Sorcerer(Neutral evil)

Old Role Ideas

What buff should the sorcerer get?

Poll ended at Fri Jun 23, 2017 1:55 pm

No curse notification
0
No votes
Being able to see who its targets visit(like tracker)
1
100%
Being able to see its targets' roles(like witch)
0
No votes
Other(post below)
0
No votes
 
Total votes : 1

Sorcerer(Neutral evil)

Postby RHCube » Tue Jun 13, 2017 5:48 pm

Name:
Sp

Alignment:
Neutral Evil

Abilities:
-Select 2 people to curse at night

Attributes:

-Cursed players will have their targets swapped
-You can't target yourself
-If one player doesn't use their ability(They must still have uses left though) that night then they will still receive the other player's target but the other player will do nothing
-If a cursed player is a role that can't target other players or has run out of their abilities then the other player will do nothing.

Special Attributes:
-Control immunity, roleblock immunity,curse immunity

Goal:
-Survive to see the town lose the game

Win Conditions:
-Must kill the town
-you may spare anyone else

Investigative Results:
-Sheriff: NS
-Investigator: Escort, Consort, transporter, Sorcerer

Additional Information:
-Roles that are immune to being controlled are also immune to being cursed.

Messages:
-You have decided to curse _____ tonight

-You have instead decided to curse ____ tonight

-You were cursed!

Gameplay Example:

Player A decides to target player B. Player C decides to target player D. The sorcerer decides to target player A and player C. Player A now targets player D and player C now targets player B.
Last edited by RHCube on Thu Jun 15, 2017 2:03 pm, edited 6 times in total.
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Re: Mage(Neutral evil)

Postby Mystoc » Tue Jun 13, 2017 5:55 pm

i like it sorta like they get witched into each other but don't know it

i assume this role cant target itself since it would create an infinite paradox since it doing an action to itself yet that would mean the action would go to the other person which would mean the ability never happened in the first place

Cursed players will have their targets swapped
-If a cursed player is a role that can't target other players or has run out of their abilities then the other player will do nothing.

so how about if they don't have an ability / do no nothing for the person that does have an ability the action is put on the person who didn't visit anyone (or use an ability)

edit: maybe give this role one scum auto vest?
Last edited by Mystoc on Tue Jun 13, 2017 5:57 pm, edited 1 time in total.
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Re: Mage(Neutral evil)

Postby RHCube » Tue Jun 13, 2017 5:57 pm

Mystoc wrote:i like it sorta like they get witched into each other but don't know it

i assume this role cant target itself since it would create an infinite paradox since it doing an action to itself yet that would mean the action would go to the other person which would mean the ability never happened in the first place

Cursed players will have their targets swapped

so how about if they don't have an ability / do no nothing for the person that does have an ability the action is put on the person who didn't visit anyone (or use an ability)

Yeah, they can't target themself(unless there's a transporter)
That's what would happen, but the person who does have an ability would do nothing
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Re: Mage(Neutral evil)

Postby Mystoc » Tue Jun 13, 2017 6:05 pm

ah ok i like the role a lot then i see no problems other than its name is kinda meh an generic

think of evil mage names like sorcerer and such
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Re: Mage(Neutral evil)

Postby RHCube » Tue Jun 13, 2017 6:08 pm

Mystoc wrote:ah ok i like the role a lot then i see no problems other than its name is kinda meh an generic

think of evil mage names like sorcerer and such

Yeah, the name could use a change. I didn't want to use sorcerer since it's overused.
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Re: Mage(Neutral evil)

Postby HereThereEverywhere » Tue Jun 13, 2017 6:25 pm

I don't really see the point in this. It seems like a Transporter, but without much skill. What good does it do if you're making two people target each other's targets? How can you reliably use that to defeat the Town?
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Re: Mage(Neutral evil)

Postby RHCube » Tue Jun 13, 2017 6:29 pm

HereThereEverywhere wrote:I don't really see the point in this. It seems like a Transporter, but without much skill. What good does it do if you're making two people target each other's targets? How can you reliably use that to defeat the Town?

