Warlock Neutral(Evil) (10,000+) {GET IN THE GAME}

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Warlock Neutral(Evil) (10,000+) {GET IN THE GAME}

Postby Parallax7 » Tue Feb 28, 2017 4:28 pm

With the role's acceptance to the Testing Grounds, and the support shown for this role, I felt it'd be appropriate to "remaster" the role, and update it. Not only to make it more "approachable", but also cover the Coven expansion, Testing Grounds, and vanilla Town of Salem. So without further ado here is Warlock 3.0!

#SideNote: I spent a large amount of time redoing this, so please respect that and me, thank you immensely!

Warlock’s Test Results:
Spoiler: Test 1
There have been additional tests; unfortunately as a result of carelessness and neglect of Testing Grounds host(s) - they have been lost. Warlock has preformed well, and as a former TG moderator, I approve it to be in the game!


Role Name
Spoiler: Warlock
Summary
You are a rancor sourcerer who wants to see the downfall of the Town.

Role Alignment
Neutral(Evil)

Abilities
-Curse one player each night, tying them to the same fate of another.

Attributes
-You have one magic barrier that grants you basic defense until attacked.
-Your primary target(s) will know they were cursed.
-Your secondary target cannot be killed (directly) by non-town while cursed. (Powerful defense)

Goal
Survive to see the Town lose the game.

Win Conditions
Must Kill The Town
Wins With The Mafia
Wins With The Vampires
Wins With The Coven
Wins With Witches
Wins With Warlocks
Wins With Serial Killers
Wins With Arsonists
Wins With Werewolves
Wins With The Plaguebearer
Wins With The Pestilence
Wins With Survivors
You may spare anyone else.

Stats
Offense: None
Defense: None

Special Attributes
-Detection Immunity.

How it works Spoiler: There are three processes
  • Curse one player, and then select another player. The player on the left of the panel is who you're cursing, the player on the right is your secondary target, who you're tying you're primary target's fate to.
  • (Primary) Whatever happens to the secondary target will also happen to the primary target.
  • (Secondary) whoever visits your secondary target will also target the primary target.


Additional Information Spoiler:
  • Unlike Distributor, this doesnt make both sides have the same affect on the other, it's a one way Distributor.
  • Cursing is only in affect the night Warlock performs the curse.
  • Warlock is control immune.
  • Warlock is curse immune.
  • Warlock is a unique role.
  • Warlock cannot tie a player to the same player's fate, the curse will fail.
  • Warlock cannot curse itself.
  • A Warlock may however tie a player to the Warlock's fate.
  • Transporter can change both the secondary target and primary target.
  • To protect the balance and integrity of the game, some roles will not be affected by curses, they're called exceptions I will elaborate more so on them below.
  • It worth noting a player tied to the same fate of another doesn't disregard defense stats. For example, tying Godfather to someone who is attacked will only kill the Godfather if the attack is at minimum powerful.
  • Since this role only affects roles that are visit capable, roles such as Survivor being cursed, will still be able to wear their vest, but Bodyguard will not be able to. Although there are exceptions, such as Jester.
  • If the Warlock doesn't tie a player to another's fate, nothing will happen. In Layman's terms if you don't select two players nothing will happen.


Exceptions
Spoiler: Jailor
Though Jailor's execution is 5th priority, tying someone to the same fate of someone executed will not cause both to die. This is because a player must be jailed to be executed.
Disgusier
You cannot disguise as multiple roles, can you?
Vampire
This one is situational. Under normal circumstance a Vampire will convert both the primary & secondary target. However, if the conversion will lead to a surplus of Vampires, it will not happen.
Medium
Seancing is first priority anyways, but thought I'd bring this one up.
Veteran
One must visit the Veteran in order to die, it's that simple.
Bodyguard
Bodyguard's counterattack won't kill the cursed player.
Risidual Affects
These are self explanatory. If a role has limited abilities, such as bullets, forgeries, cleans, etc... it will only affect the secondary target (if) they have one of their respective limited ability(s) left. Leaving the cursed player unvisited.


