Smuggler (Neutral Chaos)

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Smuggler (Neutral Chaos)

Postby Mystoc » Fri Jan 05, 2018 2:02 am

Yes this an Neutral version of the town transporter and is a very simple role but also gets rid of transporter being able to confirm itself, I also believe I have taken the right approach to this role it is NOT part of any faction and its goal is unique so read the full role before commenting!

===============================================================================

Smuggler: (Neutral Chaos)

Attack: None
Defense: 1 Auto Vest

You are an trafficker who will help others relocate for the right price!

Abilities:

Spoiler: -Each night move your paying client to another person's house of your choice
-The first player will be moved to the house of the second player you choose
-While the second player will be forced moved to first players house
-Yes this does the same exact thing as a transporter moving people

Lorewise you kick the second player out their home by threatening them to make room for the first person so they can stay there for the night since second person has no where else to go they go to the first persons house


Attributes:

Spoiler: -Unique role
-Roleblock immune
-Witch immune

-You may NOT move yourself
-Both players will receive the notifications they were moved (Transported)
-Once your goal is complete you will leave town to seek profits elsewhere


Goal:

Spoiler: NOTE: I am somewhat unhappy with this goal I may change it later but it currently is

Cause the deaths of 3 people who would of lived otherwise and then leave town

-You don't want to do this persa its just the condition for when you "win" and leave the game because you realize how dangerous this town of salem is you decide to leave and seek profits elsewhere where its safer

=============================================================================

I thought about making the goal be "save your clients 3 times from being attacked" but then that's too town sided and this role is supposed to be a neutral chaotic role


Investigative Results:

Spoiler: Sheriff:

Your target is not suspicious!

Investigator:

Your target could be the Escort, Transporter, Consort, Smuggler or Hypnotist!
Last edited by Mystoc on Mon Jan 08, 2018 4:17 pm, edited 9 times in total.
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Re: Smuggler (Neutral Chaos)

Postby Shilster » Fri Jan 05, 2018 5:05 am

Ooh a Neutral Transporter

spicy

Wouldn't this just team up with NK/Mafia? Goal seems too easy
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Re: Smuggler (Neutral Chaos)

Postby Mystoc » Fri Jan 05, 2018 10:24 am

Shilster wrote:Ooh a Neutral Transporter

spicy

Wouldn't this just team up with NK/Mafia? Goal seems too easy


its goal is too cause 3 deaths not 3 town deaths, yes there are evil roles with defenses like GF and SK but there also evil roles with no defense this roles goal will benefit from killing them too just as easily as town so there shouldn't be a problem

this wouldn't be able to team up with mafia or NK cause it does the opposite of what they want it makes them target different people they didn't want to maybe even their own teammates there's no way this role could be their ally
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Re: Smuggler (Neutral Chaos)

Postby Mystoc » Sat Jan 06, 2018 9:49 am

any more feedback on this? i know the role is really simple
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Re: Smuggler (Neutral Chaos)

Postby Dodowarrior44 » Sat Jan 06, 2018 11:00 am

I don't like role where it is dependent on doing something to win (Eg., Pirate).

I would rather it be NE (Win with anyone but town) or maybe even deal a Basic attack to the second person, though that would be Over Powered.
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Re: Smuggler (Neutral Chaos)

Postby Mystoc » Sat Jan 06, 2018 11:25 am

Dodowarrior44 wrote:I don't like role where it is dependent on doing something to win (Eg., Pirate).

I would rather it be NE (Win with anyone but town) or maybe even deal a Basic attack to the second person, though that would be Over Powered.


it needs to be Neutral Chaos it cant be NE

if it was NE it could easily end up hurting evils way more then helping them making them attack the wrong target or even their own teammates, NE is never meant to be able to harm other evils this role would easily be able to accidentally do that so it cant be NE

Pirate is a bad example of do something then win mechanic , because it kills people my role cant kill people it tries to get them killed two completely different things, also the pirate stays around and is still able to kill people and vote for some reason after it as won which is very bad, my role just leaves

My role needs a set number of do something then win because its against both town and mafia yet cant kill anyone only change who dies to someone else so it needs a goal that isn't defeat all town or defeat all mafia
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Re: Smuggler (Neutral Chaos)

Postby Mystoc » Mon Jan 08, 2018 3:24 pm

added that this role has witch and roleblock immunity , i forgot to add that before it to stop paradoxes with witch or escort, also this roles ability is it goal so other roles should not be able to mess with that
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Re: Smuggler (Neutral Chaos)

Postby Lukeizanamie » Mon Jan 08, 2018 6:37 pm

Actually. saving your client, and see your client winning his game, should be the goal of the smuggler. , otherwise, there is no reason for the smuggler to have client, has this person is unimportant to his game.
But, this way, your role is more fitting to be Neutral Benign then Neutral Chaos.
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Re: Smuggler (Neutral Chaos)

Postby Mermylermy » Mon Jan 08, 2018 7:08 pm

I agree: the goal should be to save his client. Makes more sense lore wise too. Doesn’t need to be one specific person, just that they have done so once or a few times
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Re: Smuggler (Neutral Chaos)

Postby Mystoc » Mon Jan 08, 2018 7:16 pm

while i agree lore wise the other goal makes more sense
it seems too town sided to me though

because save them implies the other target doesn't need to die just that you need to save the first person you move

more evils have defense then townies

more townies will end up getting attacked over evil roles since more evil roles do attacking

yes this role could end up saving evils from death from other evil or vet/vig but its more likely to save townies

that goal is simply too town sided so it cant be i might rewrite the lore of this role so it makes more sense like change the name so it makes more sense why it wants to cause deaths, but i think the goal needs to stay
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