The Philosophers (New Faction)

Old Role Ideas

What do you think?

Great!
9
53%
Good.
1
6%
Okay but needs some improving (why?)
1
6%
Needs a lot of improvements (why?)
1
6%
Terrible!!!
5
29%
 
Total votes : 17

The Philosophers (New Faction)

Postby timurtheking » Thu Jun 01, 2017 5:00 am

Before I do anything I wanna say I made this with ProfessorArceus so credit to him.
Also don't forget to join the Faction Development Discord: https://discord.gg/zaP69wN
And check out Sh99er's Faction Development Help thread: viewtopic.php?f=27&t=68008


The Philosophers (New Faction)
Basics: The faction ‘leader’ will get a moon and day icon which once clicks lets them pick a person. After that they may pick a role to predict. If they choose wrong they lose a prediction, but if you get a role prediction correct, you gain another prediction (you only get 2 'guesses' per person). After they predict every role alive, they win. (This role/faction can discourage people from voting for roles or giving away their real roles, this faction isn’t about RNG guessing, it’s about seeing what people claim and trusting it or not). Also max of 5 in-game but I guess there could be a game-mode with like 3 Philosophers (1 oracle, 2 random or smth) town and Neutral + mafia.
Sub-alignments:
Philosopher Power (These roles are the faction leaders who have the power to guess roles)
Philosopher Fighter (These roles have the power to kill, they tend to kill people who aren’t revealing their roles or who have been guessed wrong twice)
Philosopher Researcher (These roles have abilities that help find out people’s roles/info about people which can help the Oracle guess)
Philosopher Supporter (These roles help back-up the Philosophers in some way except not via killing or researching)

Ideas:
Spoiler: Make the prediction ability instead of Oracle's, make it a rotational ability so it rotates from member to member every day after the end of a night, this helps avoid the problem of having an afk Oracle
Oracle
You are a mystic tasked with providing wise and insightful predictions for their followers.

Spoiler: Role Alignment: Philosopher Power

Abilities: - Select a person then predict their role. (You only have 2 predictions per person)
-Every non-fullmoon night you are told a role that is in the game (excluding dead roles but you can still be told a ‘confirmed’ rolelist role like Jailor)
-Every full moon night you may give a fellow philosopher basic immunity (that night only)

Attributes: - You have a sun and moon icon (for day and night), use these to select a person then guess or predict (I highly suggest not to guess) their role. You only have 2 predictions per person. The person will be notified that an Oracle guessed their role correctly: ‘Your identity was revealed by an Oracle’ If the Oracle wanted to they could on N1 guess twice every role in the game of every player alive but of course if the time limit at night ends they’ll have to carry on in the day AND this is not advised as you would waste all your predictions and fail, unless you somehow survived until the end as the only ones remaining...?
-Every non-fullmoon night you are told a role that is present in the game

Special Attributes: Basic Immunity

Goal: Reach enlightenment

Wins With: Everyone if they reach their goal

Consigliere: Your target has gained too much knowledge over the years. They must be an Oracle!

Investigator: Your target is waiting for the right time to strike. They must be a Sheriff/Executioner/Werewolf or an Oracle!

Sheriff: Your Target is Not Suspicious

Philosopher Fighter

Shaolin Monk
You are a fighter that made some fame for themselves after showing off some intense fighting skills

Spoiler: Role Alignment: Philosopher Fighter

Abilities: - Kill people whose role was not correctly guessed
-You may meditate on Full Moons

Attributes: - Kill people whose role was not correctly guessed (so you cannot kill a person unless their role was guessed wrong twice by the Oracle)
-When you meditate on a full moon, your next kill will pierce basic immunity (But this can stack, so if you meditate on the next 2 full moons and haven't killed yet then your attack will pierce Powerful immunity etc...)

Special Attributes: Will be promoted to Oracle if they die

Goal: Reach enlightenment

Wins with: Everyone if they reach their goal

Consigliere: Your target has been trained in the art of shaolin kung-fu. They must be a Shaolin Monk!

Investigator: Your target is not afraid to get their hands dirty! They must be a Bodyguard, Godfather, Arsonist or Shaolin Monk.

Sheriff: Your Target is Not Suspicious

Explanation: This role is supposed to kill people who the Oracle incorrectly guessed twice, this means the philosophers don't have to rely on lynching that target and raising people’s suspicions of them, instead the Shaolin Monk deals with it...



