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Re: Assassin 2.0

PostPosted: Mon Dec 04, 2017 7:03 pm
by Seththeking
joefischerxxx wrote:
Shilster wrote:So this is an easier version of Executioner that can kill by itself.

An Executioner is given the name of the person they have to get lynched, an Assassin is given a random non-unique town role and has to kill a person that has that role with only one chance to do so. It's a different concept


Don’t Lison To Shilster or even Lemonader, They Trash At Scum

They don’t know how to Play Exe/Jester Properly

And their so easy to Scum read as Mafia/Coven/NK

Also This Role is Epic! Would be super fun in Custom!

/Support

Re: Assassin 2.0

PostPosted: Mon Dec 04, 2017 8:18 pm
by joefischerxxx
Seththeking wrote:
joefischerxxx wrote:
Shilster wrote:So this is an easier version of Executioner that can kill by itself.

An Executioner is given the name of the person they have to get lynched, an Assassin is given a random non-unique town role and has to kill a person that has that role with only one chance to do so. It's a different concept


Don’t Lison To Shilster or even Lemonader, They Trash At Scum

They don’t know how to Play Exe/Jester Properly

And their so easy to Scum read as Mafia/Coven/NK

Also This Role is Epic! Would be super fun in Custom!

/Support

Haha thanks man

Re: Assassin 2.0

PostPosted: Mon Dec 04, 2017 8:18 pm
by joefischerxxx
TrueGuardian32 wrote:You could give it a special death message.

The Assassin was killed by the one who hired them for failing.

Or something like that.

Yeahhhhhhhh I like that idea

Re: Assassin 2.0

PostPosted: Tue Dec 12, 2017 10:06 pm
by joefischerxxx
I added a link to a picture I made of the Assassin for fun.

Re: Assassin 2.0

PostPosted: Fri Dec 15, 2017 10:06 am
by Seththeking
Your target has Weapons (Or whatever it says) They could be a Vigilante, Veteran, Mafioso, Pirate, Ambusher or Assassin

Re: Assassin 2.0

PostPosted: Fri Dec 15, 2017 10:08 am
by TrueGuardian32
Seththeking wrote:Your target has Weapons (Or whatever it says) They could be a Vigilante, Veteran, Mafioso, Pirate, Ambusher or Assassin

Too many results :/
We might need to add a new Tree to the game if we are going to keep doing these roles.

Re: Assassin 2.0

PostPosted: Fri Dec 15, 2017 8:08 pm
by joefischerxxx
TrueGuardian32 wrote:
Seththeking wrote:Your target has Weapons (Or whatever it says) They could be a Vigilante, Veteran, Mafioso, Pirate, Ambusher or Assassin

Too many results :/
We might need to add a new Tree to the game if we are going to keep doing these roles.

Yeah

Re: Assassin 2.0

PostPosted: Sun Dec 24, 2017 7:57 pm
by otgrancor
Really like this one ! has a bounty hunter feel

Re: Assassin 2.0

PostPosted: Mon Dec 25, 2017 7:33 pm
by oOYuuArtSuiOo
Neutral Evils should not be able to kill directly but give the chance to be able to.
Like Witch, it can't really kill unless it finds a Vigilante and forces them to shoot a Townie..

Re: Assassin 2.0

PostPosted: Tue Dec 26, 2017 2:11 pm
by joefischerxxx
oOYuuArtSuiOo wrote:Neutral Evils should not be able to kill directly but give the chance to be able to.
Like Witch, it can't really kill unless it finds a Vigilante and forces them to shoot a Townie..

True, but I think NE is the closest fitting alignment to this, like its definitely not NB or NK, and its not different enough to be NC

Re: Assassin 2.0

PostPosted: Tue Dec 26, 2017 2:50 pm
by Cirque
oOYuuArtSuiOo wrote:Neutral Evils should not be able to kill directly but give the chance to be able to.
Like Witch, it can't really kill unless it finds a Vigilante and forces them to shoot a Townie..

However, it fits more with NE since it gets a town target to kill. And you know Jester can kill somebody after they win so what's the difference?