It's basically a reverse transporter. You could do things like swapping a TK and TP, which would really harm the town.
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Re: Mage(Neutral evil)

Postby HereThereEverywhere » Tue Jun 13, 2017 6:31 pm

But you wouldn't know who they are reliably, and what else can it do? It seems pretty one-track.
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Re: Mage(Neutral evil)

Postby Mystoc » Tue Jun 13, 2017 7:25 pm

it screw up town by giving TI false info and tp protecting the wrong person or makes vig shoot someone they didn't want to

you know who is through observation like who claimed what role not every NE needs to have witches old ability to know roles
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Re: Mage(Neutral evil)

Postby HereThereEverywhere » Tue Jun 13, 2017 7:30 pm

I'm not saying they should know the roles, I'm saying this isn't going to be very useful by going randomly.
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Re: Mage(Neutral evil)

Postby Mystoc » Tue Jun 13, 2017 7:50 pm

HereThereEverywhere wrote:I'm not saying they should know the roles, I'm saying this isn't going to be very useful by going randomly.


isn't random all the time you see who claim what during day or try guess what u think there role is old witch wasn't entirely useless when it did not know roles

edit: even you don't know their role it will still mess up town a lot
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Re: Mage(Neutral evil)

Postby HereThereEverywhere » Tue Jun 13, 2017 7:51 pm

But old witch could guess when someone says something happened to them, but this doesn't control that at all.
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Re: Mage(Neutral evil)

Postby Mystoc » Tue Jun 13, 2017 7:55 pm

HereThereEverywhere wrote:But old witch could guess when someone says something happened to them, but this doesn't control that at all.


it kinda does since they do the actions to each other

if one your people say they we rbed you the one who didnt say is escort if one says transported you know one who didn't say it is prolly transporter, same with blackmailer, also with any killing role if one your cursed people dies you know the other is prolly a killer,
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Re: Mage(Neutral evil)

Postby HereThereEverywhere » Tue Jun 13, 2017 7:56 pm

If you swap Jim and Bill and Bill says they were roleblocked all you know is that Jim was supposed to be roleblocked, whereas a Witch would be able to guess who Escort is from that.
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Re: Mage(Neutral evil)

Postby Mystoc » Tue Jun 13, 2017 7:58 pm

HereThereEverywhere wrote:If you swap Jim and Bill and Bill says they were roleblocked all you know is that Jim was supposed to be roleblocked, whereas a Witch would be able to guess who Escort is from that.


its not a transporter it forces them to do the they were gonna do to each other action no matter


think of it like the role witches the two people into each other

edit: unlike the witch though it cant force them to do the action if they chose to do nothing even if they have an ability it doesn't happen

it doesn't work how you are thinking it works

EDIT: at least that how i viewed looking back on it and the last example below it may be the way you said i'm not sure would like OPs input on this
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Re: Mage(Neutral evil)

Postby HereThereEverywhere » Tue Jun 13, 2017 8:03 pm

Yeah I got confused for a second, sorry. I know how it works but I forgot, had to reread it.
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Re: Mage(Neutral evil)

Postby Mystoc » Tue Jun 13, 2017 8:17 pm

i think you're right it transports people actions not them i would tend to agree it would be hard to tell what the abilities would doing in this case

now i think the role could use some improvement not sure how though
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Re: Mage(Neutral evil)

Postby Jafetlamval17 » Tue Jun 13, 2017 8:22 pm

Take out the you were Cursed notification, because a TI would believe the fake info if it is not there. Other than that, it's pretty cool.
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Re: Mage(Neutral evil)

Postby RHCube » Wed Jun 14, 2017 12:06 pm

Mystoc wrote:i think you're right it transports people actions not them i would tend to agree it would be hard to tell what the abilities would doing in this case

now i think the role could use some improvement not sure how though

Yeah it transports their actions.

Jafetlamval17 wrote:Take out the you were Cursed notification, because a TI would believe the fake info if it is not there. Other than that, it's pretty cool.

That might be a bit overpowered. I included the notification because witch also has the notification
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Re: Mage(Neutral evil)

Postby Mystoc » Wed Jun 14, 2017 5:00 pm

i think curse notfication should stay or it might be to strong (i would add a poll on this issue)

idea so the mage isn't just randomly doing stuff like herethereeverywhere said

the mage is told who his targets were tricked into to visiting

so it would like a visit swapper + tracker (for two people)
(this is worse then witch cause u cant choose the targets only swap them and its doubly weak to LO)
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Re: Mage(Neutral evil)

Postby RHCube » Thu Jun 15, 2017 1:52 pm

Mystoc wrote:i think curse notfication should stay or it might be to strong (i would add a poll on this issue)

idea so the mage isn't just randomly doing stuff like herethereeverywhere said

the mage is told who his targets were tricked into to visiting

so it would like a visit swapper + tracker (for two people)
(this is worse then witch cause u cant choose the targets only swap them and its doubly weak to LO)

Alright I'll add a poll on those. I also changed the name to Sorcerer
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