Huntsman (Town Killing)

Old Role Ideas

Do you like this idea?

Yes, it's awesome
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Yes, but with a few changes it would be even better
6
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Meh, I'm not the fence
1
5%
Nah, it needs a lot of work
5
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Nah, the idea doesn't work in the game
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Total votes : 21

Huntsman (Town Killing)

Postby BS4125 » Tue Jun 20, 2017 2:06 pm

Huntsman

Summary -
A strategic hunter who attacks when their prey is vunerable

Alignment -
Town Killing

Abilities -
Lacerate your target's visitors each night

Attributes -
The laceration makes your target(s) bleed out and killers will think they were attacked
If you lacerate a previously lacerated target again they will die if they have a Basic Defense
Killing roles with lower than Basic Defense will die the night they are lacerated
Every non-killing role will be killed if lacerated twice
Doctors and Guardian Angels can heal laceration

Goal -
Lynch every criminal and evildoer

Investigation Results -
Sheriff: Your target is not suspicious
Investigator: Your target has violent tendencies. They could be the Huntsman, Malpractitioner or Butcher
Consigliere: Your target carries a polished machete drowned in blood. They must be the Huntsman

Additional Information -
Roles that can be killed through 1 laceration include:
Vigilante, Veteran*, Jailor, Vampire Hunter, Bodyguard
Mafioso
Potion Master, Poisoner, Medusa*, Hex Master, Necromancer**, Coven Leader**
Vampires

* = When witched
** = With Necromicon

Every other role will be killed on the second laceration, except non-Killing roles with a Basic Defense

Messages -
"You have decided to lacerate ____'s visitors tonight"
"You have lacerated x amount of people tonight"
"You spied someone weakened with killing intent. You decided to kill them"

"Someone attacked you but your defense level is too high!"
"Your wounds worsened and you become weak with blood loss. You were killed by the Huntsman"


Special thanks to Parallax and BlazinIce for helping make this
Last edited by BS4125 on Sun Jun 25, 2017 9:34 am, edited 6 times in total.

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Huntsman (Town Killing)

Postby Sirenfal » Tue Jun 20, 2017 2:13 pm

Nice role, I assume it is Basic attack and no defence? (it may seem obvious but adding it in cannot hurt right?)
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Re: Huntsman (Town Killing)

Postby JustSomeOtherGuy » Tue Jun 20, 2017 2:17 pm

Honestly... it seems a little weak against the Mafia when the other just steps up like "No biggy, you just sit there and die, i got this."
Agent - Role Idea - Neutral Chaos role, undecided on goal.
May work better as a NC Double Agent that also has abilities against Town but must double-cross both the evils AND town, but the goal may be too hard.

Town of Salem - The Underworld [DLC/Faction Idea]

I usually play as anything, now.
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Re: Huntsman (Town Killing)

Postby Mystoc » Tue Jun 20, 2017 2:18 pm

this is a town a WW(doesn't kill primary target only visitors with attacking intent)

with unlimited uses with no penalty for killing town that will only attack roles with ill intent

the only town role the with ill intent that visits is vig

Killing roles with lower than Basic Defense will die the night they are lacerated


so its kills all attackers with non basic defense and

if they have basic defense they are delayed a night cause who in their right mind would attack after getting lacerated

this is too strong a night immune should be told they were lacerated not a generic attack message, because even if they aren't lacerated in every game an evil would have to stay home ever time they got attacked on the off chance it was the huntsman that attacked them

in short this role is way to strong cause it cause there are no drawbacks to it realistically your basicly never gonna kill town vig and if the vig shot a town member they die of guilt anyway

to many strengths and no weaknesses
Last edited by Mystoc on Tue Jun 20, 2017 2:24 pm, edited 3 times in total.
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Re: Huntsman (Town Killing)

Postby Sirenfal » Tue Jun 20, 2017 2:19 pm

JustSomeOtherGuy wrote:Honestly... it seems a little weak against the Mafia when the other just steps up like "No biggy, you just sit there and die, i got this."


Yes but when they die, then what? It also helps rbers and jailors, or at least I think it would...
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Re: Huntsman (Town Killing)

Postby BS4125 » Tue Jun 20, 2017 2:21 pm

Sirenfal wrote:Nice role, I assume it is Basic attack and no defence? (it may seem obvious but adding it in cannot hurt right?)