Gladiator
You were a slave freed by the Philosophers and then recruited as one of their fighters.

Spoiler: Role Alignment: Philosopher Fighter

Abilities: - Kill someone at night leaving no witnesses
-You have 1 bulletproof vest

Attributes: - Choose someone to kill at night (you’re not allowed to kill targets that have been guessed once or twice by the Oracle), you also kill that target’s visitors (the only visitors you kill are the ones that have been guessed by Oracle)
- If you kill more than 1 person that night then you must regain your stamina the next night, you may wear your bulletproof vest on recharge nights

Special Attributes: Will be promoted to Oracle if they die

Goal: Reach enlightenment

Wins with: Everyone if they reach their goal

Consigliere: Your target is an armoured killer who leaves no witnesses behind...they must be a Gladiator!

Investigator: Your target owns weapons! They must be Vigilante, Veteran, Mafioso or Gladiator.

Sheriff: Your Target is Not Suspicious

Explanation: This role is supposed to kill people who the Oracle hasn't guessed on yet, speeding up their goal as there's less living people for them to guess BUT it cannot kill the people who have been correctly guessed or been incorrectly guessed once or twice. This means you should communicate with your Oracle a lot!

Philosopher Support

Bard
You are a talented musician who can charm the town with his catchy beats.

Spoiler: Role Alignment: Philosopher Supporter

Abilities: - Choose to play a song at night then play it in the day
(3x use)

Attributes: - Selecting yourself at night will mean that in the day discussion phase is lengthened by 20 seconds and the amount of daytime trials is increased from 2 to 3 (3 times use).
If a Philosopher is lynched during this day then one of their guilty voters is haunted (The lynched Philosopher chooses who they haunt similar to Jester).
-After ‘body phase’ and before discussion phase, a notification will appear in chat saying ‘A bard has started reciting your favourite traditional poems and songs!’

Special Attributes: Will be promoted to Oracle if they die

Goal: Reach enlightenment

Wins with: Everyone if they reach their goal

Consigliere: Your target is a poet who recites epics associated with a particular oral tradition. They must be a Bard!

Investigator: Your target keeps to themselves! They must be Survivor, Vampire Hunter, Witch or Bard.

Sheriff: Your Target is Not Suspicious

Explanation: This role can increase the discussion phase time meaning more time to chat about leads, roles and scum-read hopefully giving the Philosophers better leads to who is what role. This can mean that Oracle has more time to guess people’s roles too as there is more time that day. Also you increase the amount of trials from 2 to 3 meaning that you can put more people on trial and get them to claim roles or hang them if they are a person who your Oracle guessed wrong 2 times.

Artist
You are a skilled painter who uses their skills to disguise dead bodies and trick others.

Spoiler: Role Alignment: Philosopher Support

Abilities: - Paint a portrait of someone every 2 nights.

Attributes: - When a portrait is painted, you may pick your target’s role. At night their invest and sheriff results will look like that role (2 nights only) and when they die they will come up as that role and their will is erased (permanent). But the whole Philosophers faction will know the person’s real role and will.

Special Attributes: Will be Promoted to Oracle when they die.

Goal: Reach enlightenment

Wins with: Everyone if they reach their goal

Consigliere: Your target enjoys painting, drawing and sculpting. They must be an Artist!

Investigator: Your target works with dead bodies! They must be Medium/Retributionist/Janitor or Artist.

Sheriff: Your Target is Not Suspicious

Explanation:
This role helps trick the Town and other factions and lets you differentiate fake claims from real ones, since their role and will are faked and erased. This helps the Oracle have less living people to guess from (if they do die/get lynched) it also lets Oracle and other Philosopher members claim that person’s role (if they do die)


Architect
You are a physician and mathematician who designs buildings for a living.

Spoiler: Role Alignment: Philosopher Support

Abilities: - On N1 build a private chat-room for your faction
-Every other night barricade someone’s house creating a diversion

Attributes: - N1 you must select yourself creating a private chat-room in the day for you and your faction. In the day to talk in your private faction chat you must do /m (what you want to say). Only your faction can read and use this chat, (and type the command). The text colour will be red so you know that this is your faction speaking and not the townsfolk.
-Every other night select someone (A) and a target (B) (you can select anyone but yourself), the 1st person (A) will be roleblocked and all their visitors will be diverted to visit the target (B) instead. They will not be notified of the diversion.

