Slaughterer (Neutral Killing)

Old Role Ideas

Do you like this role?

Yes, it is perfect
23
46%
Yes, but it needs some changes (please specify)
10
20%
Meh, it's ok (please specify)
7
14%
No, it needs a lot of work (please specify)
2
4%
No, why did you even post this? (please specify)
8
16%
 
Total votes : 50

Slaughterer (Neutral Killing)

Postby BS4125 » Fri Nov 18, 2016 2:28 pm

Slaughterer

Alignment -
Neutral Killing

Summary -
A masked murderer, passionate about inflicting pain on others

Abilities -
Kill someone each night
Wear a new mask in the day

Attributes -
If someone has visited you before, they will run away if you go to murder them from recognising you (they will get no notification on this) and will be roleblocked
> If the target is healed or roleblocked, they cannot run away and will be killed
Your kills can kill protected targets (anyone with Night Immunity will be immune)
> If you attack someone being protected by a Bodyguard, you will kill the Bodyguard instead and you won't die
You are Roleblock Immune and immune to Veteran alert
> If you attack an alert Veteran no one will die
If you attack someone in jail you will still be able to kill them
You will kill the Jailor when jailed
When you wear a new mask, all recognitions will be reset (no one will run away unless they visit you again)
You start with 1 masks and every 3 nights you receive 1 more mask

Special Attributes -
Night Immunity

Goal -
Slaughter anyone who would oppose you

Wins With -
Slaughterer
Witch
Survivor

Investigation Results -
Sheriff: Your target is not suspicious, (the second time it will say: Your target is the Slaughterer
Investigator: Your target is restless. They could be the Vigilante Mafioso, Slaughterer or Lookout
Consigliere: Your target owns an assortment of cloth masks. They must be the Slaughterer

Messages -
To Slaughterer:
"You have decided to slaughter ____ tonight"
"You have instead decided to slaughter ____ tonight"
"You have decided to wear a new mask tonight"

Lore -
Spoiler: I ran through the tall trees in the forest, not looking back. The wind howled in the night and dragged my sore legs through the dusty moonlight. I fell abruptly, falling onto a thick rough root. My leg was badly cut from falling from my window, it smashed onto a glass ball held by an oracle which seeped its sharp edge through the skin of my leg. As I put pressure on my thigh to stand up I responded with falling onto the forest floor once more from the searing pain. I couldn't stay there for long though, the town knew who I was.

But not for long, I reached deep into my pockets and grabbed a souvenir from the dead woman I fell on, a patch of her dress, and enveloped it round my face after cutting out two irregular slits to see through. I then regained my strength and started ambling down the blind path and steadily trying not to be pushed over from the wind. The trees swept water down from their trunks and wrote words of pain all over my pain stricken leg. It was quiet it the woods, that's when I heard the scream. A scream so shrilly and bright it took me aback and I misplaced my footing, tumbling down the damp dark slope to an isolated shack away from the town. I looked in the direction to where I heard the cry, that's when I saw them.

A crowd of tall, proud, marching pitchforks and torches made there way through the town, searching for me. And they knew where I was, the fall I took must have sent echoes of sound to the tracking dogs, hunting for their target's scent. I pulled myself as fast as possible across the muddy lawn, my leg soaking up the brown dirt from the rains. I made my way up the stairs and through the creaking door which I closed behind me.

I knew this house, the air was full of chemicals which made it hard to breathe. A big bright flame lit up the living space like a chandelier in a great hall. I steadily got onto my feet, my leg was even more damaged than before and was now dripping blood all over the floor. I went over to the cupboards to find a bandage, large conical flasks, an assortment of chemicals was all I could find, this was obviously the witch's house. I picked up a flash of a blueish green liquid which was creating a large amount of effervescence and sparks around the top and as I turned round to hold it against the light I saw the police through the window bounding to the house. In panic I dropped the potion and darted down the stairs to the basement. The adrenaline distracted me from the pain and I reached down there panting and locking the door.

The medium was in the corner, tied the a chair, rope entangling all her limbs and filling her jaw. The sheriff and the rest of the town were in the house now and as I frantically tried to think of an escape I came up with an idea. The townsfolk came down the stairs. The first thing they saw was the medium, in my mask with my knife in her hand. As they turned to the right they saw me, with the medium's cloak around my head, coving my face, and a prominent cut from where they thought the medium stabbed me. The sheriff immediately grabbed the medium and brought her down, handcuffing her and taking the oddly clean knife from her hand. We all exited the room with me being helped up the stairs by two gentlemen around my shoulders. The medium then went to jail, framed as a slaughterer, and I then lived in the witch's house as my home was now under surveillance.

I stepped outside two days later and watched from afar. The gravestone of an older woman I fell on, with a woman bent over it, crying. I brought out my binoculars and peered through the lens. I got it in focus and directed it to the gravestone, the words were sweet. However, as I inspected it clearly, on the writing it stated the woman was the medium. But how could the medium be in jail and dead? Why was the medium in the witch's house in the first place? And how was I going to get my knives with my house surrounded by lookouts? I muttered these to myself, but I knew one of the answers. The jailor stole my knife, but I stole his keys


Lore (Volume 2) -
Spoiler: Damaged. Broken. Pain. The hours trailed along slowly, the scheme was incomplete and I was beginning to feel impatient. My house is still being closely examined after finding out the killer they detained was in fact an old woman and not the serial killer they were looking for. I walked past it each day, though today I went in the opposite direction, to reclaim what's mine.

