The Accomplice, NE (1900+ VIEWS!)

Suggest new roles or changes to current roles for the game here.

Yay or Nay? (Specify reason if can ty :D)

Yay!
2
22%
Or
5
56%
Nay!
2
22%
 
Total votes : 9

Re: The Accomplice (Neutral Evil) REWORKED!

Postby oOYuuArtSuiOo » Tue Jan 02, 2018 9:38 pm

Mystoc wrote:knowing the killer cant be allowed this role can reveal who evils are after it wins which is very bad since its goal isn't kill all town this wouldn't be gamethrowing at all which is very unfair to other evil roles
I know so that's why I'm considering other users replies here on how the "knowing the killer" should be changed.

remove knowing who killer is please its just bad
It depends on the goal... I may nerf it.


also i would change it so the role can only witness evilpeople kill others towards counting towards its goal, cause town can kill too since this an evil role its goal should not benefit from town killing people this would give it the option to side with town late game since they can kill which is bad
That's why I'm still letting people vote on the poll :D


i kinda view the lore of this role is its a guy who isn't pure evil and does not kill people, hes just the type of person who can be bribed to keep quite or justs want to stay alive so he looks the other way when he sees mafia and other killers killing town sorta like the have a understanding they wont kill him if he looks out for them and doesn't snitch
I'll still modify the lore since the lore was focused on the Witness and not the Accomplice.

this role should not benefit from town killing people is my point since its an evil role
Well, it depends on the goal. If it's Witness 4 murders, then I'll turn the role into NB and nerf some of its evil attributes but if its: survive to see the Town lose, I'll keep it as is.


Thanks for the feedback!

-------

oOYuuArtSuiOo wrote:
By the way there are still a need for balancing on this role especially with the buff on the witnessing a player get killed and about the knowing the killer.


Thank you for every feedback given to this role. Luv you all :3
Last edited by Guest on Fri Jun 29, 2018 12:42 pm, edited 1 time in total.
Reason: Multi-posts
MY OTHER IDEAS!

The Taboo Caster (Coven Evil)
--------------------
Role Alignment Idea: The Equilibrium
--------------------
The Witness (Neutral Evil)

Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.

YuuArtSui explained it pretty well.

Aww, thanks :3

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Re: The Accomplice (Neutral Evil) REWORKED!

Postby BasicFourLife » Wed Jan 03, 2018 9:30 am

This is my third post about this issue.

YOU STILL HAVENT FIXED THE HEX MASTER THING REEEEEEEEEEEEEEEEEEEEEEEEEEEEE
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

FM / TG: 5 - 10 - 8
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Re: The Accomplice (Neutral Evil) REWORKED!

Postby oOYuuArtSuiOo » Wed Jan 03, 2018 9:33 am

BasicFourLife wrote:This is my third post about this issue.

YOU STILL HAVENT FIXED THE HEX MASTER THING REEEEEEEEEEEEEEEEEEEEEEEEEEEEE


WHICH PART DO YOU MEEEEEEAAAAAAAAN?
Oh, uhh... Really? Oh, um... Which part?
MY OTHER IDEAS!

The Taboo Caster (Coven Evil)
--------------------
Role Alignment Idea: The Equilibrium
--------------------
The Witness (Neutral Evil)

Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.

YuuArtSui explained it pretty well.

Aww, thanks :3

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Re: The Accomplice (Neutral Evil) REWORKED!

Postby BasicFourLife » Wed Jan 03, 2018 9:37 am

oOYuuArtSuiOo wrote:
BasicFourLife wrote:This is my third post about this issue.

YOU STILL HAVENT FIXED THE HEX MASTER THING REEEEEEEEEEEEEEEEEEEEEEEEEEEEE


WHICH PART DO YOU MEEEEEEAAAAAAAAN?
Oh, uhh... Really? Oh, um... Which part?


> If you witness a kill done by a Coven Leader or a Hex Master, they will be given an astral visit for their next attack.
> If you witness a kill done by any Coven members excluding a Hex Master or Coven Leader, they get a basic defense for the next two nights.


REEEEEEEEEEEEEEEEEEE
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

FM / TG: 5 - 10 - 8
BasicFourLife
[Forum Mafia XVI] Winner
[Forum Mafia XVI] Winner
 
Posts: 1566
Joined: Sat Dec 17, 2016 6:47 am
Location: UTC +2/+3 - Somewhere hidden

Re: The Accomplice (Neutral Evil) REWORKED!

Postby oOYuuArtSuiOo » Wed Jan 03, 2018 9:48 am

BasicFourLife wrote:
oOYuuArtSuiOo wrote:
BasicFourLife wrote:This is my third post about this issue.

YOU STILL HAVENT FIXED THE HEX MASTER THING REEEEEEEEEEEEEEEEEEEEEEEEEEEEE


WHICH PART DO YOU MEEEEEEAAAAAAAAN?
Oh, uhh... Really? Oh, um... Which part?


> If you witness a kill done by a Coven Leader or a Hex Master, they will be given an astral visit for their next attack.
> If you witness a kill done by any Coven members excluding a Hex Master or Coven Leader, they get a basic defense for the next two nights.


REEEEEEEEEEEEEEEEEEE


What should I change? .-.
I'm so sorry :C
MY OTHER IDEAS!

The Taboo Caster (Coven Evil)
--------------------
Role Alignment Idea: The Equilibrium
--------------------
The Witness (Neutral Evil)

Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.

YuuArtSui explained it pretty well.

Aww, thanks :3

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Re: The Accomplice (Neutral Evil) REWORKED!

Postby BasicFourLife » Wed Jan 03, 2018 9:56 am

REEEE

I told you that the Hex Master already has astral visits with the necro, so why give it astral visits?
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

FM / TG: 5 - 10 - 8
BasicFourLife
[Forum Mafia XVI] Winner
[Forum Mafia XVI] Winner
 
Posts: 1566
Joined: Sat Dec 17, 2016 6:47 am
Location: UTC +2/+3 - Somewhere hidden

Re: The Accomplice (Neutral Evil) REWORKED!

Postby oOYuuArtSuiOo » Wed Jan 03, 2018 9:52 pm

BasicFourLife wrote:REEEE

I told you that the Hex Master already has astral visits with the necro, so why give it astral visits?


Ohhhhh lmao sorry bout that
I have changed it already
Thanks for the feedback!
MY OTHER IDEAS!

The Taboo Caster (Coven Evil)
--------------------
Role Alignment Idea: The Equilibrium
--------------------
The Witness (Neutral Evil)

Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.

YuuArtSui explained it pretty well.

Aww, thanks :3

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oOYuuArtSuiOo
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Posts: 110
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Re: The Accomplice, NE (1900+ VIEWS!)

Postby oOYuuArtSuiOo » Fri Jun 29, 2018 9:37 am

Bumping this since I want the community's vote.

Please vote Yay if you support the role and if you do try to comment which would definitely help this role's credibility.
And vote Nay if you don't support this role and if you can try to specify your reason why so that I can change it to satisfy your opinions.

And also the Or is basically just Maybe. Try tell me why and thank you.

Do you think I should try this role for TG? If so tell me!

Ty foe evewy suwwort evewywon gwave me :3
MY OTHER IDEAS!

The Taboo Caster (Coven Evil)
--------------------
Role Alignment Idea: The Equilibrium
--------------------
The Witness (Neutral Evil)

Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.

YuuArtSui explained it pretty well.

Aww, thanks :3

Image
User avatar
oOYuuArtSuiOo
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Posts: 110
Joined: Sat Aug 12, 2017 10:17 pm
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