lemonader666 wrote:>MFW this is a conversion role
/nosupport
Mystoc wrote:lemonader666 wrote:>MFW this is a conversion role
/nosupport
yep you didn't read the full role figures
GOALS DO NOT CHANGE READ THE ROLE
i even put a disclaimer in my update you clearly didn't read it
it does not convert the term ghost and spectre think of it as status like doused i used the term to save time describing it each time conversion means goals change this does not do that at all
lemonader666 wrote:Mystoc wrote:lemonader666 wrote:>MFW this is a conversion role
/nosupport
yep you didn't read the full role figures
GOALS DO NOT CHANGE READ THE ROLE
i even put a disclaimer in my update you clearly didn't read it
it does not convert the term ghost and spectre think of it as status like doused i used the term to save time describing it each time conversion means goals change this does not do that at all
This takes away the chance of winning from someone COMPLETELY, while killing still give others a chance to win.
Mystoc wrote:yea i still want feedback on this
no one seems to comment on any of my role ideas though so i have no clue if they suck or people just don't like reading ideas and only posting them
Seththeking wrote:This role is like a NK who kills someone without the killed player knowing there dead.
This seems good IMO. however may I suggest an ability: You will know your targets role when you turn them.
This can make up for its weird killing ability.
It can clean, see roles and win if he has targeted all of them.
But it doesn't officially kill someone
sunbird1002 wrote:I like this role, I certainly do. I don't think that the Janitor idea of yours could be that useful, as a hiding of them being dead. Not only will it be pretty tricky to code, but also, if implemented like that, the mafia could simply tell the Janitor that their clean didn't work, so it would be in the end useless anyway. A similar story can be with forger. Perhaps they could both see that their will changes didn't work, and realise that they are a Ghost. Otherwise, keep them as they are, just my suggestion, as I can see that you want Ghosts to have as little differentiation as possible. All the same, for now, Mediums, Jailor seem to be the only roles which get a revelation. A couple of mafia roles will stop early ghosts from being likely towns. I do really like this role, TBH, just because of its redefinition of death. It, for now, has reached its highest peak imaginable, not possible, but imaginable, for now.
you might be right just to let them fail instead, i dont know how hard it would be to make it so janitor and forger think their power worked but for everyone else it didnt ofc teamates can tell them so, but their still the chance teammates dont bother to check
However, I can see how some roles on paper can, when thrown into a game, be not very good. As I haven't been in these forums in a while, I can see the extremes of history without any go between explanation. Remember Interviewer, that much beloved role which was one of the mega posts of its time, now being considered as a removal from TG? Or ShadowWalker, that role which was seen as the ultimate peak of ideas and ingenuity slowly going sour like old fruit, before people suggesting that it just doesn't work. For some reason, this role seems to have that type of attribute, and sadly perhaps that type of fate, which awaited those roles. Once thrown into a game, they just may not work. And do I know why? No. I don't know how I can see this attribute in this role, and perhaps neither can anyone. Perhaps its hidden so deep down that while its not great enough to comment on, but not offensive enough to criticise, no one knows why that is the case. I can try my best.
didn't see any role feedback their thats very deep though
It turns the game into something which isn't weeding out roles any more. The large claim space provided by this role bypasses any other ever to exist. Mediums are not as useful to weed this out, as now, they are constantly watched, as if over their shoulder, by a reverent. The medium is getting nerfed here, as they and the dead need to watch their chat. This side ability is the old Spy of the Medium, and Medium shouldn't be nerfed here.
reverent cant fake medium though just see the dead chat, not really loosing anything rev seeing the chat wont stop them from talking
unlike spy their is no info rev can share with anyone that he gets he has no team
Turning the Town to VTs and VMs are fine, however, what if a Ghost RM is upgraded to a Mafioso? Does that stay as a Ghost? If so, the Revenant could be shooting themselves in the foot, and, for that matter, everyone in the foot, if they get rid of the killing roles too early by accident, and, mixed with an ability for every role to be wrong in their abilities/results, make for very long, lynchcentric games. This is a rare but possible occurance, of a boring, long drawn game, which would likely end with the Revenant winning after around 10 nights. This isn't a great thing to happen.