Interactions Spoiler: Vanilla
Medium
No interaction, seancing is a higher priority.
Escort
Will role block both their original target, and the cursed player.
Transporter
Will swap the primary target.
Will swap the secondary target.
Mayor
None
Retribusionist
None
Vigilante
Will shoot the cursed player, unless they have one bullet. In which case, they'll only shoot their desired target.
Veteran
None
Jailor
None
Vampire Hunter
Will check both players.
Sheriff
Will investigate both the cursed player and his primary target. He'll be told the results for both players.
Investigator
Will investigate both the cursed player and his primary target. He'll be told the results for both players.
Lookout
Will watch both both players, this also means the Warlock's identity will instantly be compromised, and they'll see them self visit.
Spy
None, but he will see the Mafia/Coven also visit whoever was cursed.
Bodyguard
Will protect the secondary target.
Doctor
Will heal the secondary target.
Framer
Will frame the secondary target.
Forger
Will forge the secondary target, unless they have only one forgery.
Disgusier
None
Blackmailer
Will blackmail both players.
Janitor
Will clean both players, unless they have only one clean.
Consort
Will roleblock both players.
Consigliere
Will investigate both the cursed player and his primary target. He'll be told the results for both players.
Mafioso
Will attack both players.
Godfather
Will attack both players.
Serial Killer
Will attack both players.
Arsonist
Will douse both players.
Will not incinerate both players, unless the original was doused.
Werewolf
Will maul both players.
The Warlock will be killed.
Vampire
Will attempt convert both players, unless there is a surplus.
Survivor
None
Amnesiac
None
Witch
Will only control their original target.
Can make target, target themself, targeting both them and the cursed player.
Executioner
None
Jester
Will haunt both players.

Coven Expansion
Hex Master
Both players will be hexed.
Both players will be attacked if Hex has the Necro.
Poisoner
Both players will be poisoned.
Both players will be attacked if Poisoner has the Necro.
Potion Master
Both players will be attacked,
Both players will be healed,
Both players will be investigated,
Medusa
Both players will be stoned,
Notably, the Warlock will be attacked
Same as Veteran,
Coven Leader
Same as Witch
Necromancer
None
Affects vary from role to role, but the affects are the same as if that role were doing it.
Crusader
The Warlock will be killed
Trapper
Both players will have a trap set at their house,
Notably the cursed player's trap will go off killing the Warlock,
Tracker
Will get the results from both players.
Psychic
None
Ambusher
The Ambusher will stalk outside both player's houses.
Notably, the Warlock will be attacked.
Hypnotist
Both players will receive a false night message.
Guardian Angel
Both players will be protected
Pirate
Both players will be plundered. (Instantly giving Pirate a win, lol)
Plaguebearer
Both players will be given the plague,
So will the Warlock,
Pestilence
Warlock will be killed,
Both players will be killed,
Juggernaut
Affects vary, but will target both players, and possibly the Warlock

Testing Grounds
Scientist
Will be informed whether the cursed target is alike/different.
Will not collect a sample from the cursed target.
Watcher
Same as Lookout.
Electrician
Both players will be charged.
Same as Arsonist.
Shadowalker
Will attack both of the player's targets.
Drug Dealer
Same as Hypnotist.
Necromancer
None
Politician
Will control both player's votes.
Nightmarer
Will give both players a nightmare.
Undertaker
Will attempt bury both players.
Lost Spirit
Will check both players.
Orphan
None
Ghost
Will target both players.
Rain Dancer
None
Auditor
Will audit both players.
Mystic
Enchant both players.
Tax Collector
Will tax both players.
Coroner
None
Paradoxist
Will visit both players, their watch adjusting likewise.
Mortician
Will have the ability to burr both players.
Stalker
Will stalk both players, really doing nothing,
(Warlock is stalk immune)
Warlock
Role is unique lol
Interviewer
Will know the trustworthiness of both players.
Musician
Serenades both players?
Cannibal
Attacks both players, but is only able to use their original target's ability
Psychic
None
Surgeon
Will heal both players

Flavor Text Spoiler: Cursing a player
"You have decided to curse ____ tonight."
"You have instead decided to curse ____ tonight."
Tying a player to the same fate of another
"You have decided to tie them to ____'s fate."
"You have instead decided to tie them to ____'s fate."
Being Curses
"You feel a overwhelming power upon you. You were cursed by the Warlock!"
Targeting the cursed player because you targeted the player with the fate tied to the cursed one
"Your target's fate was tied to another, you visited them, *Insert information you'd be given, etc...*"
Having a player tied to your fate
"Another player's fate was tied to yours!"
Someone attempted to curse the Warlock
"You cannot curse yourself!"


Lore
Spoiler: The Warlock sighed opening a letter, claimed to be from a long lost relative. His eyes widening as his optics traveled through the passionate words. It was a story. A story provided by a sad, ugly, and bitter Witch. One who had endured years of punishment from a prejudiced Town. In an effort to reach her goal of destroying the Town, she used her magic to reach out to a relative. This relative was the Warlock, tied to the same family line as the Witch; explaining his magical abilities. Feeling compelled to help his relative he transversed the land and sea to accompany his beloved long-lost sister. When the Warlock finally reached the small town, it was late and there on platform was a pole with a noose. The male's eyes traveled up the execution device, instantly identifying a gruesome scene. There hang his lost sister, a lifeless Witch. Beautiful in all her hideousness. The Warlock balled up his fist and at that moment he took over her initiative of destroying the town. He'd avenge his sister. Even if it killed him.

