The thing is. It would kind of work in a way. You are completely right. Luck isnt the best option but, imagine this. There are 3 people left. No one know's you're clumsy. So you would have to make a breath taking decision on who to pick. Do you want to wing it and heal someone? Or hopefully kill the SK. This way the person has to guess what their luck would be and hope to pick their right person. Or maybe in a 12 person game. You are completely SURE someone is the SK. So you decide to keep on being "clumsy" to him. I know, both of my points just proved your point. But luck is sometimes fun and helps the viewer think. (If there is anyway I could possibly fix the luck chance. Like at the F5 its a 80/20 percent chance of killing or healing. Then tell me. Thanks! This is my first role suggestion and im glad to know you think its at least "interesting" which is what I was going for!). Like the idea?!Well, this role is interesting. It handicap Sheriiff in a way, and buff framer along the way.
Unfortunately, this role success depends on luck, and it can't work.
Spectre0 wrote: What the shit? Why?
Kirize12 wrote:This role's ability depends entirely on RNG to do their night action. The game should be based off of skill, not luck. Obviously there are some things that can't be avoided such as random town's but luck of the draw should be avoided as much as possible.
If you want a fix, you could make it so that you're a healer, but if your target isn't attacked, you kill that player. Then it would at least be decent, not sure if optimal but definitely workable. And remove frame immunity, framer is weak as is.
Kirize12 wrote:This role's ability depends entirely on RNG to do their night action. The game should be based off of luck, not skill. why?Obviously there are some things that can't be avoided such as random town's but luck of the draw should be avoided as much as possible.
If you want a fix, you could make it so that you're a healer, but if your target isn't attacked, you kill that player. Then it would at least be decent, not sure if optimal but definitely workable. And remove frame immunity, framer is weak as is.
Jackparrot wrote:Kirize12 wrote:This role's ability depends entirely on RNG to do their night action. The game should be based off of luck, not skill. why?Obviously there are some things that can't be avoided such as random town's but luck of the draw should be avoided as much as possible.
If you want a fix, you could make it so that you're a healer, but if your target isn't attacked, you kill that player. Then it would at least be decent, not sure if optimal but definitely workable. And remove frame immunity, framer is weak as is.
JGaming08 wrote:cyphron wrote:My eyes have been opened
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