Assassin 2.0

Suggest new roles or changes to current roles for the game here.

How is it?

Good role
17
65%
Good after some improvements
6
23%
Needs a lot of changes
2
8%
Bad concept as a whole
0
No votes
Completely Shit
1
4%
 
Total votes : 26

Re: Assassin 2.0

Postby joefischerxxx » Mon Dec 04, 2017 8:18 pm

TrueGuardian32 wrote:You could give it a special death message.

The Assassin was killed by the one who hired them for failing.

Or something like that.

Yeahhhhhhhh I like that idea
My best roles:
Assassin (2.0)
viewtopic.php?f=27&t=77379
Fortune Teller (formerly known as the Weather Man)
viewtopic.php?f=27&t=80478
Phantom
https://www.blankmediagames.com/phpbb/v ... 27&t=78593
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Re: Assassin 2.0

Postby joefischerxxx » Tue Dec 12, 2017 10:06 pm

I added a link to a picture I made of the Assassin for fun.
My best roles:
Assassin (2.0)
viewtopic.php?f=27&t=77379
Fortune Teller (formerly known as the Weather Man)
viewtopic.php?f=27&t=80478
Phantom
https://www.blankmediagames.com/phpbb/v ... 27&t=78593
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Re: Assassin 2.0

Postby Seththeking » Fri Dec 15, 2017 10:06 am

Your target has Weapons (Or whatever it says) They could be a Vigilante, Veteran, Mafioso, Pirate, Ambusher or Assassin
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Re: Assassin 2.0

Postby TrueGuardian32 » Fri Dec 15, 2017 10:08 am

Seththeking wrote:Your target has Weapons (Or whatever it says) They could be a Vigilante, Veteran, Mafioso, Pirate, Ambusher or Assassin

Too many results :/
We might need to add a new Tree to the game if we are going to keep doing these roles.
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Re: Assassin 2.0

Postby joefischerxxx » Fri Dec 15, 2017 8:08 pm

TrueGuardian32 wrote:
Seththeking wrote:Your target has Weapons (Or whatever it says) They could be a Vigilante, Veteran, Mafioso, Pirate, Ambusher or Assassin

Too many results :/
We might need to add a new Tree to the game if we are going to keep doing these roles.

Yeah
My best roles:
Assassin (2.0)
viewtopic.php?f=27&t=77379
Fortune Teller (formerly known as the Weather Man)
viewtopic.php?f=27&t=80478
Phantom
https://www.blankmediagames.com/phpbb/v ... 27&t=78593
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Re: Assassin 2.0

Postby otgrancor » Sun Dec 24, 2017 7:57 pm

Really like this one ! has a bounty hunter feel
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Re: Assassin 2.0

Postby oOYuuArtSuiOo » Mon Dec 25, 2017 7:33 pm

Neutral Evils should not be able to kill directly but give the chance to be able to.
Like Witch, it can't really kill unless it finds a Vigilante and forces them to shoot a Townie..
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Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.

YuuArtSui explained it pretty well.

Aww, thanks :3

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Re: Assassin 2.0

Postby joefischerxxx » Tue Dec 26, 2017 2:11 pm

oOYuuArtSuiOo wrote:Neutral Evils should not be able to kill directly but give the chance to be able to.
Like Witch, it can't really kill unless it finds a Vigilante and forces them to shoot a Townie..

True, but I think NE is the closest fitting alignment to this, like its definitely not NB or NK, and its not different enough to be NC
My best roles:
Assassin (2.0)
viewtopic.php?f=27&t=77379
Fortune Teller (formerly known as the Weather Man)
viewtopic.php?f=27&t=80478
Phantom
https://www.blankmediagames.com/phpbb/v ... 27&t=78593
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Re: Assassin 2.0

Postby Cirque » Tue Dec 26, 2017 2:50 pm

oOYuuArtSuiOo wrote:Neutral Evils should not be able to kill directly but give the chance to be able to.
Like Witch, it can't really kill unless it finds a Vigilante and forces them to shoot a Townie..

However, it fits more with NE since it gets a town target to kill. And you know Jester can kill somebody after they win so what's the difference?
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Re: Assassin 2.0

Postby oOYuuArtSuiOo » Wed Dec 27, 2017 3:32 am

Roles that suicide because they failed to do their ability is discouraged.
MY OTHER IDEAS!

The Taboo Caster (Coven Evil)
--------------------
Role Alignment Idea: The Equilibrium
--------------------
The Witness (Neutral Evil)

Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.

YuuArtSui explained it pretty well.

