home with his mother most of the day. One night, though, his mother was killed by the mafia, and he was heartbroken. Again, no one minded him much, as he mourned his mother's death, they heard what appeared to be sobs coming from his house on some occasions. He missed town meetings often, and wouldn't come out of the house much. But, what they didn't know, was the night his mother was brutally murdered, that night, was the night he had snapped. That night he ran after the man who killed his mother, and instead of bringing him to the noose, he had his way with him. He kidnapped the man, and then kidnapped another, and another then killed all three of them. The sobs, not sobs of mourning, but of pain and helplessness. That dreadful night had turned him into the Kidnapper.
Last edited by braydenousley on Thu Feb 01, 2018 1:59 am, edited 35 times in total.
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Re: Kidnapper Idea

Postby Shilster » Tue Jan 09, 2018 5:03 am

This is a broken Neutral Jailor?
User avatar
Shilster
Werewolf
Werewolf
 
Posts: 3484
Joined: Mon Apr 03, 2017 9:59 pm
Location: (GMT+7)

Re: Kidnapper Idea

Postby braydenousley » Tue Jan 09, 2018 9:06 am

No. It has a lot of hard counters, Sheriff, SK, and WW.

You see, a Sheriff may find you immediately. An SK will make you definitely loose as to win you can only have five Townies no other evils. And this is even more of a hardcounter because you can't kill anyone until you've won the game, so this means if you Kidnap an SK you cannot win.

A WW does the same thing, while also killing all of your captives if kept on an odd night and kept until the next full moon. And if you capture it on a full moon night you die and your captors go free
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Re: Kidnapper Idea

Postby braydenousley » Tue Jan 09, 2018 9:07 am

If forgot to mention an SK kills you if you release them and you can only hold 5 people at a time so you can't just get another Townie
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Re: Kidnapper Idea

Postby braydenousley » Tue Jan 09, 2018 9:08 am

I can also give it no defense at night to nerf it more if it's too brolen
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Re: Kidnapper Idea

Postby braydenousley » Tue Jan 09, 2018 9:43 am

How about suggesting needs for me if you think it's broken
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Re: Kidnapper Idea

Postby Mystoc » Tue Jan 09, 2018 9:49 am

why would you ever choose to release someone?

also

if their kidnapped that means they shouldn't be in town to vote so they should not show up at all during the day this means kidnapped should not able to be vote do their ability or be voted themselves which makes much more sense then the way u have it now


so some roles are roleblock immune so saying they get roleblocked is bad because some people are immune to to it just say a kidnapped person cant use any day abilities or night abilities
User avatar
Mystoc
Amnesiac
Amnesiac
 
Posts: 7
Joined: Wed May 25, 2016 4:53 pm

Re: Kidnapper Idea

Postby Seththeking » Tue Jan 09, 2018 10:21 am

I Suggest Taken a new approach to this role instead of RBing and BMing
Image
User avatar
Seththeking
Retributionist
Retributionist
 
Posts: 344
Joined: Tue Nov 03, 2015 2:03 pm

Re: Kidnapper Idea

Postby braydenousley » Tue Jan 09, 2018 10:27 am

A reason for releasing someone is if they aren't town and if they could be a WW on an odd night. Also, if you kidnap a mafia member you should release them because you are somewhat a friend of the mafia, because you can only kill town members. The releasing mechanic is for when you don't capture a town member because to win you have to kidnap 5 town and you can only hold 5 people captive at one time.
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Re: Kidnapper Idea

Postby braydenousley » Tue Jan 09, 2018 10:29 am

Mystoc. Yeah I never though of that. Thanks
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Re: Kidnapper Idea

Postby braydenousley » Tue Jan 09, 2018 10:35 am

You're absolutely right Mystoc except for the first part
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Re: Kidnapper Idea

Postby Mystoc » Tue Jan 09, 2018 1:17 pm

braydenousley wrote:You're absolutely right Mystoc except for the first part


didn't say you never would release anyone i just asked why?
User avatar
Mystoc
Amnesiac
Amnesiac
 
Posts: 7
Joined: Wed May 25, 2016 4:53 pm

Re: Kidnapper Idea

Postby Mystoc » Tue Jan 09, 2018 1:21 pm

At night you take them into captivity and quiestion them to find out if they're town or not

You may decide to keep your captive if you suspect they are town or realease them if you suspect they aren't town

Goal: Kidnap 5 townies and kill them all afterwards


wait wait wait

so your goal is to only kill town?

thats Evil sided you cant have NC thats evils sided NC must be against both town and evils

also if you need to kill town to win theres 9 town at the start of the game so you have to get lucky enough to be able to kill more than half of them before mafia or NK does (5 out 9)

if 5 town are killed and not by you then you just auto loose the game does the role just die the next day how would it work?