Achievements
Spoiler: Warlock:
-Win one game as the Warlock.
Magic!:
-Win five games as the Warlock.
Salem's Warlock:
-Win 10 games at the Warlock.
Salem Warlock Trials:
-Win 25 games as the Warlock.
Fool's gold:
-Cause two town members to be haunted.
Blood painted town:
-Cause vigilantee to kill two town members, then commit suicide.
Friendly Fire!
-Be controlled by a Witch.


I really like this role, and so do other users. It will be tested in TG, and I've asked for it to be tested in FM. Until then keep voting for it to be added! I will pursue its addition more directly once I get results. Please vote in the poll to support this role, I promise will pursue its addition into the game once it's officially tested in Testing Grounds and the results are published!
Thank you so much in advanced, you guys are awesome! ;)
Last edited by Parallax7 on Fri Jul 13, 2018 5:42 pm, edited 182 times in total.
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Re: Role Idea: Vandalizer Neutral(Evil)

Postby superdog551 » Tue Feb 28, 2017 4:37 pm

I don't have the time to do a full review right now, but from what I gathered, I think this role is very unique and I like the gimmick, though it is a bit UP and OP at the same time, depending on the situation... Could you give an example of results that investigative roles would see if they visited a vulnerable person along with their regular person, like the sheriff and the investigator?

Also one more thing, this could end up being a bit town sided, giving investigators two results in one night.
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Re: Role Idea: Vandalizer Neutral(Evil)

Postby Parallax7 » Tue Feb 28, 2017 4:46 pm

superdog551 wrote: Spoiler: I don't have the time to do a full review right now, but from what I gathered, I think this role is very unique and I like the gimmick, though it is a bit UP and OP at the same time, depending on the situation... Could you give an example of results that investigative roles would see if they visited a vulnerable person along with their regular person, like the sheriff and the investigator?

Also one more thing, this could end up being a bit town sided, giving investigators two results in one night.


Sure!

Spoiler: Investigator
You will receive the normal results you would have had gotten from your target, but then you'd receive the bystander's list of roles they could be as well. (not necessarily in that order)

Sheriff:
Your target was a member of the mafia, *que the bystander message* your target was not suspicious.

It basically scrambles the results, as now Investigative roles will be unsure which result was their original target. Considering it's first priority they will receive the bystander message then the results of both their target and the bystander. In short, even though it provides another set of results, it's still doing about the same amount of harm by adding uncertainty. I also didn't intend for this to be "swingy."

Example:
"You noticed a vulnerable bystander, so you investigated/interrogated them!"
"Your target owns weapons..."
"Your target is not afraid to get their hands dirty..."
Wait...Which one is my original target?
"Your target is not suspicious."
"Your target is a Serial Killer!"
WHICH IS WHICH?!

This in essence could lead to a mislycnh in desperation. Like all NE roles this makes the town think twice before doing certain actions. It's great at doing so, FYI.
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Re: Role Idea: Vandalizer Neutral(Evil)

Postby HereThereEverywhere » Tue Feb 28, 2017 7:48 pm

What's the "standard failure to visit message"?
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Re: Role Idea: Vandalizer Neutral(Evil)

Postby Parallax7 » Tue Feb 28, 2017 7:52 pm

HereThereEverywhere wrote:What's the "standard failure to visit message"?



"You visited their house, but the vandalism prohibited you from continuing."


Is that your only problem? Lol
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Re: Role Idea: Vandalizer Neutral(Evil)

Postby Gooose26 » Tue Feb 28, 2017 9:16 pm

I dont understand this, "may not be targetted directly" thing. And can you just explain what happens in general. This is really confusing
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Re: Role Idea: Vandalizer Neutral(Evil)

Postby Parallax7 » Tue Feb 28, 2017 9:21 pm

Gooose26 wrote:I dont understand this, "may not be targetted directly" thing. And can you just explain what happens in general. This is really confusing


It's simple:

If Serial Killer visits Target A, and so did The Vandalizer, Target A will not be effected. This applies to most visiting role preforming their night ability on a Vandalized target. The only way to successfully use your night ability on a Vandalized target is by using your night ability on either of their closest neighbors. As the same action that happens to them will also happen to a Vandalized target. It's simpler than it's made out to be.
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Re: Role Idea: Vandalizer Neutral(Evil)

Postby AegonSnow » Tue Feb 28, 2017 9:28 pm

This is a joke right?