The laceration is a basic attack, the attack from the Huntsman the night after laceration is a Powerful attack

JustSomeOtherGuy wrote:Honestly... it seems a little weak against the Mafia when the other just steps up like "No biggy, you just sit there and die, i got this."

Well, the Mafioso doesn't have Basic Defense (NI) so it will die from the night of laceration, I found something that contradicts this in the role so I'll change that. So really when Mafioso attacks, which mainly it does, then the Mafia is weak

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Huntsman (Town Killing)

Postby BS4125 » Tue Jun 20, 2017 2:27 pm

Mystoc wrote:this is a town a WW(doesn't kill primary target only visitors with attacking intent)

with unlimited uses with no penalty for killing town that will only attack roles with ill intent

the only town role the with ill intent that visits is vig

Killing roles with lower than Basic Defense will die the night they are lacerated


so its kills all attackers with non basic defense and

if they have basic defense they are delayed a night cause who in their right mind would attack after getting lacerated

this is too strong a night immune should be told they were lacerated not a generic attack message, because even if they aren't lacerated in every game an evil would have to stay home ever time they got attacked on the off chance it was the huntsman that attacked them

in short this role is way to strong cause it cause there no drawback to it realistically your basicly never gonna kill town vig and if the vig shot a town member they die of guilt anyway

to many strengths and no weaknesses

You're right but this is a TK that can only kill Killers which limits which scum it can actually kill plus there's a chance it can't kill at all which defeats it's purpose
If you think of the night after laceration in the context of Doctor and Bodyguard then you'll find a similarity

Plus I forgot to add that you can only lacerate 3 times

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Huntsman (Town Killing)

Postby Sirenfal » Tue Jun 20, 2017 2:29 pm

BS4125 wrote:The laceration is a basic attack, the attack from the Huntsman the night after laceration is a Powerful attack


yup, clears that up nicely, thanks! NIce to see someone with a good taste for pokemon too! :D
I always have my avatar as a throwback to a classic many people miss, I don't know what you lot like so don't say you are disappointed.
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Re: Huntsman (Town Killing)

Postby BS4125 » Tue Jun 20, 2017 2:31 pm

Sirenfal wrote:
BS4125 wrote:The laceration is a basic attack, the attack from the Huntsman the night after laceration is a Powerful attack


yup, clears that up nicely, thanks! NIce to see someone with a good taste for pokemon too! :D

You haven't seen my final form c;

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Huntsman (Town Killing)

Postby Mystoc » Tue Jun 20, 2017 2:34 pm

You're right but this is a TK that can only kill Killers which limits which scum it can actually kill plus there's a chance it can't kill at all which defeats it's purpose
If you think of the night after laceration in the context of Doctor and Bodyguard then you'll find a similarity

Plus I forgot to add that you can only lacerate 3 times


the primary target should be immune to death even if they are an attacking role with ill intent

its weakness should be it needs to guess where killers will visit it shouldn't be able to directly be able to kill the person it visits


could you make i list of roles you consider attacking roles?

like is which one is crusader one? which coven would get attacked?

this is sorta BG/TK hybrid because it doesn't save the target you visit yet it can kill
its kinda weird

I like it though if you change what i suggested above i think i support this role
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Re: Huntsman (Town Killing)

Postby Mystoc » Tue Jun 20, 2017 2:35 pm

perhaps remove lecaracte cooldown on immunes to live the next night but if you lacerate them again they die because they are injured from before?

you could keep both in but together i feel it's to strong
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Re: Huntsman (Town Killing)

Postby JGaming08 » Tue Jun 20, 2017 2:36 pm

This is a really good role...

GJ BS! (And parallax and BlazinIce)

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Re: Huntsman (Town Killing)

Postby BS4125 » Tue Jun 20, 2017 2:48 pm

Mystoc wrote:
You're right but this is a TK that can only kill Killers which limits which scum it can actually kill plus there's a chance it can't kill at all which defeats it's purpose
If you think of the night after laceration in the context of Doctor and Bodyguard then you'll find a similarity

Plus I forgot to add that you can only lacerate 3 times


the primary target should be immune to death even if they are an attacking role with ill intent

its weakness should be it needs to guess where killers will visit it shouldn't be able to directly be able to kill the person it visits


could you make i list of roles you consider attacking roles?

like is which one is crusader one? which coven would get attacked?

this is sorta BG/TK hybrid because it doesn't save the target you visit yet it can kill
its kinda weird

I like it though if you change what i suggested above i think i support this role

