The Boogeyman [Neutral Chaos](Please vote meh poll)

Old Role Ideas

What should the Alignment be? What part of the Boogeyman is too OP?(Choose one per question)

Neutral Killing
3
19%
Neutral Evil
1
6%
Neutral Chaos
3
19%
The Boogeyman's ability is too overpowered
2
13%
The Boogeyman's attributes are too overpowered
2
13%
It's not OP as it is.
2
13%
The whole thing is unsalvageable trash
3
19%
 
Total votes : 16

The Boogeyman [Neutral Chaos](Please vote meh poll)

Postby TheMortician » Sat Jan 07, 2017 4:18 pm

Edit: I'm gonna make a little mini-version of this without the long paragraphs on the bottom of the post so check it out if too lazy to read!
Hi! This is my first role idea! Sooo.... I have pretty much no idea how to do this. I've seen other people put the name and alignment in the title so that's what I'm doing, although I'm not sure either are permanent. I'm pretty sure you can change titles, so that probably won't be a problem. Anyway, I know there are hundreds of Role Ideas here, and mine is likely similar to one of those. If I stole an idea, or name, please just tell me in the comments. Remember nothing here is permanent and this is just an idea, so if anything looks wrong just tell me so I can change it or at least argue my point. So without farther ado... let me introduce my role-idea, the Boogeyman!(Warning: Sometimes I'll just rattle on about a subject so don't be surprised if I write a whole paragraph on something stupid.)

Changelog
1/7/17- First created
1/7/17- tl&dr summary added
1/7/17- The Boogeyman will no longer learn a visited Neutral's exact role.
1/8/17- Changes to both abilities and attributes. Reveal ability completely scrapped. Boogeyman no longer gets messages about whether he killed or spared his target. The Boogeyman is no longer immune to the non-killing abilities of Mafia and Neutral.

Boogeyman

Alignment: Neutral Chaos(for now, the poll is still open)

Abilities:The Boogeyman can visit one person every night. If the Boogeyman visits a Town role, Their target will get the message "You were visited by the Boogeyman" and die unless a Doctor intervenes. If the Boogeyman attacks a Veteran or someone protected by a Bodyguard, it should play out as if a normal Killing class visited them, with Boogeyman dying. If the visited was protected by BG, the BG and Boogey will die and the protected will get the standard message with "The Boogeyman" filling in the blanks(Note that the Boogey will be killed even if the protected wasn't Town, since the BG had no way of knowing that.). If visiting a alert Vet, only the Boogey will die. The Veteran will not get "visited by Boogeyman" message rather just getting "You shot someone!". If someone the Boogeyman visits is jailed, then the Boogey will simply get a "your target was jailed" message and the jailed a message saying "The Boogeyman tried to visit you but you were jailed". When day comes, if someone was killed by the Boogeyman then instead of the announcement saying they were attacked by the Boogeyman, it will say "[blank]'s soul was ripped from their body".If the Boogeyman visits a Mafia role, the target will get a "You were visited by the Boogeyman" message but will not die. The same thing will happen if you visit a Neutral role. If Boogeyman visits someone who vests, they will get the standard "Your target was immune" message. The Boogeyman does not usually get messages that confirm kills or sparings, the only exception being if the target vests. This means the Boogeyman can easily be confused. For example, if his target is healed he will not get a message saying he attacked them, and may think they are Neutral or Mafia.

Attributes: The Boogeyman is a unique role. The Boogeyman is not night immune as the SK and Arso are, being immune and not immune to different things. The Boogeyman can be killed by Vigilantes unlike normal night-immune roles. If an evil role tries to kill the Boogey, the Boogey will get a message saying "A [role] tried to attack you last night", and their attacker will get "Your target was the Boogeyman!". This includes Godfather, Mafioso, Serial Killer or Werewolf. The Arsonist can douse the Boogeyman but not burn them. The Boogeyman will still get a message saying that he is doused and the Arso will not get any indication that their target is the Boogey until they ignite and the Boogey doesn't die. Vampires can bite the Boogeyman and he simply will not be converted.

Goal: Survive to see the Town lose the game.

