Villagerlover wrote:I disagree.
Town is way too lynch-happy.
It's very hard not to make a mistake every few games because there are a lot of things that can go wrong as you lie your way out of the ropes. Especially when it's something completely out of your control as an evil role.
Jester's kind of serve as a way to help cover that up. If we were in a setting where there were never any naturally-spawning jesters, then the town would be way too confident in who they lynch since they know for a fact that a jester is way too unlikely.
Sure, there's Executioners, but those do not function the same a jester from the start.
You guys are making it sound like people who take on the role of jesters are people who say really obvious, dumb and meaningless crap in the chat to get themselves lynched. And that's not the case at all.
Jester's can play cleverly, and that's the town's fault for not realizing who they end up lynching.
Jesters should remain in ranked for the sake of not making the town so confident. Townies already have overpowered, unclaimable and unbalanced roles. So why would anyone want them to gain even more confidence in who they decide to lynch?
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:Villagerlover wrote:I disagree.
Town is way too lynch-happy.
It's very hard not to make a mistake every few games because there are a lot of things that can go wrong as you lie your way out of the ropes. Especially when it's something completely out of your control as an evil role.
Jester's kind of serve as a way to help cover that up. If we were in a setting where there were never any naturally-spawning jesters, then the town would be way too confident in who they lynch since they know for a fact that a jester is way too unlikely.
Sure, there's Executioners, but those do not function the same a jester from the start.
You guys are making it sound like people who take on the role of jesters are people who say really obvious, dumb and meaningless crap in the chat to get themselves lynched. And that's not the case at all.
Jester's can play cleverly, and that's the town's fault for not realizing who they end up lynching.
Jesters should remain in ranked for the sake of not making the town so confident. Townies already have overpowered, unclaimable and unbalanced roles. So why would anyone want them to gain even more confidence in who they decide to lynch?
I also disagree. If a mafia member commits a mistake, he totally deserves to be lynched. The point of the game is finding who commits mistakes or making people commit them. Putting jesters in ranked so people can commit mistakes and get away with it isn't a good idea, especially in a competitive gamemode.
Why not? Why does it "have" to be this way? Making a mistake, and then being caught in Town of Salem is an absolutely lousy excuse to say they should be lynched because mistakes often happen that're completely out of the player's control. For instance, the rolelist setup is awful. No matter how good your sheriff claim is, when the town finds out that more TI roles aren't possible, they 100% know it's you. And that's a shitty way to deal with this cause there was absolutely no way for you to determine who was going to die from means outside of your control.
Mistakes that are often made are not made because of poor player plays, it's because the of random chance of who dies, eliminating claim space 1 by 1.
Even the mere presence of a jester easily makes people think twice about their voting patterns. And it should remain that way in a ranked setting so that town doesn't decimate everyone with no mercy.
And about executioners, I think that if jesters were turned into NB, then exes should be reworked into a not-convertable role who can only win with town. They already make the town scared of lynching, and with that rework, they would be even more scared. Making town unwilling to trust every accusation is not that bad (although I find really annoying the fact that evils can be innoed just by screaming "exe!" and posting a will), but making them unwilling to lynch suspicious people is bad in a competitve gamemode.
Why the heck would you want the executioner to win with town? It's Neutral evil, not Town.......
People should not only be scared of lynching from an accusation, but they should also be scared of lynching a jester as well. It's just better on the evil's part of the spectrum.
Villagerlover wrote:Joacgroso wrote:I also disagree. If a mafia member commits a mistake, he totally deserves to be lynched. The point of the game is finding who commits mistakes or making people commit them. Putting jesters in ranked so people can commit mistakes and get away with it isn't a good idea, especially in a competitive gamemode.