Yes alright then, I'll change it to be that. It may need more lacerations because realistically how many times does Doctor successfully heal in a game? I'll make it infinite and when successfully used it will have a 1 day cooldown

Also yes, I'll list the attacking roles

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Huntsman (Town Killing)

Postby Mystoc » Tue Jun 20, 2017 2:53 pm

will check on this role later once its revised
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Re: Huntsman (Town Killing)

Postby BS4125 » Tue Jun 20, 2017 2:57 pm

Mystoc wrote:perhaps remove lecaracte cooldown on immunes to live the next night but if you lacerate them again they die because they are injured from before?

you could keep both in but together i feel it's to strong

But that then removes the whole wait 1 night mechanic which I think works

IMO it can go two ways:

1. If the Huntsman visits the NI Killer twice in a row they die, Killer knows they are lacerated, no waiting ability for the killer and if the Huntsman visits they die
2. If the Huntsman visits the NI Killer once they will die if they kill the next night, Killer doesn't know they are lacerated but only attacked, waiting ability for the Killer

1 is more TK, 2 is more TK/TPr/TS. I kind of like 1 better now

Thoughts?

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Huntsman (Town Killing)

Postby Mystoc » Tue Jun 20, 2017 3:20 pm

i like the first better because you have chance to kill em but it will be hard

second means you just delay GF and NK cause really there are never gonna attack you may word has on attacking a night immune they are rbed the next night to recover from the injuries cause really no NK is gonna visit to kill someone and then just kill themselves

both the first second option can work i think i would wait for more feedback besides from me

does it use an ability charge only on attacking someone or does the night action of just visiting the person count has an ability use?
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Re: Huntsman (Town Killing)

Postby BS4125 » Tue Jun 20, 2017 3:29 pm

Mystoc wrote:i like the first better because you have chance to kill em but it will be hard

second means you just delay GF and NK cause really there are never gonna attack you may word has on attacking a night immune they are rbed the next night to recover from the injuries cause really no NK is gonna visit to kill someone and then just kill themselves

both the first second option can work i think i would wait for more feedback besides from me

does it use an ability charge only on attacking someone or does the night action of just visiting the person count has an ability use?

I'll look over both options as both seem fine, but yes 1 seems cleaner

And the ability use is per successful laceration, so visiting someone where you don't use your ability doesn't use up one of your abilities

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Huntsman (Town Killing)

Postby Mystoc » Tue Jun 20, 2017 3:55 pm

Lacerate your target and all their visitors if they have killing abilities each night


this still says the primary target can be lacerated it's too strong for that if you use the first option casue you can just attack them twice and then kill them
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Re: Huntsman (Town Killing)

Postby BS4125 » Tue Jun 20, 2017 4:03 pm

Mystoc wrote:
Lacerate your target and all their visitors if they have killing abilities each night


this still says the primary target can be lacerated it's too strong for that if you use the first option casue you can just attack them twice and then kill them

I'll edit it later when it's not late, I'll get round to it

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Huntsman (Town Killing)

Postby BS4125 » Wed Jun 21, 2017 12:37 am

Mystoc wrote:
Lacerate your target and all their visitors if they have killing abilities each night


this still says the primary target can be lacerated it's too strong for that if you use the first option casue you can just attack them twice and then kill them

Wait Mystoc I have encountered a problem, if it was to only to lacerate the visitors of a target each night then it would have to correctly guess who the killer attacks for 2 full consecutive nights which is too hard and therefore weak to pull off correctly

This therefore means it should be able to target directly or revert back to the second iteration

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Huntsman (Town Killing)

Postby kookeekwisp » Wed Jun 21, 2017 12:53 am

Non-aimed drawbacks are not cool, mainly because you didn't do anything to deserve it.
Vig can randomly shoot night 1 & kill 2 townies
Jailor can Jail & execute using poor judgement
Vet can seem important to become a priority
Even TP can protect evil roles from lethal attacks by Town if they don't aim!

But this doesn't have a rhyme or reason. It goes off without warning & might kill important Town roles in the process!
Laceration itself is pretty pointless other than to roleblock Killing, Coven & TP roles.
It's also not effective at killing scum AT ALL! WW, Arso, MS and MD are virtually immune to these effects.
What's the Coven interactions? If PM uses healing potion, do they get lacerated? What about the Necronomicon? What about Necromancer? This was posted precisely 12 hours ago, so you can't have NOT known about Coven's weird abilities.
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Huntsman (Town Killing)

Postby BS4125 » Wed Jun 21, 2017 9:52 am

kookeekwisp wrote:Non-aimed drawbacks are not cool, mainly because you didn't do anything to deserve it.
Vig can randomly shoot night 1 & kill 2 townies
Jailor can Jail & execute using poor judgement
Vet can seem important to become a priority
Even TP can protect evil roles from lethal attacks by Town if they don't aim!

