Arsonist Overhaul (Open-Discussion)

Suggest new roles or changes to current roles for the game here.

What is your opinion on this rework?

You completely agree with my Arsonist Rework.
15
35%
You agree with my Arsonist Rework, but it needs some changes. (Why).
18
42%
You think my Arsonist Rework is bad, and it wouldn't quite fit in the game.
4
9%
You disagree with my Arsonist Rework.
6
14%
 
Total votes : 43

Re: Arsonist Overhaul (Open-Discussion)

Postby BasicFourLife » Sat Apr 14, 2018 2:51 am

Discussion

Should the Arsonist have 2 or 3 douse charges at maximum.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Arsonist Overhaul (Open-Discussion)

Postby Seththeking » Sat Apr 14, 2018 8:11 am

So this douses 2 Times in 1 Night....

Make it Unique and you got my support!
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Re: Arsonist Overhaul (Open-Discussion)

Postby BasicFourLife » Mon May 14, 2018 5:15 am

Seththeking wrote:So this douses 2 Times in 1 Night....

Make it Unique and you got my support!

Why would I make it unique???
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Arsonist Overhaul (Open-Discussion)

Postby SkyW » Mon May 14, 2018 5:22 pm

BasicFourLife wrote:
Seththeking wrote:So this douses 2 Times in 1 Night....

Make it Unique and you got my support!

Why would I make it unique???


Why would you necrobump.
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Re: Arsonist Overhaul (Open-Discussion)

Postby fwogcarf » Tue May 15, 2018 3:46 pm

SkyW wrote:
BasicFourLife wrote:
Seththeking wrote:So this douses 2 Times in 1 Night....

Make it Unique and you got my support!

Why would I make it unique???


Why would you necrobump.

Why would you douse two times in one night?

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Re: Arsonist Overhaul (Open-Discussion)

Postby BasicFourLife » Tue May 15, 2018 10:14 pm

SkyW wrote:
BasicFourLife wrote:
Seththeking wrote:So this douses 2 Times in 1 Night....

Make it Unique and you got my support!

Why would I make it unique???


Why would you necrobump.

It’s not a necro, I used the bump feature..
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Arsonist Overhaul (Open-Discussion)

Postby TheGodTree » Wed May 16, 2018 6:04 pm

Personally while i agree that Arso wins can be hard to accomplish so are all single person wins, for instance survivor? you claim that might as well just close the game sense people are fine with killing a surv because they dont belong to coven mafia or town and its hard to prove their role, Executioner? bit easier but takes a decent amount of skill to actually pull off when your playing against players who actually pay attention to the game and arent the type who just jump on the lynch wagon so to speak, werewolf? havent seen a single werewolf win in the last 150 games i have played by me or other people, pirate is actually fairly simple to win and also a game of luck and strategy

so truthfully i think arso win rate is fine players just need to figure out better strats for it, word of advice as arsonist watch the people who are most vocal about identifying players roles linking information together exc exc, douse and lynch them, you want to kill the smart players and then *lead* the investigation on who the arsonist/other roles is
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Re: Arsonist Overhaul (Open-Discussion)

Postby BasicFourLife » Thu May 17, 2018 4:42 am

TheGodTree wrote:Personally while i agree that Arso wins can be hard to accomplish so are all single person wins, for instance survivor? you claim that might as well just close the game sense people are fine with killing a surv because they dont belong to coven mafia or town and its hard to prove their role, Executioner? bit easier but takes a decent amount of skill to actually pull off when your playing against players who actually pay attention to the game and arent the type who just jump on the lynch wagon so to speak, werewolf? havent seen a single werewolf win in the last 150 games i have played by me or other people, pirate is actually fairly simple to win and also a game of luck and strategy

so truthfully i think arso win rate is fine players just need to figure out better strats for it, word of advice as arsonist watch the people who are most vocal about identifying players roles linking information together exc exc, douse and lynch them, you want to kill the smart players and then *lead* the investigation on who the arsonist/other roles is

Btw we have statistics that prove that Arsonist WR in like Legacy was less than 1% and sth like 0.5%. How the fuck do you think that’s balanced?
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Arsonist Overhaul (Open-Discussion)

