PROPOSED REVISION:
Spoiler: Role Name:
Bounty Hunter
Alignment:
Town Support
Abilities:
You have two abilities:
Night: Choose a player to follow. Depending on what happens with that player during the night, you will receive one of three messages. It is possible to receive more than one message.
- "<TARGET> went for an evening stroll. They visited another player."
- You will receive this message when your target visits someone.
"You saw someone slip into <TARGET>'s house. They were visited by another player."
- You will receive this message when someone visits your target.
"All was quiet last night. <TARGET> stayed home."
- You will receive this message if your target stays home and is not visited.
Day: You may choose to jail your target from the previous night.
- At the beginning of the night, your target will receive a message stating that they are jailed by the Bounty Hunter. Your prisoner will be jailed continuously until one of you dies or you choose to release your prisoner.
- Unlike the Jailor, you cannot execute your prisoner.
- You cannot use your night ability to follow another player while you have someone jailed.
- Using your day ability again will release your prisoner. You cannot follow someone the night you release your prisoner.
- You cannot jail a revealed Mayor. Likewise, if your prisoner is an unrevealed Mayor and (s)he chooses to reveal, you will release them automatically.
- If you release a jailed Serial Killer or Werewolf (on a Full-Moon night), you will be attacked by them.
Special Attributes:
Unique
Goal:
Lynch every criminal and evil-doer.
Wins With:
Town, Survivors.
Special Interaction with the Jailor:
- The Jailor always has priority over you.
- If you have a player jailed and the Jailor targets them, the Jailor will be able to interrogate the target privately. You will not participate in or be able to see the conversation. You will receive a message that the Jailor is interrogating your prisoner. The Jailor will receive a message that the Bounty Hunter had already brought the target to the jail.
- In the above situation, if the Jailor chooses not to execute a prisoner who would ordinarily attack the Jailor, the Jailor will not be attacked. The prisoner is still jailed by you. You will be attacked if you release the prisoner.
- If you and the Jailor both choose to jail the same target on the same day, the Jailor will jail the target. You will receive the standard message stating your ability failed because your target was jailed. To jail your target, you will have to use your day ability the next day.
CURRENT VERSION:
Spoiler: Role Name:
Bounty Hunter
Alignment:
Town Killing
Abilities:
You have two abilities:
Night: Choose a player to follow. Depending on what happens with that player during the night, you will receive one of the four messages. You will only receive one message, even if two or more are suitable for the night.
- "You witnessed an attack last night, but was <TARGET> the culprit or the victim?"
- You will receive this message if your target attacks someone, or is attacked by someone. It doesn't matter whether either party dies.
"<TARGET> went for an evening stroll. Not much happened though."
- You will receive this message when your target visits someone, but not when there is an attack.
"You saw someone slip into <TARGET>'s house, but you couldn't see what happened."
- You will receive this message when someone visits your target and your target doesn't visit anyone, unless your target is attacked.
"All was quiet last night. <TARGET> stayed home."
- You will receive this message if your target stays home and is not visited.
Day: If you witnessed an attack (the first message), you may choose to execute your target. You can only use make this attack during the Discussion Phase of the day, and will be publicly revealed as the Bounty Hunter when you do.
- Your execution is a Basic Attack. If your target had Basic Defence or better during the previous night your attack will fail, even if that defence would have ended.
- Your attack will be announced to the Town, even if it fails.
- You can only make two executions.
- If you execute a Town member, you will be auto-lynched (all players will vote you to trial, and will vote guilty.)
Special Attributes:
Unique
Goal:
Lynch every criminal and evil-doer.
Wins With:
Town, Survivors.
Additional Information:
This would (currently) be the only role to be able to kill during the day. I kind of like that idea, but I feel like nobody else will. If that is the case, as I expect it will be, I'm open to changing it. I do have an idea how this role would be reworked if daykills are unacceptable.