Grave digger (Town investigative) (+63% Support) (450+)

Old Role Ideas

What do you think about this role?

Perfect add it to TG ASP
5
19%
Its good, just needs some changes
11
42%
meh
5
19%
Its bad, but is redeemable
2
8%
TERRIBLE
3
12%
 
Total votes : 26

Grave digger (Town investigative) (+63% Support) (450+)

Postby Skulldug13 » Mon Mar 06, 2017 3:45 pm

Grave Digger
Town investigative

Abilities
Spoiler: Dig up someone's grave at night seeing their actions the night they died

Attributes
Spoiler: You can do this a infinite amount of times
If they were jailor, you will see who they jailed
if they were sheriff/investigator/consig you will see the investigator results but not who they visited..
if they were a escort/consort you will see who they rbed
If they were a framer you will see who they framed
if they were a spy, you will see the mafia's actions


Investigator results
Spoiler: Sheriff: NS
Investigator: You target works with bodies Grave digger, Janitor, or Retributionist
Consigiliere: Your target digs up graves, they must be a grave digger!

Goal: Lynch every criminal and evil doer
Last edited by Skulldug13 on Fri May 19, 2017 8:41 pm, edited 14 times in total.
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Re: Grave digger (Town investigative)

Postby HereThereEverywhere » Mon Mar 06, 2017 3:54 pm

What happened to Medium in the Invest results?
Speaking of Medium, this role is trying to do what that does, but it's immune to things like Disguiser and Janitors which can both throw off Mediums.
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Re: Grave digger (Town investigative)

Postby Thegummyunicorn » Mon Mar 06, 2017 4:25 pm

Like the post above says, this is basically a medium that doesn't have to talk to the dead to get info on what they did before they died. This role also doesn't have to deal with players who leave before the medium has a chance to talk to them.

I'm not saying this role is necessarily bad, but it's sort of a buffed version of a medium. More experienced critiquers will give you better input on your role.
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Re: Grave digger (Town investigative)

Postby HereThereEverywhere » Mon Mar 06, 2017 10:28 pm

Janitor doesn't need a counter though. And grave digging notes would be too strong, making it even more of a second medium.
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Re: Grave digger (Town investigative)

Postby M3rkTiger » Tue Mar 07, 2017 1:03 am

Investigative should not have limits on their abilities. This is a good buff versus medium because of players simply leaving after they die, but I don't think it should be its own role entirely. However, amazing concept, something I'd have never thought of, and if you were to refine it I'd fully back it
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Re: Grave digger (Town investigative)

Postby Skulldug13 » Wed Mar 08, 2017 4:36 pm

I realized that it is more of a "medium" with similar game mechanics. Especially for they fact that they can see the results of investigators. But mostly for mediums, only important information is told to them. Were as for the grave digger, less important information could be helpful. Say so a Evil role visits a veteran or a escort visits a consort. I can see why a limit is kind of harsh on a investigative role. But the most important part about this role is taking information from evil roles, when those don't really tell a lot of information to the medium.
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Re: Grave digger (Town investigative)

Postby Dylanstone2 » Wed Mar 08, 2017 4:41 pm

I see this being a role..... That gets pulled immediately from the game after being placed in.

Great at first... for about a month


Then it becomes the escort.
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Re: Grave digger (Town investigative)

Postby HereThereEverywhere » Wed Mar 08, 2017 4:56 pm

Dylanstone2 wrote:I see this being a role..... That gets pulled immediately from the game after being placed in.

Great at first... for about a month


Then it becomes the escort.

Escort is very useful and good players know this. So is that supposed to be a compliment?
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Re: Grave digger (Town investigative)

Postby Dylanstone2 » Wed Mar 08, 2017 4:58 pm

I find escort to be fun at first, then exceptionally boring - as useful as it may be
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Re: Grave digger (Town investigative)

Postby Skulldug13 » Fri Mar 10, 2017 3:43 pm

Dylanstone2 wrote:I find escort to be fun at first, then exceptionally boring - as useful as it may be


What is the problem in that? Your statements are HIGHLY opinionated and prove to be little advice/criticism to this role.
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Re: Grave digger (Town investigative) (+70% Support)

Postby Dylanstone2 » Sat Mar 11, 2017 12:24 pm

I guess if it was in the game, I'd play with it bcuz of the cool name pick.

here's some examples of names vs names

Pyro vs Arso - Arso wins.
Veteran vs Sargent - Veteran wins.
Investigator vs Detective - Draw


You get the point.
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Re: Grave digger (Town investigative) (+70% Support)

