by Mystoc » Sat Sep 08, 2018 9:34 am
Its just a double amnesiac, and its basically protect someone, if they die you gain their role and will (I know its you replacing them, but to outside town members this is what it looks like). Then you have your death ability, which is an amnesiac of alive people.
no the first part is no one dies u swap identities u fake die has the swapped person who would of died, swapped person is still in play with their role own role but in your old indetity, no part of this is like anmeasic, only the second part is
thats the second part of the role while fake dead not the first part, it isn't double
What does this claim on stand? The fact it can be any town power role means its one of the highest tatgets mafia can go for. Lemonader is simply saying that BG dies and trades for scum, while this role dies and gives 'nothing'. This isn't strictly true, as it gives TLs their secrecy, but what is the cost?
Again, this is similar to TP retributionist.
1. In order to use its ability, it dies. When you think about voting power, this isn't flattering.
it does not die it sees no death chat because it isn't dead it fake dies and renters the game when it predicts who will die a certain
night
it has 2 heals but each acts differently
but once its second heal is done it becomes another town role entirely maybe even bodygaurd, ist a weaker doc with secreacy mixed in and then an anmeasic like ability at the end
5 vs 4 mafia. 1st save. Lets compare all the roles we have got.
Doctor: 5 vs 4 (Heal)
Bodyguard: 4 vs 3 (Protect)
Botanist: 5 vs 4 (Plant heal)
Tp retri: 4 vs 4 (Target still dies. Main reason why I think its a bit UP)
Impersonator: 4 vs 4 (Anonymity save.)
this role is weaker late game where mafia might have majority its meant to get the first part of its ability done early on
the -1 is only temporary because when it renters the game it will be +0 because no one will die when it assumes an identity
Retri has limited way to bring back majority, this has no way. Of course, it may be more about the role saved, but won't all TPs protect Jailor, with equal or better results?
ret is overpowered ret is +1 once, the OP part is it confirms two people
this role is + 0 but twice but confirms no one and gives pseudo protection of letting a person be unknown again
if we are gonna base the standard of good on comparing roles to ret i think balance is done for in this game
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the role itself might need some buffs i will think on it