Special Attributes: Will be Promoted to Oracle when they die.

Goal: Reach enlightenment

Wins with: Everyone if they reach their goal

Consigliere: Your target’s house is filled up with infrastructure sketches and building tools. They must be an Architect!

Investigator: Your target disrupts others! They must be escort, consort, transporter or Architect.

Sheriff: Your Target is Not Suspicious

Explanation: The Architect gives Philosophers a way to speak in the day, through ‘/m’. This allows them to discuss their ideas on which players are which roles and who to lynch. The secondary ability allows actions to be diverted, which could end up protecting (and role blocking) the target. The architect could use this to protect allies or to mess the other faction results up. Also for example: if invest checked A (who was barricaded) N1 then they would be diverted to B (who was the 2nd selection), invest thinks they checked A and writes his role(s) in the will. Then when they dies that night everyone thinks A is that role(s) but the Philosophers know that B was actually this result which could help guess-wise and disruption-wise.



Philosopher Researcher


Augur
You are a priest who interprets the will of god by studying the flight of birds.

Spoiler: Role Alignment: Philosopher Research

Abilities: - On a non-fullmoon night get a message from god in the form of bird flight patterns.
-On a full moon night use the birds to watch over an ally

Attributes: - On non-fullmoon nights you will find out 3 people who could be a certain role, this role will be the same role that Oracle predicts.
On full moon nights you will find out who visited the ally that was given basic immunity by the Oracle (yes this could be you) (this action does not count as a visit so WW will not kill you and Lookout won’t see you)

Special Attributes: Unique and Will be Promoted to Oracle when they die.

Goal: Reach enlightenment

Wins with: Everyone if they reach their goal

Consigliere: Your target studies bird flight patterns. They must be an Augur!

Investigator: Your target sticks to the shadows! They must be Lookout, Forger, Amnesiac or Augur.

Sheriff: Your Target is Not Suspicious

Explanation: It gives Augur information/clues that they could pass onto Oracle which could use them to guess the roles of other players. The good thing is that the role Oracle gets that night is the same as what Augur gets which helps expand on the point of this faction: ‘teamwork’ and ‘communication’. It also acts as a team lookout on the fullmoon. It lets the Oracle know that some people are visiting roles and maybe killing roles, (if your target claimed attacked then you would know one of their visitors was an attacker).




Astronomer

You are a scientist who studies the stars and with your telescope watches people very closely.

Spoiler: Role Alignment: Philosopher Research

Alignment: Philosopher(Researcher)

Abilities:

-Watch over someone each night, receiving all of their night messages.

Attributes:

-The messages that they get will be notified to you through third-person.
-You receive all messages they get (roleblocked, investigation results, etc)
-You are not affected by what the messages say, you just receive them.
-You will also know who your target visited

Special Attributes: Will be Promoted to Oracle when they die.

Goal: Reach enlightenment

Wins with: Everyone if they reach their goal

Consigliere: Your target watches the stars with their trusty telescope. They must be an Astronomer!

Investigator: Your target has sensitive information to reveal! They must be Investigator, Consigliere, Mayor or Astronomer.

Sheriff: Your Target is Not Suspicious

Explanation: This role has the potential to find multiple roles or at least a role. This is seen as one of the more powerful PRs as it has this potential to find a killer, or multiple things


Zodiac

You are a fortune-teller who predicts future events by reading the star signs.

Spoiler: Role Alignment: Philosopher Researcher

Abilities: - Predict who your target will visit
-You can read whispers during the day

Attributes: - Every non-full moon night select someone (A) and a target (B). If player A ever visits Player B the Oracle will automatically guess Player A’s exact role correctly (you will also know what Player A's role was).

Special Attributes: Will be Promoted to Oracle when they die

Goal: Reach enlightenment

Wins with: Everyone if they reach their goal

Consigliere: Your target uses star signs to predict certain events. They must be a Zodiac!

Investigator:Your target knows your darkest secrets! They must be spy, blackmailer, Jailor or Zodiac.

Sheriff: Your Target is Not Suspicious

Explanation: This role can see whispers, which means if they do read an interesting whisper by someone it could give them clues to who will visit who or even that person’s exact role. They are also quite powerful as they can find exact roles if their night ability but the downfall is that they need to make sure their prediction is correct. If they do get it correct then they should tell their Oracle right away!