A role that solely counters night immunes.
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Re: Role Idea: Vandalizer Neutral(Evil)

Postby Parallax7 » Tue Feb 28, 2017 9:31 pm

AegonSnow wrote:This is a joke right?


A role that solely counters night immunes.


You completely, utterly, failed to comprehend the concept of this role. It's role is to increase the town's awareness as well as assist all other non-Town roles obliterate the faction it must kill. Did you even read it?
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Re: Role Idea: Vandalizer Neutral(Evil)

Postby Gooose26 » Tue Feb 28, 2017 9:35 pm

This stops killing from taking place at times, and stops night immunity? Why xD Maybe if he could whisper without spy seeing, because then he can give evils double kills... but this is really a neutral chaos in general
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Re: Role Idea: Vandalizer Neutral(Evil)

Postby Parallax7 » Tue Feb 28, 2017 9:39 pm

Gooose26 wrote:This stops killing from taking place at times, and stops night immunity? Why xD Maybe if he could whisper without spy seeing, because then he can give evils double kills... but this is really a neutral chaos in general


I need to know though, is this broken? It doesn't strip night immunity FYI, if you're night immune you can not be killed or converted at night regardless of whether or not you're vulnerable and your neighbor is attacked.
Also, yes it does stop killing. It's done intentionally, as both a protection and strategy.

Doesn't only add double kills.
-Encouraged Vigilantee to Suicide (So three kills.)
-Multiple Douses

It has more uses than just adding deaths.
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Re: Role Idea: Vandalizer Neutral(Evil)

Postby Gooose26 » Tue Feb 28, 2017 9:50 pm

I think this is a pretty good role honestly. Without spy to keep from whispering 100% strategy this could be broken AF, but in general you cant rely on whispering so it wont happen too much. The other part of that is that you cant really find the mafia, but if you do you will win. Same goes with any evil role

But yea this is pretty good though
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Re: Role Idea: Vandalizer Neutral(Evil)

Postby Parallax7 » Tue Feb 28, 2017 9:52 pm

Spoiler:
Gooose26 wrote:I think this is a pretty good role honestly. Without spy to keep from whispering 100% strategy this could be broken AF, but in general you cant rely on whispering so it wont happen too much. The other part of that is that you cant really find the mafia, but if you do you will win. Same goes with any evil role

But yea this is pretty good though


Thanks!
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Re: Role Idea: Vandalizer Neutral(Evil)

Postby Parallax7 » Tue Feb 28, 2017 11:06 pm

THIS ROLE HAS BEEN *HEAVILY* UPDATED!
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Re: Role Idea: Vandalizer Neutral(Evil)

Postby bintin125 » Wed Mar 01, 2017 12:03 am

I'd actually really like to see this role implemented into the game. It's really creative and original, but it's not too outlandish. This could really mess with the Town, but it could still mess with the evil roles a bit. And then there are those "paradoxes". But if you could clean those up and give it a more surefire way to find evil roles and side with them, this would be great role!
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Re: Role Idea: Vandalizer Neutral(Evil)

Postby Parallax7 » Wed Mar 01, 2017 5:48 am

Spoiler:
bintin125 wrote:I'd actually really like to see this role implemented into the game. It's really creative and original, but it's not too outlandish. This could really mess with the Town, but it could still mess with the evil roles a bit. And then there are those "paradoxes". But if you could clean those up and give it a more surefire way to find evil roles and side with them, this would be great role!

Thanks, and I will think of something. I'm not entirely sure how to fix those paradoxes. They'd just do nothing upon there being a bystander in their original target's house. Lol.
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Re: Role Idea: Vandalizer Neutral(Evil) 100+!

Postby alex1234321 » Wed Mar 01, 2017 8:05 am

This role is kind of similar to Windblqde's Distrubutor which nearly made it to the TG. The main difference is that people who target this role's first target get roleblocked rather than targeting both targets, which could allow for different strategies. The reason why I did not support Distributor making it into the TG was because I thought it was too similar to Witch, but now that I look back at my reasons for disliking it, they make no sense.
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Re: Role Idea: Vandalizer Neutral(Evil) 100+!

Postby Parallax7 » Wed Mar 01, 2017 8:25 am

Thanks, I'm guessing you support this role? (':
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Re: Role Idea: Vandalizer Neutral(Evil) 100+!