any mafia promoted becomes a spectre, any coven who acquires necro book becomes spectre, roles promoted to this way dont gain a basic defense but are still specters basically
The Revenant forces people to rely on meta strategies, such as VFR, to win, as abilities would slowly turn useless. Scum-reading, though it can happen, won't be all that telling, I imagine, in the highest ranks of play (as I am merely a Silver Rank, I cannot comment that much on the highest, VFR to win, style of play). At the same time, as abilities will go wrong over time, it will be almost impossible to deduce a Town who is a Ghost and scum which are lying. This won't be fun for many people, as it isn't their choice whether they are infected. It won't be at all fun for whoever is a Ghost in N1, as, if they die, at least they know it, rather than them becoming an active liability to their team. The scum will have some fun, with the extra claim space given with this role, but, really, if even 2 people who are town's will is wrong, then how does that spell for the game. It really puts their efforts to nothing, and they cant do anything about it.
your looking at infected i cant use my abilties this isnt fun, im seeing it has they arent dead can still talk and vote they have much more say in what goes on, then someone who was dead and thats the alternative other killers offer
I do like this role, remember that. But this is my view, (and, as a Silver Rank, not a very informed or wide POV), on where the role's weaknesses are.
sunbird1002 wrote:For your last point, what I am saying is though the dead will try and contribute, it will eventually be annoying to them that they are basically VTs, but not even that, negative utilities, to their faction.
being dead is way more of negative though its not just votes they also have power of typing which is very interactive.
The longer they believe in their utility, the more the negative utility aspect of this role will shine through to others.
yes this only applies to inves consig, sherrif just gets NS which doesnt hurt town but doesnt help it either with the false results though others will simply get no results, that is a strength this role has
If I am an invest who is a N1 ghost, then I'd prefer to be dead on N3, rather than feeding the town incorrect information through no fault of my own.
you have to weigh the incorrect info vrses you being able to vote, remember inves gets the result of who the revanent visits, you can simply check the same person twice and see if you get the same result since this role cant visit the same role twice, or simply check a confrimed role like jailor or mayor and see if the inves result fits (that only takes one night to vrses two) so their is counterplay if you want to check if your a ghost
How are you meant to tell someone who is fake claiming Sheriff and an actual sheriff if they are both Ghosts? If you simply cant tell, how do you know how much progress you have made?
you have to read the situation or simply trust, scum read or see which sheriff is giving results a fake sheriff claim wont be giving up their mafia team members, if both are ghosts and die you cant know but if one dies and is spectre you can assume that was the one who was lying has very few town roles would be a spectre
As this role isn't directly killing them, in the usual sense, lookouts and doctors and bodyguards are weak against it. Its not like an arso, where it can get found out because everone is bg, arso gf.
lookout yes that is strength this role has same thing with asro though
bg and crusdaer still have uses has they make it so the person becomes as spectre instead of ghost which lets them rentian their abilities ( i know it will feel like they did nothing since no notifications but their is still an impact for sure
changing it to that is buff to the role though as it makes it so the rev can explain its inves results
it makes inves better at finding ghosts but worse at finding the revenant
This is near undetectable,
same with asro the lack of kills happening indacates its either asro or this role, its kinda delectable that way,
also sherrif and inves both can find ( yes if a ghost they cant but a dead sherrif or inves cant check at all)
until someone dies. It of course cant claim medium, but it stops mediums giving names to townies, which is only ever major if there is a retri, so thats a good thing,
i dont really think meduim cares if what rev knows even their own identity remember lets say rev does attack a meduim who gave their name, meduim knows when they become a ghost and still is one the few ghost roles that retian their ability
I love this role, overall. Dont think I am trying to attack it, I am just giving feedback of what people could say, and you asked for some, after all. Perhaps ill see it in TG!
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