marlony1 wrote:Villagerlover wrote:marlony1 wrote:Villagerlover wrote:Parallax7 wrote:Your point doesn't prove current Jester is good, it proves its intended purposes is, my change preserves said purpose and improves upon.
Your dynamic for this role change doesn't
preserve the jester. It changes it into a entirely different concept. (For the improvement of game balance? Absolutely)
But the original jester still has a personal attack feeling that's a lot less wanted over a team attack.
That's why I think this idea should be a new role of its own instead of just replacing the current jester. I think it would be a lot better to be honest cause not only do you have to fear a personal haunt from a mislynch, but you have to look out for a team attack as well. It's a nice blend of to help further discourage careless lynching.
Town is already punished for careless lynching, losing a townie.
If town lynched scum, they deserve to live. Scum shouldn't live because "oh he might be a jester", as it promotes bad play and is an undeserved win
Having a jester in-game doesn't "promote bad play". It makes people more careful about who they want to lynch. Regardless of their faction.
Which promotes bad play. It makes people avoid obvious scum... there's a big difference between making people be careful and legit letting someone who claims GF live.Also, if you're able to trick people into lynching you without being an "obvious jester" than you totally deserve the win.
You deserve to win as a jester, but if you're a scum and trick town into you being an obvious jester, by literally sucking at the game, you don't deserve it.
Uh.
That's the great thing about Town of Salem dude.
There are plenty of people that get away with their deeds all the time by acting like a jester.
You claimed godfather as The Godfather, trying to pass yourself off as an obvious jester?
And a Vigilante nor Jailor did anything about it? Well...that's the town's fault for letting you live. Therefore, you deserve the win for taking advantage of reverse psychology.
There is nothing wrong with using a "reverse psychology" tactic. Especially considering how common and unusually successful it is...
I don't think this particular Mafia game should always be centered around this bold idea of acting like Town as scum in order to win.
I think this role would fit neatly in its own little world if it coexisted with the jester instead of blatantly replacing it