Win Conditions: Loses with Town. Everything else in the category of "Wins with"

Investigative Results: I'm also very unsure about this. I think Sheriff should be able to tell what the Boogey is. I know that it should say "Your target eats souls. They must be the Boogeyman," for a Consiglere. I'm not sure about results for the Investigator though. If it fits with any existing group it should be the one saying "Your target sticks to the shadows," of Amnesiac, Forger and Lookout. However I don't quite like these uneven 4 role investigations. The Investigator has a hard enough time already. Another option could be that Invests instantly recognize them. I don't particularly like this option either since the Boogey would have a hard time with Sheriff alone. Another option could be that the Boogey shoves one role off a existing list, making them instantly identifiable to the Investigator. I think the options there would be Survivor or Amnesiac.


The "tl;dr" version
Spoiler: Boogeyman
Alignment: Neutral Chaos
Abilities
Can visit someone each night.
The Boogeyman will not know whether they attacked or spared their target(they will get message if their target vests).
Target will know the Boogeyman visited.
Town roles visited will be killed unless healed/protected.
If target is Mafia or Neutral, they are spared but they still get the "visited by Boogeyman" message.
Attributes
Unique
Not truly night-immune so Vigilante can kill them.
If Mafia or Neutral attacks the Boogeyman, the Boogeyman will not die and the Killing role will get a message saying they attacked the Boogeyman.
Can be doused but not burned.
Bite-Immune.
Goal: Survive to see the Town lose the game.
Investigative Results
Sheriff: Your target is the Boogeyman!
Consiglere: Your target eats souls. They must be the Boogeyman.
Investigator: "Your target sticks to the shadows" Boogeyman, Lookout, Forger


Well that's all I have now. If you have a suggestion or want to write the lore for this role, please comment below!
Last edited by TheMortician on Thu Jan 12, 2017 4:21 pm, edited 11 times in total.
Hey I guess I made a thing

-The Boogeyman(A very picky killer)

Spoiler: Sometimes, life is like being an Amnesiac in ToS. You can become almost anything you want, except you may die before then, everyone hates you, and the stupid Escort has been RBing you since Night 1.

If you have met a Laughingstock in-game, presumably in the process of screwing up and killing his own faction, it's probably me.
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Re: The Boogeyman [Neutral Chaos/Evil/Killing?]

Postby Spectre0 » Sat Jan 07, 2017 4:58 pm

It's a killer that sides with somebody and wins with almost everybody.

It's just ridiculously easy to win as this role.
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Re: The Boogeyman [Neutral Chaos/Evil/Killing?]

Postby TheMortician » Sat Jan 07, 2017 5:41 pm

It's a killer that sides with somebody and wins with almost everybody.

It's just ridiculously easy to win as this role.


Not true. It can be killed via any Town Killing role, including Vigilante which puts it at a disadvantage that most Neutral Killing roles don't have. If you'd actually like to suggest some kind of debuff than I could think about changing it.
Hey I guess I made a thing

-The Boogeyman(A very picky killer)

Spoiler: Sometimes, life is like being an Amnesiac in ToS. You can become almost anything you want, except you may die before then, everyone hates you, and the stupid Escort has been RBing you since Night 1.

If you have met a Laughingstock in-game, presumably in the process of screwing up and killing his own faction, it's probably me.
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Re: The Boogeyman [Neutral Chaos/Evil/Killing?]

Postby BlazinIce » Sat Jan 07, 2017 8:10 pm

Can you condense those giant paragraphs into bullet points?
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Re: The Boogeyman [Neutral Chaos/Evil/Killing?]

Postby TheMortician » Sat Jan 07, 2017 8:20 pm

BlazinIce wrote:Can you condense those giant paragraphs into bullet points?


Mmmm, well I'll try.
Hey I guess I made a thing

-The Boogeyman(A very picky killer)

Spoiler: Sometimes, life is like being an Amnesiac in ToS. You can become almost anything you want, except you may die before then, everyone hates you, and the stupid Escort has been RBing you since Night 1.

If you have met a Laughingstock in-game, presumably in the process of screwing up and killing his own faction, it's probably me.
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Re: The Boogeyman [Neutral Chaos/Evil/Killing?]

Postby TheMortician » Sat Jan 07, 2017 8:52 pm

Well I sorta did what Ice asked in a little folder at the bottom so check that out...

On second thought, this is WAAAAAAAAAAAAY OP. For some reason my stupid video game-addled brain thought that it not being "traditionally" night-immune would make up for the many buffs from a normal SK but that really only makes it vulnerable to Vigilante, which is good but not enough. If you want to, you can suggest revisions but I think I'll try to revise it on my own time to time so expect changes.