Rolelists(credit to Jgaming08):
Spoiler: (Classic) Guess who?:
-Jailor
-Town Killing
-Town Protective
-Town Investigative
-Town Investigative
-Town Support
-Town Support
-Random Town
-Oracle
-Random philosopher
-Random philosopher
-Random philosopher
-Neutral Evil
-Neutral Killing

Brains vs Brawn: (Coven Mode only)
-Jailor
-Town Killing
-Town Killing
-Town Protective
-Town Protective
-Random Town
-Godfather
-Mafia Killing
-Mafia Deception
-Oracle
-Philosopher Researcher
-Philosopher Researcher
-Philosopher Support
-Philosopher Fighter
-Neutral Benign


I do need 2 more roles (preferably a Power or Fighter alignment but I don't mind) so if anyone wants to suggest/send me one, I would be really grateful!
Spoiler: Role Name:

Role Alignment: Philosopher _______

Abilities: -

Attributes: -

Special Attributes:

Goal: Reach enlightenment

Wins with: Everyone if they reach their goal

Consigliere:

Investigator:

Sheriff: Your Target is Not Suspicious (unless you have a reason why they should be suspicious)
Last edited by timurtheking on Sun Apr 15, 2018 12:35 pm, edited 15 times in total.
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Witch Change/buff

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Re: The Philosophers (New Faction)

Postby timurtheking » Thu Jun 01, 2017 5:03 am

This is a repost of the older btw. Needed a few edits and check-over but now it's back and I guess better than before.
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

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Re: The Philosophers (New Faction)

Postby timurtheking » Fri Jun 02, 2017 4:31 am

timurtheking wrote:This is a repost of the older btw. Needed a few edits and check-over but now it's back and I guess better than before.


Bump, can i have more feedback please
Check out my ideas:
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Witch Change/buff

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Re: The Philosophers (New Faction)

Postby Mystoc » Fri Jun 02, 2017 7:24 pm

faction itself and its goal -

After they guess every role alive, they win


your goal is a major problem guessing everyone alive is far to easy just wait till 2-3 people are alive then guess there role this incentivizes not to use guesses at all because early game the persons role you just guessed right can just die making you guess useless

this excluding your faction abilities i haven't even looked at those yet


however making it so you must guess every role in the game is way to hard of a goal

i don't see a good solution to this

-------------------------------------------------------------

Oracle

ok ability to see roles in game,

not sure if it also needs give player night immunity also care justify why it needs that being told an exact ability in the game every other night is all rdy very strong for a faction that must guess role

is this role equivalent to GF / coven leader? if it dies is someone promoted or does the faction loose the game?



Shaolin Monk

very balanced takes two wrong guesses to use ability,

however i very much dislike faction ideas who have abilities that can kill NK, mafia must rely on town / voting to hang NK , NK is a lone wolf the fact mafia cant kill it its only advantage remove being able to Kill NK




Gladiator

they way you have this role again incentivizes not guessing roles early game if you guess the person's role you cant kill them why bother just wait till very little people are live then start guessing

you also kill that target’s visitors (the only visitors you kill are the ones that haven’t been guessed yet


why do you have this it was already strong u created a faction ww that doesn't pierce night immunity (again why bother guessing role at if you can just not guess and kill the target and all visitors

your guess all roles alive is the huge culprit of why you don't want to guess at all early game




Bard-

possibly the weakest role i have ever seen this will actually help town find who the philosopher's are casue they can talk more, I think your reasoning was since they are talking more they will reveal more there roles more or hang people and get roles more often but this just has easily applies to your own faction




Artist -

you have this worded weirdly you change their role to show that role in TI results and appear dead has that role to what you want (for 2 nights part does it apply to everything like them dying has it or only guessing that role correctly)

does that mean if you guess that role you changed it too for that person its correct? you don't state this

if this isn't the case this a duisberg that disguise other players 2 times
(them having no will at all will be pretty huge giveaway the artist changed them)

depending on your clarification i like this role



Architect

so first part basically a spy counter or town cant see you whisper at all but you whisper to your whole faction the whole day this is pretty useless i mean you have night chat usauly u can plan what you will do during the day there (you don't state if spy sees this chat in coven spy does not see coven chat)

second part this a one way transporter that roblocks the the target who you are redirecting from
very overpowered you also made it silent and undetectable since the first target will just think there were roleblocked waaay to strong

its basicly a mafia one way transporter/consort in one role that also can give you faction private day chat








Augur

i like the role but not the execution because it relies on an other person to use all of its abilities what if the person uses the role incorrectly or is just afk (argue gets no abilities if the oracle does no actions)

this seems like a mafioso type role that should always be in the faction since it works so perfeclty with oracle which is like the mafia GF (but you dont state that)

so it's a faction LO for who oracle picks to make immune


Attributes: - On non-fullmoon nights you will find out 3 people who could be a certain role, this role will be the same role that Oracle predicts.


what if the role the oracle guesses isn't in the game at all what would happen?




