Premise
With the recent announcement by the Testing Grounds staff cornering the removal of Mroz4k's Necromancer I took it upon myself to take the salvageable qualities of the role and create my own. As far I'm concerned Necromancer should remain in the Testing Grounds for keepsake, but if that is not the case, this role will serve as a potential replacement.
From what I understand the current issue with Testing Ground's Necromancer is that it hardcounters the Town(Power) role of Retribusionist. At least, that's the TG Staff's reasoning behind its removal.
Role
An evil Retribusionist has been an issue for as long as it's existed, it's a difficult role to implement. While it's good in theory, it simply cannot be done in practice. My thoughts on the matter~are a grey area, but once I learned the role was being removed I had to take a chance at saving Necromancer!
Role Name
Necromorph
Role Allignment
Neutral(Evil)
Summary
You are a malevolent sorcerer who gives evil doers another chance through their body.
Abilities
-Select one dead evildoer, and allow them to preform their night abilities through your body.
-Chat with the evildoer you're working with at night.
-All evildoers will be notified a there's a Necromorph, encouraging them to stay.
Attributes
-Your attack and defense will conform to the evildoer you're using.
-You have one auto-vest.
-You will continue to appear as a Necromorph, despite the evildoer you're working with.
Special Attributes
-Detection Immunity.
-Single auto-vest.
Goal
Give an evildoer another chance, and finish what they started.
How it works
Arsonist
You select them during the day, and that night they will be informed a Necromorph has allowed them to preform their night actions through them.
You will continue to appear as both a Necromorph and not suspicious.
You will have basic defense.
All previously doused targets can be ignited.
The Arsnoist may conintue to douse other players.
Serial Killer
You select them during the day, and that night they will be informed a Necromorph has allowed them to preform their night actions through them.
You will continue to appear as both a Necromorph and not suspicious.
You will attack role blockers.
You will inherit basic defense.
Werewolf
You select them during the day, and that night they will be informed a Necromorph has allowed them to preform their night actions through them.
You will continue to appear as both a Necromorph and not suspicious.
You will inherit their basic defense.
You will inherit their powerful attack.
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Now all Neutral Killing roles are masked by you, and you may chat with one another at night. You control the vote and speaking during the day, they control the night actions.
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Mafia
Note:This part is a little controversial and difficult to come to a consensus on with the community. It may even become conflicting, but this is my best attempt to make this work.
All Mafia may continue preforming their night abilities.
The member of the Mafia you are giving retribution may chat with the Mafia, but you will not see the exchange of dialogue.
You may only chat with the Mafia member if they're alone without Mafia.
The Mafia will see their revived ally as you, the Necromorph, in the allies section.
The Attack and Defense of the member of the Mafia you're allying with will change according to their promotion.
You will continue to appear as both a Necromorph and not suspicious.
You select them during the day, and that night they will be informed a Necromorph has allowed them to preform their night actions through them.
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Jester
You will win like they would once you're lynched.
You cannot revive a Jester that has won.
Executioner
You will have basic defense.
You will win like they would once their target is lynched.
You will both be given Jester's conversion upon the target ceasing to be alive. (Unless lynched)
You cannot revive a Executioner that has already won.
Witch
You may control night actions.
You will be given auto vests.
You cannot revive a Witch that has won.
Flavor Information
Text
"You suddenly feel alive. Everything feels and looks different. A Necromorph has given you another chance at life. Finish what you started!"
(Being revived)
"You have decided to give ___ another chance."
(Selecting someone to help achieve their goal.)
"You cannot revive this player."
(Failing to revive someone)
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Investigator Results
Investigator: ?
Sheriff: Your target is not suspicious.
ConsigWitch: Your target gives evildoers another chance at life. They must be a Necromorph.
Note:
Medium does not see the exchange of dialogue between Necromorph and the Evildoer.