Aww, thanks :3

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Re: Assassin 2.0

Postby BasicFourLife » Wed Dec 27, 2017 4:41 am

Ijust thought of all the investigative results and the one that makes the most sense to me is

Your target owns a gun. They must be a Vigilante, Veteran, Mafioso, Assassin.
Nevermind

Also they are WAY TOO MANY achievements with just "assassinate a different target"
Remove like 2 - 5 of those.
For example the Transporter, Doctor, Vampire Hunter, Spy, and the Lookout ones, because they are the most dumbest ones.
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Re: Assassin 2.0

Postby joefischerxxx » Wed Dec 27, 2017 4:45 pm

BasicFourLife wrote:Ijust thought of all the investigative results and the one that makes the most sense to me is

Your target owns a gun. They must be a Vigilante, Veteran, Mafioso, Assassin.
Nevermind

Also they are WAY TOO MANY achievements with just "assassinate a different target"
Remove like 2 - 5 of those.
For example the Transporter, Doctor, Vampire Hunter, Spy, and the Lookout ones, because they are the most dumbest ones.

lol i took um out
My best roles:
Assassin (2.0)
viewtopic.php?f=27&t=77379
Fortune Teller (formerly known as the Weather Man)
viewtopic.php?f=27&t=80478
Phantom
https://www.blankmediagames.com/phpbb/v ... 27&t=78593
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Re: Assassin 2.0

Postby joefischerxxx » Tue Oct 16, 2018 2:48 pm

I'm planning on resubmitting this to the TG polls, anyone have any improvements they think should be made?
My best roles:
Assassin (2.0)
viewtopic.php?f=27&t=77379
Fortune Teller (formerly known as the Weather Man)
viewtopic.php?f=27&t=80478
Phantom
https://www.blankmediagames.com/phpbb/v ... 27&t=78593
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Re: Assassin 2.0

Postby RevengeoftheRaccoon » Tue Oct 16, 2018 3:46 pm

NE shouldn't kill by itself, away of that, i'm ok. That necrobump though...
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Re: Assassin 2.0

Postby joefischerxxx » Tue Oct 16, 2018 8:49 pm

RevengeoftheRaccoon wrote:NE shouldn't kill by itself, away of that, i'm ok. That necrobump though...

It's only one kill though, even though it's a direct kill I don't think that it should be too big of a problem. What if the Assassin only attacked if they targeted the correct role? Then if they make the wrong choice they wouldn't attack the person.
My best roles:
Assassin (2.0)
viewtopic.php?f=27&t=77379
Fortune Teller (formerly known as the Weather Man)
viewtopic.php?f=27&t=80478
Phantom
https://www.blankmediagames.com/phpbb/v ... 27&t=78593
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Re: Assassin 2.0

Postby TehLonelyNinja » Thu Oct 18, 2018 9:59 pm

Blayzeatron wrote:Honestly I think this role has a decent a mount of potential. I think that becoming a jester is better, because otherwise the role changes from NE to NB.

Jester is still neutral evil
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Re: Assassin 2.0

Postby TehLonelyNinja » Thu Oct 18, 2018 10:00 pm

/support

This role is sexy
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Re: Assassin 2.0

Postby itaicool » Sat Oct 20, 2018 9:40 am

This is nice I like this role.

Edit: It will also make VFR a bit weaker, and people claiming a role. Since if there is an assassin you mabye don't want to claim your role. So it change this meta which is a good thing.
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Re: Assassin 2.0

Postby doublepuppy6 » Wed Oct 31, 2018 11:39 am

great idea, but i think he should have higher attack, maybe unstoppable.
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My opinion.

Postby BrainDeadRaven378 » Sun Nov 04, 2018 1:21 pm

I think if you kill the wrong person, you should become a veteran with no alerts, or a survivor with no vests, instead of just flat out death, your target could have been transported that night, also, what happens if your target has defense? like a SK or GF?
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Re: Assassin 2.0

Postby RevengeoftheRaccoon » Sun Nov 04, 2018 2:56 pm

I suggest that if wrongly shoot scum, they don't die, but you do. (So that way it doesn't hurt evils)
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Re: My opinion.

Postby joefischerxxx » Tue Nov 06, 2018 3:53 pm

BrainDeadRaven378 wrote:I think if you kill the wrong person, you should become a veteran with no alerts, or a survivor with no vests, instead of just flat out death, your target could have been transported that night, also, what happens if your target has defense? like a SK or GF?

Vet with no alert? Then it would change from neutral to town! Surv with no vests maybe, but still then it would change from NE to NB, unless you think this should be NB.

Right now your target can only be a member of the town, so it won't have a defense. If you attack someone with a defense you wouldn't kill them.
My best roles:
Assassin (2.0)
viewtopic.php?f=27&t=77379
Fortune Teller (formerly known as the Weather Man)
viewtopic.php?f=27&t=80478
Phantom
https://www.blankmediagames.com/phpbb/v ... 27&t=78593
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Re: Assassin 2.0

Postby joefischerxxx » Tue Nov 06, 2018 3:55 pm

doublepuppy6 wrote:great idea, but i think he should have higher attack, maybe unstoppable.

A higher attack means this would be able to kill GFs or NKs, which I think would be a bit unfair to them, considering the Assassin's target would only be a town member.
My best roles:
Assassin (2.0)
viewtopic.php?f=27&t=77379
Fortune Teller (formerly known as the Weather Man)
viewtopic.php?f=27&t=80478
Phantom
https://www.blankmediagames.com/phpbb/v ... 27&t=78593
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