Postby BasicFourLife » Mon Jun 04, 2018 5:11 am

I have reworked this.. Changes I’ve made
- Arsonist starts with 1 douse and gains 1 more each night, meaning they start with 2 douses N1 and gain 1 more each night
- No longer douses role blockers, this was unnecessary
- Cannot douse and ignite on the same night, neh
- Douses are open, douses targets are less likely to die because Mafia won’t target doused targets which increases Arso’s KPN
- No longer frames doused target (just needs better Invest results to fix this)
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Arsonist Overhaul (Open-Discussion)

Postby Zee235 » Mon Jun 04, 2018 10:21 am

Look arso needs some sort of buff so

/support
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Re: Arsonist Overhaul (Open-Discussion)

Postby KingArmaan » Mon Jun 04, 2018 8:11 pm

I remember being arso once and being continuously be roleblocked for 4 consecutive nights. In my opinion(I did ppost my rework here), arso should ignite roleblocked that block them twice.

Having the ability to douse jailed targets or roleblockers is fine, multiple douses will make it OP unless it's unique.
Last edited by Guest on Fri Jun 22, 2018 4:48 am, edited 1 time in total.
Reason: Please refrain from multi-posting.
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Re: Arsonist Overhaul (Open-Discussion)

Postby BasicFourLife » Tue Jun 05, 2018 12:31 am

KingArmaan wrote:I remember being arso once and being continuously be roleblocked for 4 consecutive nights. In my opinion(I did ppost my rework here), arso should ignite roleblocked that block them twice.

KingArmaan wrote:Having the ability to douse jailed targets or roleblockers is fine, multiple douses will make it OP unless it's unique.

- You are a bad player if you get role blocked 4 nights in a row, my rework tries to not encourage you to store douses but more to keep dousing people that's why it doesn't douse role blockers so it stores the douse but it will go to waste if u have 2 douses only.
- It doesn't need to douse role blockers, that is not how Arso plays.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Arsonist Overhaul (Open-Discussion)

Postby rdoukkali » Tue Jun 05, 2018 12:42 am

Here’s a random controversial Arso buff idea.
No charges or anything like that.
You douse roleblockers.

And.....
If you try to douse someone who has already been doused you deal a basic attack.

Pls get in an orderly line to roast me.
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Re: Arsonist Overhaul (Open-Discussion)

Postby BasicFourLife » Tue Jun 05, 2018 12:49 am

rdoukkali wrote:Here’s a random controversial Arso buff idea.
No charges or anything like that.
You douse roleblockers.

And.....
If you try to douse someone who has already been doused you deal a basic attack.

Pls get in an orderly line to roast me.

And how does that fix Arsonist's problems?
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Arsonist Overhaul (Open-Discussion)

Postby rdoukkali » Tue Jun 05, 2018 1:06 am

BasicFourLife wrote:
rdoukkali wrote:Here’s a random controversial Arso buff idea.
No charges or anything like that.
You douse roleblockers.

And.....
If you try to douse someone who has already been doused you deal a basic attack.

Pls get in an orderly line to roast me.

And how does that fix Arsonist's problems?


1-Might deter roleblockers
2-Gives Arso a chance to get a kill earlier on if they need to.
3-This method hurts overall kpn, but can be used on key targets.
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Re: Arsonist Overhaul (Open-Discussion)

Postby toxicpanda36 » Fri Jun 15, 2018 9:46 am

IMO, one of arso's biggest struggles is (when this rework is applied to something like ranked) the Jailor d1 reveal meta. Arso pretty much already lost at that point unless the TP isn't BG, and it cucks the mafia out of an NK n1 more likely than not.
The arso rework should specifically bypass the Bodyguard when dousing targets because they aren't direct attacks on a person, this would help the role compete in situations like the Jailor revealing d1
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Re: Arsonist Overhaul (Open-Discussion)

Postby BasicFourLife » Thu Jun 21, 2018 5:46 am

Make 2 more changes
- Reverted Douses to silent (frame douses are still removed)
- Made it so if ur doused target dies the same or the next day u will get an additional charge the next night.. if ur charge capacity is full it will go to waste but that encourages u to even more always use ur douses, because I dont want people to really have a playstyle where they store douses to 2, then douse 2.. the storing is more made because of the mistake and the starting stuff thats why its restricted to 2.


Last bumped by BasicFourLife on Thu Jun 21, 2018 5:46 am.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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