Astronomer
i mean its a consig.invest hybrid in power you need to state what each result is if your gonna make new invest results that don't exist its not allowed to be random 2 out 3 results casue thats RNG



Zodiac
You are a fortune-teller who predicts future events by reading the star signs.

spy ,with very limited consig like ability that will almost never happen

being able to see whispers is already very strong since people will claim roles in whispers so im fine with second part of the ability being practically useless

--------------------------------------------------------------------------------------


TLDR i love the concept of this faction and its goal but it being guessing all alive is too easy and promotes not guessing, but guessing 12 roles in the game is very hard to do the goal needs to change but don't know to what
i live oracle and argrue(dont like you need oracle for it to work) and fighter

zodiac and astronomer while balanced are bland - one is weakened consig(makes sense given the factions goal) and one is basicly blackmailer cause the second part of his ability will basically never happen

architect is extremely powerful consort/transporter hybrid

bard- is easily the weakest negative utility role i ever ever seen made, using its ability confirms a role Philosophers have so inves knows what to look out for and town knows it should hang surv claims (in nvest result btw that result is horrible the role is already the weakest role i have ever seen
(i would remove this role)

monk should not pierce night immunity

fighter is balanced shouldn't kill NK though

gladiator- is broken WW that promotes not guessing people roles so you can kill everyone person and visitors



------------------------------------------------------------

that white text is horrible and is unreadable with white background

you philosophers link for the faction links to Sh99r mechant role

you need to add at least 2-3 more roles


what about a role that can find alignments (like town support, town TK ect)


faction goal to easy some roles to strong and some to weak this is fixable though
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Re: The Philosophers (New Faction)

Postby timurtheking » Fri Jun 02, 2017 7:42 pm

Cant answer everything right now but I understand the jist of what you mean. I am still deciding on what the extra 2-3 roles could be. Yes roles are promoted to Oracle if Oracle dies.
For Zodiac it isnt a blackmailer, only similar thing is whisper reading
Architect is powerful any suggestions to nerfing it?
Bard could work imo but no other good invest results i could place it with
Shaolin has to charge to pierce immunity so it will not always use this
Ye i should edit gladiator...made it so it only kills visitors which have been guessed making it less like WW (hope that helps abit)
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Re: The Philosophers (New Faction)

Postby Mystoc » Fri Jun 02, 2017 7:51 pm

timurtheking wrote:Cant answer everything right now but I understand the jist of what you mean. I am still deciding on what the extra 2-3 roles could be. Yes roles are promoted to Oracle if Oracle dies.
For Zodiac it isnt a blackmailer, only similar thing is whisper reading
Architect is powerful any suggestions to nerfing it?
Bard could work imo but no other good invest results i could place it with
Shaolin has to charge to pierce immunity so it will not always use this
Ye i should edit gladiator...



zodiac is blackmailer where it counts seeing whispers (the stopping talking part isnt really used on blackmaler anyway) zodiac its second ability will almost never happen so its basicly a blackmailer

Shaolin has to charge to pierce immunity so it will not always use this
- why factions should never be able to kill NK mafia has to resort to voting NK to kill them your faction should be no different

i don't like t suggest how to change a role that's up to u OP if i will suggest minor stuff to make it more balanced but big changes that basicly change the role itself i don't do architect needs big rework so i will leave that alone

bard is has negative utility it confirms itself and that the philosophers have one, when it uses it ability people won't think let's share our roles they will think oh yea the philosophers made the day longer let's just focus on finding them more often than not they will giving town more time to talk makes them more informed they know to not reveal their roles casue they know that what you want this is just a bad role in general because it has huge negative utility
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Re: The Philosophers (New Faction)

