sunbird1002 wrote:Another question. The roles being kill capable on even nights showing their message.
1. Does that mean that they can only kill 1 person? This severely damages KPN.
2. Otherwise, if it kills 2 people with 1 message, wouldn't that confirm the most recently enthralled?
(If not, that's fine, it would confirm little then)
3. If a role has a specific downside to killing (AKA. Vigilante), would those downsides still occur
(I would prefer not)
roles that can kill more then once are all NK and this role is NK so that wouldnt happen in ranked expect in coven (medusa/plague)
1/2) i did say the attack is treated like mafiaso is attacking someone didnt i? so i decided it should stay 1 lets say in ALL ANY WW gets enthralled if i keep it ats its normal kill method and it kills more then one person and no enthralled die/ there only 1 enthralled WW is outed as enthralled , if i keep it at one 1 kill its harder to find the NK since theirs no abnormal number of kills to see but other NK are gimped with only 1 kpn on even nights
3) again i said the attack is treated like a mafiaso is attacking someone you arent the vig when you are attacking so no
the only roles that acts differently when enthralled to attack is plaguebringer and pirate since their win conditions are tied reaching a goal has soon has possible i though it would be unfair to them if this wasnt the case
1) the only work around i can see is NK keep their normal attack and but when realeased if NK attacks the siren on an even night when forced to kill they will die instead from an unstoppable attack and have no will like an normal thrall would if an attack failed
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when it comes to evil killing roles theres an unadvoidable problem if you mask the kill under saying an enthralled did it. and there suddenly no NK killing on even nights town will figure it out fast who the NK is,
if you don't mask the kill saying the enthralled did it town will notice theres one less enthralled killing then their should be based on the number of people the siren captured there's no good solution to this
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only soultion i see is death messages would have to go/ be generalized to be killed by town killed by mafia killed by an outsider (neutral) i made a thread on this a while ago on this
viewtopic.php?f=53&t=78648&p=2592891&hilit=outsider#p2592891but thats a gameplay mechanic not a role mechnaic any other ideas sun?
idealy the siren wants other killers to kill more once she enthralls them not get instant hanged after a capture and release