EDIT: I do also want to note that it can be role-blocked by the Escort, putting another Con on the list. Not enough but it's something.
Hey I guess I made a thing

-The Boogeyman(A very picky killer)

Spoiler: Sometimes, life is like being an Amnesiac in ToS. You can become almost anything you want, except you may die before then, everyone hates you, and the stupid Escort has been RBing you since Night 1.

If you have met a Laughingstock in-game, presumably in the process of screwing up and killing his own faction, it's probably me.
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Re: The Boogeyman [Neutral Chaos/Killing?]

Postby Multiuniverse » Sat Jan 07, 2017 9:50 pm

Just. No. Literally TOO OP. A role which knows who's Mafia, town, or neutral AND also kills town AND can reveal itself. Too OP.

Thanks parker for the gif and SuperDuper for suggesting rotational sig
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Re: The Boogeyman [Neutral Chaos/Killing?]

Postby TheMortician » Sun Jan 08, 2017 2:09 pm

Multiuniverse wrote:Just. No. Literally TOO OP. A role which knows who's Mafia, town, or neutral AND also kills town AND can reveal itself. Too OP.


I'm going to make a few changes.
Hey I guess I made a thing

-The Boogeyman(A very picky killer)

Spoiler: Sometimes, life is like being an Amnesiac in ToS. You can become almost anything you want, except you may die before then, everyone hates you, and the stupid Escort has been RBing you since Night 1.

If you have met a Laughingstock in-game, presumably in the process of screwing up and killing his own faction, it's probably me.
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Re: The Boogeyman [Neutral Chaos/Killing?]

Postby BlazinIce » Sun Jan 08, 2017 2:39 pm

So it's a NE NK.
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Re: The Boogeyman [Neutral Chaos/Killing?]

Postby TheMortician » Sun Jan 08, 2017 2:45 pm

BlazinIce wrote:So it's a NE NK.


Probably NK as the actual alignment since NEs usually don't kill people directly. I heard somewhere that Neutral Chaos was for "everything that doesn't fit anywhere else" but since the Vampires are the only current Chaos role, it seems like NCs are their own factions, pretty much the opposite of the Boogeyman.
Hey I guess I made a thing

-The Boogeyman(A very picky killer)

Spoiler: Sometimes, life is like being an Amnesiac in ToS. You can become almost anything you want, except you may die before then, everyone hates you, and the stupid Escort has been RBing you since Night 1.

If you have met a Laughingstock in-game, presumably in the process of screwing up and killing his own faction, it's probably me.
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Re: The Boogeyman [Neutral Chaos/Killing?]

Postby BlazinIce » Sun Jan 08, 2017 2:46 pm

TheMortician wrote:
BlazinIce wrote:So it's a NE NK.


Probably NK as the actual alignment since NEs usually don't kill people directly. I heard somewhere that Neutral Chaos was for "everything that doesn't fit anywhere else" but since the Vampires are the only current Chaos role, it seems like NCs are their own factions, pretty much the opposite of the Boogeyman.

Make it NC, It doesn't fit anywhere else.
How to get unlimited Town Points in Town of Salem
I'm a forum regular. You may see me in Role Ideas (critiquing bad roles), Testing Grounds, Feedback, Suggestions, or Forum Games. I'm also in ToS as Noone.

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Gossiper -A Neutral Evil role that gives a player valuable information about another player each night.
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Re: The Boogeyman [Neutral Chaos/Killing?]

Postby TheMortician » Sun Jan 08, 2017 2:58 pm

BlazinIce wrote:
TheMortician wrote:
BlazinIce wrote:So it's a NE NK.


Probably NK as the actual alignment since NEs usually don't kill people directly. I heard somewhere that Neutral Chaos was for "everything that doesn't fit anywhere else" but since the Vampires are the only current Chaos role, it seems like NCs are their own factions, pretty much the opposite of the Boogeyman.

Make it NC, It doesn't fit anywhere else.


I'm still not sure about the exact definition of NC and such, so I just made a poll so other people could decide what they think is best.
Hey I guess I made a thing

-The Boogeyman(A very picky killer)

Spoiler: Sometimes, life is like being an Amnesiac in ToS. You can become almost anything you want, except you may die before then, everyone hates you, and the stupid Escort has been RBing you since Night 1.

If you have met a Laughingstock in-game, presumably in the process of screwing up and killing his own faction, it's probably me.
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Re: The Boogeyman [Neutral Chaos/Killing?]