Re: Assassin 2.0

PostPosted: Wed Dec 27, 2017 3:32 am
by oOYuuArtSuiOo
Roles that suicide because they failed to do their ability is discouraged.

Re: Assassin 2.0

PostPosted: Wed Dec 27, 2017 4:41 am
by BasicFourLife
Ijust thought of all the investigative results and the one that makes the most sense to me is

Your target owns a gun. They must be a Vigilante, Veteran, Mafioso, Assassin.
Nevermind

Also they are WAY TOO MANY achievements with just "assassinate a different target"
Remove like 2 - 5 of those.
For example the Transporter, Doctor, Vampire Hunter, Spy, and the Lookout ones, because they are the most dumbest ones.

Re: Assassin 2.0

PostPosted: Wed Dec 27, 2017 4:45 pm
by joefischerxxx
BasicFourLife wrote:Ijust thought of all the investigative results and the one that makes the most sense to me is

Your target owns a gun. They must be a Vigilante, Veteran, Mafioso, Assassin.
Nevermind

Also they are WAY TOO MANY achievements with just "assassinate a different target"
Remove like 2 - 5 of those.
For example the Transporter, Doctor, Vampire Hunter, Spy, and the Lookout ones, because they are the most dumbest ones.

lol i took um out

Re: Assassin 2.0

PostPosted: Tue Oct 16, 2018 2:48 pm
by joefischerxxx
I'm planning on resubmitting this to the TG polls, anyone have any improvements they think should be made?

Re: Assassin 2.0

PostPosted: Tue Oct 16, 2018 8:49 pm
by joefischerxxx
RevengeoftheRaccoon wrote:NE shouldn't kill by itself, away of that, i'm ok. That necrobump though...

It's only one kill though, even though it's a direct kill I don't think that it should be too big of a problem. What if the Assassin only attacked if they targeted the correct role? Then if they make the wrong choice they wouldn't attack the person.

Re: Assassin 2.0

PostPosted: Thu Oct 18, 2018 9:59 pm
by TehLonelyNinja
Blayzeatron wrote:Honestly I think this role has a decent a mount of potential. I think that becoming a jester is better, because otherwise the role changes from NE to NB.

Jester is still neutral evil

Re: Assassin 2.0

PostPosted: Thu Oct 18, 2018 10:00 pm
by TehLonelyNinja
/support

This role is sexy

Re: Assassin 2.0

PostPosted: Sat Oct 20, 2018 9:40 am
by itaicool
This is nice I like this role.

Edit: It will also make VFR a bit weaker, and people claiming a role. Since if there is an assassin you mabye don't want to claim your role. So it change this meta which is a good thing.

Re: Assassin 2.0

PostPosted: Wed Oct 31, 2018 11:39 am
by doublepuppy6
great idea, but i think he should have higher attack, maybe unstoppable.

My opinion.

PostPosted: Sun Nov 04, 2018 1:21 pm
by BrainDeadRaven378
I think if you kill the wrong person, you should become a veteran with no alerts, or a survivor with no vests, instead of just flat out death, your target could have been transported that night, also, what happens if your target has defense? like a SK or GF?

Re: My opinion.

PostPosted: Tue Nov 06, 2018 3:53 pm
by joefischerxxx
BrainDeadRaven378 wrote:I think if you kill the wrong person, you should become a veteran with no alerts, or a survivor with no vests, instead of just flat out death, your target could have been transported that night, also, what happens if your target has defense? like a SK or GF?

Vet with no alert? Then it would change from neutral to town! Surv with no vests maybe, but still then it would change from NE to NB, unless you think this should be NB.

Right now your target can only be a member of the town, so it won't have a defense. If you attack someone with a defense you wouldn't kill them.

Re: Assassin 2.0

PostPosted: Tue Nov 06, 2018 3:55 pm
by joefischerxxx
doublepuppy6 wrote:great idea, but i think he should have higher attack, maybe unstoppable.

A higher attack means this would be able to kill GFs or NKs, which I think would be a bit unfair to them, considering the Assassin's target would only be a town member.