the goal is impossible

and the role is evil sided

TLDR goal needs to change
User avatar
Mystoc
Amnesiac
Amnesiac
 
Posts: 7
Joined: Wed May 25, 2016 4:53 pm

Re: Kidnapper Idea

Postby braydenousley » Tue Jan 09, 2018 1:27 pm

Reasons you would release a Captive is if they are a role that could kill you if you keep them (WW or Juggernaut). Or if they're simply not town. Because you can only hold 5 people captive at one time, so all 5 of those people need to be townies or you don't win.
Example: You kidnap someone that seems like they are mafia, if they are, you would release them, or if you kidnap a WW on an odd numbered night, you would release them because they kill you and all of your captives on the next full moon night if you keep them.
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Re: Kidnapper Idea

Postby braydenousley » Tue Jan 09, 2018 1:29 pm

You're right I've never thought that way before but you're right can you recommend a better goal for me I will change to neutral evil
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Re: Kidnapper Idea

Postby braydenousley » Tue Jan 09, 2018 1:33 pm

Or could it be NK that needs to kill 5 people to win
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Re: Kidnapper Idea

Postby Mystoc » Tue Jan 09, 2018 1:35 pm

braydenousley wrote:You're right I've never thought that way before but you're right can you recommend a better goal for me I will change to neutral evil


the problem is NE isn't allowed to be able to kill more than once theres lots of unspoken roles you have to follow when making a role and picking its alignment

the goal would have to be kill all who oppose you too be balanced i think (like standard NK)
-the way it isnt town sided or evil sided and its goal is doable


it has like .5 kills a night right knapp the person night 1?
-be allowed to kill the person night 2
then night 3 you would be able to kidnap again?

how does it work?
User avatar
Mystoc
Amnesiac
Amnesiac
 
Posts: 7
Joined: Wed May 25, 2016 4:53 pm

Re: Kidnapper Idea

Postby braydenousley » Tue Jan 09, 2018 1:39 pm

So how I want it to work is like once you kidnap a certain amount of people you execute them now that I think about it
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Re: Kidnapper Idea

Postby braydenousley » Tue Jan 09, 2018 1:41 pm

So NK with the same goal as them and rework the mechanics of a different amount of people before you kill?
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Re: Kidnapper Idea

Postby Mystoc » Tue Jan 09, 2018 1:47 pm

braydenousley wrote:So NK with the same goal as them and rework the mechanics of a different amount of people before you kill?


i guess i don't know what you mean by different amount of people before you kill though
User avatar
Mystoc
Amnesiac
Amnesiac
 
Posts: 7
Joined: Wed May 25, 2016 4:53 pm

Re: Kidnapper Idea

Postby braydenousley » Tue Jan 09, 2018 1:50 pm

Like I wanted to hav it to wheee you don't decide when you kill the game does so Example: you kidnap and keep 3 people and the night after you keep the third one they all die
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Re: Kidnapper Idea

Postby braydenousley » Tue Jan 09, 2018 1:51 pm

I wanted to have it to where
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Re: Kidnapper Idea

Postby braydenousley » Tue Jan 09, 2018 1:53 pm

And there would still be a use for the release mechanic because of WW or Juggernaut that could kill you and your captives if you keep them. Another thing is if you kidnap a witch or a survivor, then you would release because you win with those.
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Re: Kidnapper Idea

Postby Mystoc » Tue Jan 09, 2018 1:58 pm

hmm i dunno its hard to make the ability make sense if you don't have a reason to keep them alive while captive

and please dont triple post you can edit a post if you want to add something in top right corner of a post theres and edit option


there is a role called the warden that i helped a poster called imposterk make a while ago that is the is this role or what this role would be if it was balanced properly

i may post the role so you can see it but i don't want you copying it

EDIT: i cant tell your new and are prolly wondering where the post is said i made is it went to the second page towards the button of form and othe right you should see it say pages 1 2 ect...
Last edited by Mystoc on Tue Jan 09, 2018 2:10 pm, edited 2 times in total.
User avatar
Mystoc
Amnesiac
Amnesiac
 
Posts: 7
Joined: Wed May 25, 2016 4:53 pm

Re: Kidnapper Idea

Postby braydenousley » Tue Jan 09, 2018 2:02 pm

Please post that role here I will not copy it


edit:
About the keeping them alive thing: the reason you are keeping them alive is to make them look guilty by Having them not talk and making them look like a Kidnapper to investigative roles

I like the Warden role and it looks pretty solid I like the escape thing can I use that? Also, I will quote you in the Notes section of this Role Idea because you helped so much. Thank you!

Do you think that being immune to a Jester haunt is too OP even though it fits in with being a sociopathic role?

Can I use the escaping thing from the Warden please it'd be a really nice clan Neptune to have and would work really well with a Kidnapper role
*really nice concept
Last edited by braydenousley on Tue Jan 09, 2018 2:30 pm, edited 5 times in total.
braydenousley
Newbie
Newbie
 
Posts: 3
Joined: Sat Sep 17, 2016 7:40 pm

Next

Return to Role Idea Archives

Who is online

Users browsing this forum: No registered users and 1 guest