Why not? Why does it "have" to be this way? Making a mistake, and then being caught in Town of Salem is an absolutely lousy excuse to say they should be lynched because mistakes often happen that're completely out of the player's control. For instance, the rolelist setup is awful. No matter how good your sheriff claim is, when the town finds out that more TI roles aren't possible, they 100% know it's you. And that's a shitty way to deal with this cause there was absolutely no way for you to determine who was going to die from means outside of your control.
Villagerlover wrote:Mistakes that are often made are not made because of poor player plays, it's because the of random chance of who dies, eliminating claim space 1 by 1.
Villagerlover wrote:Even the mere presence of a jester easily makes people think twice about their voting patterns. And it should remain that way in a ranked setting so that town doesn't decimate everyone with no mercy.
Villagerlover wrote:Joacgroso wrote:And about executioners, I think that if jesters were turned into NB, then exes should be reworked into a not-convertable role who can only win withtownEVILS. They already make the town scared of lynching, and with that rework, they would be even more scared. Making town unwilling to trust every accusation is not that bad (although I find really annoying the fact that evils can be innoed just by screaming "exe!" and posting a will), but making them unwilling to lynch suspicious people is bad in a competitve gamemode.
Why the heck would you want the executioner to win with town? It's Neutral evil, not Town.......
Villagerlover wrote:People should not only be scared of lynching from an accusation, but they should also be scared of lynching a jester as well. It's just better on the evil's part of the spectrum.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
OnlyA wrote:Jester NEEDS to be there to stop the town from lynching every day. VFR is already very powerful and doesn't need a buff.
Playing as jester is difficult, especially if the jailor suspects you. A jester can help a vigilante prove himself as well.
Also, you are eliminating claimspace, albeit desperate claimspace.
I would be find with reworking the jester to punish town more than punish mafia, but other than that, jester is fine as is.
Executioner definitely doesn't need a change.
/no support.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
mrminecraft03 wrote:You should add a section in the poll like "Yes, but needs some tweaking." I think that the jester can disable towns killing power for the whole games seems too op
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
TwoSidedBot wrote:From how it's written, you can either choose to pull a prank the current night or the following night (in case you're roleblocked, i'd assume). If this is the case, what happens if the Jester chooses to pull a prank the following night and is also plundered by a Pirate the following night?
Helicooler wrote:Please no necrobumpino. When a post gets buried and died it's usually because people want it to.
Parallax7 wrote:Helicooler wrote:Please no necrobumpino. When a post gets buried and died it's usually because people want it to.
Uh ~ well, not necessarily, this is just a fleshed out and complete idea. Besides had a developer inform this concept will be implemented to some degree someday.
Mace8937 wrote:Parallax7 wrote:Helicooler wrote:Please no necrobumpino. When a post gets buried and died it's usually because people want it to.
Uh ~ well, not necessarily, this is just a fleshed out and complete idea. Besides had a developer inform this concept will be implemented to some degree someday.
Orphan? Drug Dealer? Both forgotten to time. Just like this idea. Both were excellent ideas and were well received and were quite able to be balanced into the game.
That never happened. This Overhaul is the same.
Parallax7 wrote:Mace8937 wrote:Parallax7 wrote:Helicooler wrote:Please no necrobumpino. When a post gets buried and died it's usually because people want it to.
Uh ~ well, not necessarily, this is just a fleshed out and complete idea. Besides had a developer inform this concept will be implemented to some degree someday.
Orphan? Drug Dealer? Both forgotten to time. Just like this idea. Both were excellent ideas and were well received and were quite able to be balanced into the game.
That never happened. This Overhaul is the same.
Sheesh Mace.
I mean, Drug Dealer was added. Not sure I agree about Orphan being balanced, but I haven’t really reviewed it in quite some time.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
syjfwbaobfwl wrote:This jester is bad, it punishes town for killing an enemy
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:syjfwbaobfwl wrote:This jester is bad, it punishes town for killing an enemy
Now that I think about it, this is a bit similar to the current interaction between disguisers and sheriffs, where sheriffs are punished for interrogating an enemy.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
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