Knight (Town Protective)

Old Role Ideas

Do you like this role?

Yes, it's awesome
10
16%
Yes, but it needs some changes
13
21%
Meh, it's ok
20
32%
No, it needs a lot of work
9
14%
No, it won't ever work
11
17%
 
Total votes : 63

Knight (Town Protective)

Postby BS4125 » Mon Feb 20, 2017 2:16 pm

Knight

Alignment -
Town Protective

Abilities -
Guard someone each night

Attributes -
The target will get protected from all attacks
Any visitors will get their abilities deflected back onto themselves
All killers are immune to the deflection
You own 1 bulletproof vest

Goal -
Lynch every criminal and evildoer

Additional Information -
Special Interactions:
Killing roles:
Godfather Mafioso Serial Killer Vigilante Jailor Vampire Hunter - Their action won't be deflected and will be prompted the message: "Your target is immune"
Werewolf Arsonist - They will attack/douse the Knight instead

Roles that select twice:
Witch Transporter - Their target which is protected by the Knight will switch to themselves

Investigative Results -
Sheriff: Your target is not suspicious
Investigator: Your target waits for the adrenaline. They could be the Knight, Cannibal or Orphan
Interviewer: Group F
Consigliere: Your target owns an iron longsword hung up with chainmail. He must be the Knight

Last edited by BS4125 on Sat Apr 15, 2017 5:53 am, edited 6 times in total.

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Knight (Town Protective)

Postby Skulldug13 » Mon Feb 20, 2017 2:27 pm

It seems like a buffed Bodyguard, but idk.
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Re: Knight (Town Protective)

Postby 1000unicorns » Mon Feb 20, 2017 2:31 pm

It seems like a nice idea but I think it's a bit too similar to a bodyguard
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Re: Knight (Town Protective)

Postby BS4125 » Mon Feb 20, 2017 3:00 pm

Skulldug13 wrote:It seems like a buffed Bodyguard, but idk.

Bodyguard kills its attacker, this role doesn't
Also Knight disrupts Town roles just as well as scum

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Knight (Town Protective)

Postby TimeToReap » Mon Feb 20, 2017 3:12 pm

How can they not die? Op because it deflects the attack and you stay alive. UP because killer doesn't die.
Scenario:
p1 is vig, p2 is retri, p3 is Knight

p1 finds p2 susp and attempts to shoot them.
p3 protects p2.
Does p2 die?
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Re: Knight (Town Protective)

Postby BS4125 » Mon Feb 20, 2017 3:18 pm

TimeToReap wrote:How can they not die? Op because it deflects the attack and you stay alive. UP because killer doesn't die.
Scenario:
p1 is vig, p2 is retri, p3 is Knight

p1 finds p2 susp and attempts to shoot them.
p3 protects p2.
Does p2 die?

No, no one dies

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Knight (Town Protective)

Postby TimeToReap » Mon Feb 20, 2017 3:19 pm

BS4125 wrote:
TimeToReap wrote:How can they not die? Op because it deflects the attack and you stay alive. UP because killer doesn't die.
Scenario:
p1 is vig, p2 is retri, p3 is Knight

p1 finds p2 susp and attempts to shoot them.
p3 protects p2.
Does p2 die?

No, no one dies

Nobody dies? Then how is that reflecting the attackers ability back on them?
if you are wondering where i have gone check my website


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Re: Knight (Town Protective)

Postby TimeToReap » Mon Feb 20, 2017 3:21 pm

Never mind, didn't read killers are immune to deflection
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Re: Knight (Town Protective)

Postby BS4125 » Mon Feb 20, 2017 3:21 pm

TimeToReap wrote:
BS4125 wrote:
TimeToReap wrote:How can they not die? Op because it deflects the attack and you stay alive. UP because killer doesn't die.
Scenario:
p1 is vig, p2 is retri, p3 is Knight

p1 finds p2 susp and attempts to shoot them.
p3 protects p2.
Does p2 die?

No, no one dies

Nobody dies? Then how is that reflecting the attackers ability back on them?

Killers are immune to deflects
"All killers are immune to deflection"

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Knight (Town Protective)

Postby Bodhrak » Mon Feb 20, 2017 3:40 pm

This isn't really that different than a doctor. The main differences are:
- No 1-shot self protection ability.
- Protected targets will appear as immune, which will lead to framing and you possibly having to come up and making yourself an obvious target.
- For some reason nullifies TI, TK, Escort and Transporter.
- Can also harm scum, but really the only ones where this matters are consig, consort and framer (and BM, if they would use their ability).
- Screws over Arso - like Arso needs any more counters...

It's basicly a weaker Doctor.
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Re: Knight (Town Protective)

Postby BS4125 » Mon Feb 20, 2017 3:56 pm

Bodhrak wrote:This isn't really that different than a doctor. The main differences are:
- No 1-shot self protection ability.
- Protected targets will appear as immune, which will lead to framing and you possibly having to come up and making yourself an obvious target.
- For some reason nullifies TI, TK, Escort and Transporter.
- Can also harm scum, but really the only ones where this matters are consig, consort and framer (and BM, if they would use their ability).
- Screws over Arso - like Arso needs any more counters...

It's basicly a weaker Doctor.