Postby timurtheking » Fri Jun 16, 2017 10:17 am

Mystoc wrote:
timurtheking wrote:Cant answer everything right now but I understand the jist of what you mean. I am still deciding on what the extra 2-3 roles could be. Yes roles are promoted to Oracle if Oracle dies.
For Zodiac it isnt a blackmailer, only similar thing is whisper reading
Architect is powerful any suggestions to nerfing it?
Bard could work imo but no other good invest results i could place it with
Shaolin has to charge to pierce immunity so it will not always use this
Ye i should edit gladiator...



zodiac is blackmailer where it counts seeing whispers (the stopping talking part isnt really used on blackmaler anyway) zodiac its second ability will almost never happen so its basicly a blackmailer

Shaolin has to charge to pierce immunity so it will not always use this
- why factions should never be able to kill NK mafia has to resort to voting NK to kill them your faction should be no different

i don't like t suggest how to change a role that's up to u OP if i will suggest minor stuff to make it more balanced but big changes that basicly change the role itself i don't do architect needs big rework so i will leave that alone

bard is has negative utility it confirms itself and that the philosophers have one, when it uses it ability people won't think let's share our roles they will think oh yea the philosophers made the day longer let's just focus on finding them more often than not they will giving town more time to talk makes them more informed they know to not reveal their roles casue they know that what you want this is just a bad role in general because it has huge negative utility


I have buffed Bard. Also anyone have another role idea for the faction they could suggest?
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Witch Change/buff

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Re: The Philosophers (New Faction)

Postby timurtheking » Sat Jun 17, 2017 1:12 pm

plz more feedback?
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Re: The Philosophers (New Faction)

Postby ProfessorArceus » Sat Jun 17, 2017 1:45 pm

It's a good idea, may be a little biased as I helped make it but I think the idea is still great and very unique. But the goal could be a little too easy :lol: .
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Re: The Philosophers (New Faction)

Postby timurtheking » Sat Jun 17, 2017 6:16 pm

ProfessorArceus wrote:It's a good idea, may be a little biased as I helped make it but I think the idea is still great and very unique. But the goal could be a little too easy :lol: .

Yea mystoc pointed that out before but I dont know how to solve that unless the rolelist their included in is more like a bunch of Rt etc?
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Re: The Philosophers (New Faction)

Postby timurtheking » Wed Jun 21, 2017 2:08 pm

Added Rolelists (that were made by Jgaming)!
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Witch Change/buff

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Re: The Philosophers (New Faction)

Postby timurtheking » Sat Jul 08, 2017 3:26 am

Totally changed Astronomer and tweaked/buffed Zodiac! (also I won the faction competition hosted by sh99er)
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Re: The Philosophers (New Faction)

Postby ProfessorArceus » Sat Jul 29, 2017 6:31 am

Bump. Also (I need an excuse to bump this thread) we need to make the goal harder, or tweak the rolelists. While we don't want to make to too difficult for Town, it is still relatively easy to guess all roles alive. Since there is definitely going to be at least one Philosopher Investigative, the alignments for Town make it too easy to predict. I do see how it has been balanced slightly, with minimal killing roles, so more roles to guess, but that also lowers the chance of Philosopher deaths. Even if there are 2 TIs, if they're sheriff, Town has no investigators. Philosophers can also kill, making it insanely easy for a Philosopher victory. I am not sure how exactly to change it, but this issue needs to be fixed.
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Re: The Philosophers (New Faction)

Postby timurtheking » Tue Aug 01, 2017 1:25 am

ProfessorArceus wrote:Bump. Also (I need an excuse to bump this thread) we need to make the goal harder, or tweak the rolelists. While we don't want to make to too difficult for Town, it is still relatively easy to guess all roles alive. Since there is definitely going to be at least one Philosopher Investigative, the alignments for Town make it too easy to predict. I do see how it has been balanced slightly, with minimal killing roles, so more roles to guess, but that also lowers the chance of Philosopher deaths. Even if there are 2 TIs, if they're sheriff, Town has no investigators. Philosophers can also kill, making it insanely easy for a Philosopher victory. I am not sure how exactly to change it, but this issue needs to be fixed.


I might make it so Philosophers are discoverable by sheriff, this would buff sheriff and help nerf some philosophers but I think if I did, Oracle would still be NS.