Postby Skulldug13 » Sat Mar 11, 2017 1:35 pm

Why does that matter? I am asking about what your thoughts are and not "I seems boring" or "It has a cool name". I mean yay, those are your thoughts but i would appreciate if you commented about game mechanics or etc. Thanks :3
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Re: Grave digger (Town investigative) (+70% Support)

Postby Dylanstone2 » Tue Mar 14, 2017 10:12 am

Skulldug13 wrote:Grave Digger
Town investigative

Abilities
Spoiler: Dig up someone's grave at night seeing their actions the night they died

Attributes
Spoiler: You can do this a infinite amount of times
If they were jailor, you will see who they jailed
if they were sheriff/investigator/consig you will see the investigator results but not who they visited.
if they were a escort/consort you will see who they rbed
If they were a framer you will see who they framed
if they were a spy, you will see the mafia's actions


Investigator results
Spoiler: Sheriff: NS
Investigator: You target works with bodies Grave digger, Janitor, or Retributionist
Consigiliere: Your target digs up graves, they must be a grave digger!

Goal: Lynch every criminal and evil doer


Yea, it's pretty good. But needs some editing
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Re: Grave digger (Town investigative) (+70% Support)

Postby Dylanstone2 » Tue Mar 14, 2017 10:13 am

also, the consig result isn't that great, i'd work on that 1
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Re: Grave digger (Town investigative) (+70% Support)

Postby HereThereEverywhere » Tue Mar 14, 2017 10:16 am

Saying "It needs some editing" isn't helpful at all. The Consig results don't really matter.
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Re: Grave digger (Town investigative) (+70% Support)

Postby Dylanstone2 » Tue Mar 14, 2017 10:22 am

yea, but it's the little things that matter
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Re: Grave digger (Town investigative) (+70% Support)

Postby Parallax7 » Tue Mar 14, 2017 1:58 pm

I think this role should be protective. It can dig up bodies and use them to protect others. For example:

Grave Digger sends a deceased Guiles Corey to someone's house. Until that person is attacked the body will effectively stop everyone from visiting Guiles. This isn't too OP, but it still protects your target. Additionally, you can't use your ability again until your target is attacked thus ridding the deceased body from protecting your target. Finally, if you die the dead body acting as protection will then be removed. Also, you cannot target yourself.


I don't know, that seemed legit.

OH. Cannot use same body twice, and the dead body must be Town.
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Re: Grave digger (Town investigative) (+70% Support)

Postby Skulldug13 » Tue Mar 14, 2017 7:54 pm

Joshuabfagan wrote:I think this role should be protective. It can dig up bodies and use them to protect others. For example:

Grave Digger sends a deceased Guiles Corey to someone's house. Until that person is attacked the body will effectively stop everyone from visiting Guiles. This isn't too OP, but it still protects your target. Additionally, you can't use your ability again until your target is attacked thus ridding the deceased body from protecting your target. Finally, if you die the dead body acting as protection will then be removed. Also, you cannot target yourself.


I don't know, that seemed legit.

OH. Cannot use same body twice, and the dead body must be Town.



What is you said is effectively useless if there is 1 town. Also, VERY specific, basically what you said is a buffed doctor. But stops people from visiting but if the person is attacked then there goes the body.
What am i even saying, mayor OP.
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Re: Grave digger (Town investigative) (+70% Support)

Postby Dylanstone2 » Thu Mar 16, 2017 3:14 pm

Skulldug13 wrote:
Joshuabfagan wrote:I think this role should be protective. It can dig up bodies and use them to protect others. For example:

Grave Digger sends a deceased Guiles Corey to someone's house. Until that person is attacked the body will effectively stop everyone from visiting Guiles. This isn't too OP, but it still protects your target. Additionally, you can't use your ability again until your target is attacked thus ridding the deceased body from protecting your target. Finally, if you die the dead body acting as protection will then be removed. Also, you cannot target yourself.


I don't know, that seemed legit.

OH. Cannot use same body twice, and the dead body must be Town.



What is you said is effectively useless if there is 1 town. Also, VERY specific, basically what you said is a buffed doctor. But stops people from visiting but if the person is attacked then there goes the body.
What am i even saying, mayor OP.


But then it'd know - if it was cleaned -

Person1: "I was protected by a dead body!"
Person2: "But the only dead person is Person3! And he was cleaned!"
Person1: "Well then they were town!"
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Re: Grave digger (Town investigative) (+70% Support) (200+)

Postby peterparker » Thu Mar 16, 2017 4:28 pm

...and then the medium was rendered useless...

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Re: Grave digger (Town investigative) (+70% Support) (200+)

Postby Skulldug13 » Fri Mar 31, 2017 5:38 pm

peterparker wrote:...and then the medium was rendered useless...

:P


........................................................... I did u read?
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