1) I forgot about a self-protect ability, I'll add that definitely
2) Mhm, I don't mind this
3) Yes it nullifies TK, like every TPro should and Escort is fine nullified as it is as envasive as killers sometimes but TI isn't nullified (still gets some results) and Transporter can still transport
4) This counters your overall view of it being weaker since it treats either side equally
5) I'm changing the Arsonists outcome later because it is OP atm for me

It's actually more powerful than Doctor (with a self-protect) as it can disrupt more roles and create a bigger impact

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Knight (Town Protective)

Postby HereThereEverywhere » Mon Feb 20, 2017 4:02 pm

Witch isn't immune to being controlled, from what the Wiki says. If Witch 1 targets Witch 2, Wiki says Witch 2's first target'll change to Witch 1's second(or something)
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Re: Knight (Town Protective)

Postby BS4125 » Mon Feb 20, 2017 4:21 pm

HereThereEverywhere wrote:Witch isn't immune to being controlled, from what the Wiki says. If Witch 1 targets Witch 2, Wiki says Witch 2's first target'll change to Witch 1's second(or something)

Hmm, I always assumed Witch was, ok

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Knight (Town Protective)

Postby BlazinIce » Mon Feb 20, 2017 6:29 pm

Buffed doctor
How to get unlimited Town Points in Town of Salem
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Re: Knight (Town Protective)

Postby BS4125 » Tue Feb 21, 2017 12:21 am

BlazinIce wrote:Buffed doctor

Yes, yes. I'm unbuffing it don't worry

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Knight (Town Protective)

Postby BS4125 » Tue Feb 21, 2017 1:45 pm

Ok, I have edited it so the outcome with Arsonist Werewolf and Serial Killer is better

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Knight (Town Protective)

Postby SomeCatchyName9 » Sat Mar 04, 2017 1:36 pm

I don't mean to be rude but this idea is very similar to one I posted in November:

viewtopic.php?f=27&t=54313

I doubt you've copied it or anything but I just thought I'd let you know :)
If you liked my post, be sure to check out my role ideas!

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Re: Knight (Town Protective)

Postby AegonSnow » Sat Mar 04, 2017 1:48 pm

I have an idea for a role that fits along the theme, but Idk.
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Re: Knight (Town Protective)

Postby BlazinIce » Sat Mar 04, 2017 1:49 pm

AegonSnow wrote:I have an idea for a role that fits along the theme, but Idk.

Fuck theme, suggest stuff that's good for balance
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Re: Knight (Town Protective)

Postby BS4125 » Sat Mar 04, 2017 7:15 pm

BlazinIce wrote:
AegonSnow wrote:I have an idea for a role that fits along the theme, but Idk.

Fuck theme, suggest stuff that's good for balance

Exactly

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Knight (Town Protective)

Postby BS4125 » Sat Mar 04, 2017 7:28 pm

SomeCatchyName9 wrote:I don't mean to be rude but this idea is very similar to one I posted in November:

http://www.blankmediagames.com/phpbb/vi ... 27&t=54313

I doubt you've copied it or anything but I just thought I'd let you know :)

I made a role called Deflector before you also and always wanted to revisit it with only recently realising that a deflector role can only really work as a town role

But really, frequently people come up with the same ideas, I didn't copy off of you but just came up with the same kind of mechanic as you

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Knight (Town Protective)

Postby SomeCatchyName9 » Sun Mar 05, 2017 11:11 am

BS4125 wrote:
SomeCatchyName9 wrote:I don't mean to be rude but this idea is very similar to one I posted in November:

http://www.blankmediagames.com/phpbb/vi ... 27&t=54313

I doubt you've copied it or anything but I just thought I'd let you know :)

I made a role called Deflector before you also and always wanted to revisit it with only recently realising that a deflector role can only really work as a town role

But really, frequently people come up with the same ideas, I didn't copy off of you but just came up with the same kind of mechanic as you

Yeh I know, don't worry :)
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Re: Knight (Town Protective)

Postby TimeToReap » Mon May 01, 2017 11:42 pm

NotTheGF344 wrote:It is just a buffed BG.

Don't revive bad roles.
Good roles just never die
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Re: Knight (Town Protective)

Postby BS4125 » Tue May 02, 2017 12:04 am

TimeToReap wrote:
NotTheGF344 wrote:It is just a buffed BG.

Don't revive bad roles.
Good roles just never die

Who said this role was ever bad? It works in game, its balanced but just because it hasn't got a lot of support doesn't mean it's a bad role

And no it's not a buffed BG (why do people keep saying this), in fact the only similarity this has to BG is that it protects its target. BG kills a target's attacker and themselves in the process whereas the Knight deflects to Ability back onto them good or bad which is not the same ability

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Knight (Town Protective)

Postby TimeToReap » Tue May 02, 2017 12:05 am

BS4125 wrote:
TimeToReap wrote:
NotTheGF344 wrote:It is just a buffed BG.

Don't revive bad roles.
Good roles just never die

Who said this role was ever bad? It works in game, its balanced but just because it hasn't got a lot of support doesn't mean it's a bad role

And no it's not a buffed BG (why do people keep saying this), in fact the only similarity this has to BG is that it protects its target. BG kills a target's attacker and themselves in the process whereas the Knight deflects to Ability back onto them good or bad which is not the same ability

I should change that.
This role isn't bad...
It just isn't perfect though...
And it is just a buffed BG.
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