Postby TheMortician » Sun Jan 08, 2017 6:43 pm

Possible Debuff

I could make it so attackers no longer realize that their target is the Boogeyman, either saying they are immune or no message as if they were healed. There would still be ways certain roles could tell, such as the Werewolf not breaking immunity, Arso not burning etc. I hesitate to do it because I really only thought of it because of the one vote saying attributes are OP and there isn't much separating the Boogey from a normal SK already.
Hey I guess I made a thing

-The Boogeyman(A very picky killer)

Spoiler: Sometimes, life is like being an Amnesiac in ToS. You can become almost anything you want, except you may die before then, everyone hates you, and the stupid Escort has been RBing you since Night 1.

If you have met a Laughingstock in-game, presumably in the process of screwing up and killing his own faction, it's probably me.
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Re: The Boogeyman [Neutral Chaos/Killing?](Please vote meh p

Postby TheMortician » Wed Jan 11, 2017 7:27 pm

Bump. Also I just wanna ask, what are the forum's rules on bumping?

EDIT: Since I don't want to make a post about completely nothing, I guess I'll show the poll results, at least as I see them. I only got 2 answers on the public opinion of whether the Boogey is OP. Nobody answered that it was horrible, so small victory there. Nobody complained about the ability either, which is thankful since it's one of the only things making the Boogeyman unique. Someone thought the current attributes were OP, but someone else said it was fine as is so I won't change them just yet. On the alignment, 1 vote for NK and 2 for NC. I guess that's that unless more people vote so I'll edit NC in to the post.
Hey I guess I made a thing

-The Boogeyman(A very picky killer)

Spoiler: Sometimes, life is like being an Amnesiac in ToS. You can become almost anything you want, except you may die before then, everyone hates you, and the stupid Escort has been RBing you since Night 1.

If you have met a Laughingstock in-game, presumably in the process of screwing up and killing his own faction, it's probably me.
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Re: The Boogeyman [Neutral Chaos/Killing?](Please vote meh p

Postby HereThereEverywhere » Thu Jan 12, 2017 8:01 am

Neutral Killings should be fully immune, last I checked.
I'm on the side of NC for now.
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Re: The Boogeyman [Neutral Chaos/Killing?](Please vote meh p

Postby KyoDaz » Thu Jan 12, 2017 9:41 am

Haven't read the role yet, just looked at the "Neutral Chaos/Killing". Due to that this is probably going to be bad. Be back in a min once I have read it all.
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Re: The Boogeyman [Neutral Chaos/Killing?](Please vote meh p

Postby KyoDaz » Thu Jan 12, 2017 9:43 am

Okay, read it all.

Can't be NK due to not only winning by itself and NE and NB. It's also limited on killing and isn't fully night immune. There is THREE reasons why it can't be NK.

It's a nerfed SK.
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Re: The Boogeyman [Neutral Chaos/Killing?](Please vote meh p

Postby TheMortician » Thu Jan 12, 2017 4:05 pm

KyoDaz wrote:Okay, read it all.

Can't be NK due to not only winning by itself and NE and NB. It's also limited on killing and isn't fully night immune. There is THREE reasons why it can't be NK.

It's a nerfed SK.


Aren't Arsonist and WW just SKs with different abilities too? They're limited on killing(although not really in who they kill but how). I don't really know if I should make this fully night-immune. Like you said, there isn't much seperating it from a normal SK already.
Hey I guess I made a thing

-The Boogeyman(A very picky killer)

Spoiler: Sometimes, life is like being an Amnesiac in ToS. You can become almost anything you want, except you may die before then, everyone hates you, and the stupid Escort has been RBing you since Night 1.

If you have met a Laughingstock in-game, presumably in the process of screwing up and killing his own faction, it's probably me.
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Re: The Boogeyman [Neutral Chaos/Killing?](Please vote meh p

Postby KyoDaz » Thu Jan 12, 2017 4:29 pm

TheMortician wrote:
KyoDaz wrote:Okay, read it all.

Can't be NK due to not only winning by itself and NE and NB. It's also limited on killing and isn't fully night immune. There is THREE reasons why it can't be NK.

It's a nerfed SK.


Aren't Arsonist and WW just SKs with different abilities too? They're limited on killing(although not really in who they kill but how). I don't really know if I should make this fully night-immune. Like you said, there isn't much seperating it from a normal SK already.



All NK are not limited to killing. They have the ability to kill anyone they wish that isn't night immune.
This is limited due to only being able to kill town
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