Postby Spectre0 » Wed Mar 01, 2017 10:22 am

Someone made a role very similar for the role idea tourney, and my issues with this are the same.

This will never be able to reliably help evils. The best it can do is screw investigation results, and mafia already have a person for that.
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Re: Role Idea: Vandalizer Neutral(Evil) 100+!

Postby Parallax7 » Wed Mar 01, 2017 10:24 am

Spoiler:
Spectre0 wrote:Someone made a role very similar for the role idea tourney, and my issues with this are the same.

This will never be able to reliably help evils. The best it can do is screw investigation results, and mafia already have a person for that.


Same could be said for Witch.
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Re: Role Idea: Vandalizer Neutral(Evil) 100+!

Postby Damafaud » Wed Mar 01, 2017 10:29 am

Joshuabfagan wrote: Spoiler:
Spectre0 wrote:Someone made a role very similar for the role idea tourney, and my issues with this are the same.

This will never be able to reliably help evils. The best it can do is screw investigation results, and mafia already have a person for that.


Same could be said for Witch.


Shooting the Mayor with Vigilante is not screwing with Invest.
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Re: Role Idea: Vandalizer Neutral(Evil) 100+!

Postby Spectre0 » Wed Mar 01, 2017 10:31 am

Joshuabfagan wrote: Spoiler:
Spectre0 wrote:Someone made a role very similar for the role idea tourney, and my issues with this are the same.

This will never be able to reliably help evils. The best it can do is screw investigation results, and mafia already have a person for that.


Same could be said for Witch.


No, it can't.

Witch has a manner of investigation. It can find evils on its own, and since its ability isn't silenced it can then confirm itself to evil.
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Re: Role Idea: Vandalizer Neutral(Evil) 100+!

Postby Parallax7 » Wed Mar 01, 2017 10:33 am

Spectre0 wrote:
Joshuabfagan wrote: Spoiler:
Spectre0 wrote:Someone made a role very similar for the role idea tourney, and my issues with this are the same.

This will never be able to reliably help evils. The best it can do is screw investigation results, and mafia already have a person for that.


Same could be said for Witch.


No, it can't.

Witch has a manner of investigation. It can find evils on its own, and since its ability isn't silenced it can then confirm itself to evil.


Is there anything good you can say about the role?
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Re: Role Idea: Vandalizer Neutral(Evil) 100+!

Postby Spectre0 » Wed Mar 01, 2017 10:35 am

Joshuabfagan wrote:
Spectre0 wrote:
Joshuabfagan wrote: Spoiler:
Spectre0 wrote:Someone made a role very similar for the role idea tourney, and my issues with this are the same.

This will never be able to reliably help evils. The best it can do is screw investigation results, and mafia already have a person for that.


Same could be said for Witch.


No, it can't.

Witch has a manner of investigation. It can find evils on its own, and since its ability isn't silenced it can then confirm itself to evil.


Is there anything good you can say about the role?


Yes. The concept is solid, so if you could give it a reliable way of working with evils this could turn into a top-quality role.
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Re: Role Idea: Vandalizer Neutral(Evil) 100+!

Postby Fenraiser » Wed Mar 01, 2017 10:48 am

I think it is pretty good.
As a neutral evil, I would say the Vandalizer would be a tad overpowered, but because the role has to use their wits deduce potential allies (as the role has no investigative function), that is not a problem. It would help the evil factions more than it would do the town in that more often than not, it can screw spies, transporters, docs, bodyguards and aid in neutral killing more than help the town. So, it is a role that grows stronger the longer the game gets as it takes up information.

Overall, the vandalizer looks like a great role and addition to the neutral evils.

Spectre0 wrote:
Joshuabfagan wrote:
Spectre0 wrote:
Joshuabfagan wrote: Spoiler:
Spectre0 wrote:Someone made a role very similar for the role idea tourney, and my issues with this are the same.

This will never be able to reliably help evils. The best it can do is screw investigation results, and mafia already have a person for that.



Witch has a manner of investigation. It can find evils on its own, and since its ability isn't silenced it can then confirm itself to evil.


Is there anything good you can say about the role?


Yes. The concept is solid, so if you could give it a reliable way of working with evils this could turn into a top-quality role.


Same could be said for Witch.

It is true that the Vandalizer's method for communicating with evils is not so strong at the moment. BUT, I strongly suggest against giving it any investigative action like the witch. It can be subtle like with jesters or executioners

Notes:
  1. Can veterans still kill the vandalizer when the Vandalizer chooses to visit said veteran on alert?
  2. As for the investigator and consigliore, is receiving 2 results for 2 targets what would occur or am I getting this wrong?[* ]
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