If you read the normal vanilla rolelist, then you'll see that there's 3 random philosophers so PI/PK isn't guaranteed. I was thinking of making a gamemode with many RT but that could become too swingy/unpredictable and chaotic unless I make it a chaos gamemode. If you read the Rolelists there are roles tht can kill them, plus TI can expose and then lynch them
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

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Re: The Philosophers (New Faction)

Postby ProfessorArceus » Tue Aug 01, 2017 5:59 am

My point is that if a Sheriff turns up as TI, it'd be completely useless. I think you should make them sus

timurtheking wrote:
timurtheking wrote:This is a repost of the older btw. Needed a few edits and check-over but now it's back and I guess better than before.


Bump, can i have more feedback please


Also, no need to bump a thread 1 day after last post.
Last edited by BS4125 on Tue Nov 21, 2017 4:39 pm, edited 1 time in total.
Reason: Please refrain from multi-posting.
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STRONG AND STABLE GOVERNMENT Y'ALL


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Re: The Philosophers (New Faction)

Postby timurtheking » Tue Aug 01, 2017 6:37 am

ProfessorArceus wrote:
timurtheking wrote:
timurtheking wrote:This is a repost of the older btw. Needed a few edits and check-over but now it's back and I guess better than before.


Bump, can i have more feedback please


Also, no need to bump a thread 1 day after last post.


ok...no need to do a reply to that.

Also whos the donger who swapped from ok to terrible :P
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

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Re: The Philosophers (New Faction)

Postby ProfessorArceus » Tue Nov 21, 2017 4:02 pm

timurtheking wrote:
ProfessorArceus wrote:
timurtheking wrote:
timurtheking wrote:This is a repost of the older btw. Needed a few edits and check-over but now it's back and I guess better than before.


Bump, can i have more feedback please


Also, no need to bump a thread 1 day after last post.


ok...no need to do a reply to that.

Also whos the donger who swapped from ok to terrible :P


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I did it as a joke
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Re: The Philosophers (New Faction)

Postby BS4125 » Tue Nov 21, 2017 4:41 pm

Please keep posts on topic.

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lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: The Philosophers (New Faction)

Postby ProfessorArceus » Wed Nov 22, 2017 12:48 pm

BS4125 wrote:Please keep posts on topic.

tf
I posted that back in August. Why is that a necrobump? What?!
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STRONG AND STABLE GOVERNMENT Y'ALL


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Re: The Philosophers (New Faction)

Postby BS4125 » Wed Nov 22, 2017 2:42 pm

ProfessorArceus wrote:
BS4125 wrote:Please keep posts on topic.

tf
I posted that back in August. Why is that a necrobump? What?!

You did not necrobump the thread, you multi-posted which I edited and then tangentially posted, if the post was necrobumped I would have stated so and locked the thread. Please don’t continue to derail the thread though, if you want to talk to me, PM me otherwise this may become serious.

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: The Philosophers (New Faction)

Postby xXIllegalPotatoXx » Fri Jan 12, 2018 8:14 pm

Just one question about this whole thing. Why Philosophers?
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Worst/Most boring roles:Framer, Disguiser, Forger, Hex Master, Medium, Retributionist, Vigilante.

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Re: The Philosophers (New Faction)

Postby Mystoc » Fri Jan 12, 2018 8:25 pm

xXIllegalPotatoXx wrote:Just one question about this whole thing. Why Philosophers?


annnnd you just necro bumped the thread which funny considering what the mods and the OP were discussing a few months ago


don't do that read the forum roles
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Re: The Philosophers (New Faction)

Postby timurtheking » Sat Jan 13, 2018 4:28 am

xXIllegalPotatoXx wrote:Just one question about this whole thing. Why Philosophers?

Idk but it fits the salem theme better than mafia

Alao you did the illegal action of necrobumping
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

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Re: The Philosophers (New Faction)

Postby Seththeking » Thu May 31, 2018 7:41 am

When someone dies they should be "Enlighten" another form of clean.

You should also make it so that your own faction member can show up as "Enlighten" too.

It would be a new mechanic that would be interesting.
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Re: The Philosophers (New Faction)

Postby timurtheking » Thu May 31, 2018 8:02 am

Seththeking wrote:When someone dies they should be "Enlighten" another form of clean.

You should also make it so that your own faction member can show up as "Enlighten" too.

It would be a new mechanic that would be interesting.

When someone is killed by philosophers they enlighten? Would the killer be able to see their role and will
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

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