But this doesn't have a rhyme or reason. It goes off without warning & might kill important Town roles in the process!
Laceration itself is pretty pointless other than to roleblock Killing, Coven & TP roles.
It's also not effective at killing scum AT ALL! WW, Arso, MS and MD are virtually immune to these effects.
What's the Coven interactions? If PM uses healing potion, do they get lacerated? What about the Necronomicon? What about Necromancer? This was posted precisely 12 hours ago, so you can't have NOT known about Coven's weird abilities.

Well, this is not the final product so kill your boots, a masterpiece always starts as a canvas. I've not taken everything in mind yet, also the Coven can just disappear because they don't even work as a faction, but I'm still thinking of how the Huntsman will respond to them

You know, constructive criticism would be better than just ranting, see me being constructive to your non-constructive criticism was actually helpful, instead of whining about the negative suggest the positives to make your and my life easier

I'll fix them though, just need to think through how it's done

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Huntsman (Town Killing)

Postby kookeekwisp » Wed Jun 21, 2017 10:24 am

A world with no pessimists is a world that never changes.
It was constructive. It may be rude & slightly hurtful (enough to say sorry for), but i still pointed out some very keen points about it.

...which i'm now seeing to be confusing, because in your post it says, "Lacerate your target and all their visitors if they have killing abilities each night"
Can non-violent visitors be killed if your target has killing abilities? Or can only killing roles be lacerated?
Either way, the role's not that good.

If it were to effect Coven, it should harm PM, Medusa & Poisoner. Nec/Hex/CL should only be hit if they have the NNC.
You should also change "Bleed Out", 'cause that's just gruesome, children play this game!

Maybe instead of 'lacerating' & them knowing they were hit, change it to a sleep dart at day. If they try to visit with killing intent, you'd kill them. (Not sure if you should roleblock them or not, but eh, work in progress)
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Huntsman (Town Killing)

Postby BS4125 » Wed Jun 21, 2017 10:44 am

kookeekwisp wrote:A world with no pessimists is a world that never changes.
It was constructive. It may be rude & slightly hurtful (enough to say sorry for), but i still pointed out some very keen points about it.

...which i'm now seeing to be confusing, because in your post it says, "Lacerate your target and all their visitors if they have killing abilities each night"
Can non-violent visitors be killed if your target has killing abilities? Or can only killing roles be lacerated?
Either way, the role's not that good.

If it were to effect Coven, it should harm PM, Medusa & Poisoner. Nec/Hex/CL should only be hit if they have the NNC.
You should also change "Bleed Out", 'cause that's just gruesome, children play this game!

Maybe instead of 'lacerating' & them knowing they were hit, change it to a sleep dart at day. If they try to visit with killing intent, you'd kill them. (Not sure if you should roleblock them or not, but eh, work in progress)

Well, atm roles that can kill knowingly like NKs, MKs, TKs, PMs, Medusas, Poisoners, Pirates and Vampires can be lacerated, excluding roles like BG because they attack is not planned and Jester's haunt as.. the Jester is dead. I'm discounting the rest of the Coven on the basis that Coven would then have little to no cover from Huntsman compared to Mafia, so Necromicon attacks from roles that can't attack usually will not be detected by the Huntsman. With Vet, Medusa and Werewolf the laceration will still exist even though the Huntsman dies, Werewolf it's not a problem but if the Veteran alerts again then the Huntsman will.. well I'll have the change the flavour but it's self-explanatory

Flavour for "bleed out" can always be changed, if need be if can be changed (Drug Dealer was added into the game and the flavour was changed so it's fine)

Anyway, this is still really new and there's a lot to sort out, it's quite like how Interviewer started out as. I have full faith with this role

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Huntsman (Town Killing)

Postby Sirenfal » Wed Jun 21, 2017 10:46 am

kookeekwisp wrote:You should also change "Bleed Out", 'cause that's just gruesome, children play this game!


Yeah, but almost all the roles in this are not made to be child friendly, most of them are criminal or just plain evil, and this is in a game full of lynching mobs? Not to mention the language that goes around, even if the filter is activated, some stuff can still get through!
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