A small seemingly vacant house which was in the shadow of everything let me enter stealthily. I kept low sneaking down the small hallway, my eyes sharp through the holes of the mask. I heard him, the jailor, entranced by a corrupt dancer down the hall, drunk and obviously disorientated. I slowly made my way past them and hurried down the stone staircase which lifted a layer of dust into the cool air. I looked around, the walls were full of cages of killers, the arsonist was in the corner of the room shivering and desperate for warmth. I travel up and down the halls of cells, looking for it, it's sharp shiny edge was surprisingly hard to find.

I saw in the distance a servant using what looked to be what I was looking for. He was picking the lock of the door, it was easy to notice that he had been here a long time from the scratches of lines, one line being each day but it looks like he didn't have enough wall space to continue. He dropped the tool he was using, the knife, and burst out the cage and I sprang back so he couldn't see me. As I jumped backwards, my arms landed in the palms of someone else's. They pulled a piece of cloth around my neck, strangling me, whilst the boy in the corner climbed through the ceiling and out of his cage.

They let go, pulling the the cloth over my head. I recognised the material and the two distinct slits for eyesight, it was my mask, the mask I gave to the medium. It was her, the old woman begged me to free her, by picking the lock with the knife that freed the slave. I didn't respond, I darted across the room to grab the knife and started freeing all the evildoers. One by one the crowded the room, desperate to leave. The the best was yet to come.

The Medium was the last in her cage. All of us surrounded her with her panicking, biting her long jagged nails. I lowered the knife and inserted it into the lock. She sat up with hope. Though hope is always backfired, I swung the knife up and made it dance through the metal bars of the jail cell and cut effortlessly through the neck of the wailing oracle. She tried breathing, but she was long gone. We all charged up the stairs and sprinted for the back door, but not all of us

He thought I left, but I know his ways. His shots through the heads of the jailor was his revenge well served, and he sacrificed the life of his ally, the jailor's girlfriend, who dim-wittedly tripped and fell through the floor to the basement. And then he approached the escaped slave, baring a false empathetic appearance and handed him a gun and join the Mafia. Although I have a bug alliance with lots of the town evildoers now, if I could change anything from the past it would be this moment, I wish I killed the Mafioso when I had the chance

Last edited by BS4125 on Sun May 28, 2017 8:00 am, edited 24 times in total.

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Slaughterer (Neutral Killing)

Postby sh99er » Fri Nov 18, 2016 2:32 pm

BS4125 wrote:Slaughterer

Alignment -
Neutral Killing

Summary -
A masked murderer, passionate about inflicting pain on others

Abilities -
Kill someone each night
Wear a new mask

Attributes -
Your kills can pierce Night Immunity
If someone visits you, they will run away if you go to murder them from recognising you
When you wear a new mask, all recognitions will be reset (no one will run away unless they visit you again)
You can wear a new mask 2 times (maybe 3?)

Goal -
Slaughter anyone who would oppose you

Wins With -
Slaughterer
Witch
Survivor

Investigation Results -
Sheriff: Your target is not suspicious, (the second time it will say: Your target is the Slaughterer
Investigator: Your target is unstable. They could be the Veteran Survivor or Slaughterer
Consigliere: Your target owns an assortment of cloth masks. They must be the Slaughterer




Altogethor interesting and so far good looking role, though similar to SK (as many NK are) it can pierce through immunity which is useful but I have a question, do you start w/night immunity and when you kill someone and they survive do they end up recognizing you next night...?
Check out my ideas:
My Guardian Faction
My Elemental Faction
My Spirit Faction
My Demon Faction

After agreeing that as Godfather id have my mafioso make food for me, here was a funny response.
Jezz wrote:Godfather: mafioso, make me a sandwich
Mafioso: ...we kinda should kill one of our enemies tonight sir
Godfather: no I'm hungry fuck you
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Re: Slaughterer (Neutral Killing)

Postby BS4125 » Fri Nov 18, 2016 2:36 pm

sh99er wrote:
BS4125 wrote:Slaughterer

Alignment -
Neutral Killing

Summary -
A masked murderer, passionate about inflicting pain on others

Abilities -
Kill someone each night
Wear a new mask

Attributes -
Your kills can pierce Night Immunity
If someone visits you, they will run away if you go to murder them from recognising you
When you wear a new mask, all recognitions will be reset (no one will run away unless they visit you again)
You can wear a new mask 2 times (maybe 3?)

Goal -
Slaughter anyone who would oppose you

Wins With -
Slaughterer
Witch
Survivor

Investigation Results -
Sheriff: Your target is not suspicious, (the second time it will say: Your target is the Slaughterer
Investigator: Your target is unstable. They could be the Veteran Survivor or Slaughterer
Consigliere: Your target owns an assortment of cloth masks. They must be the Slaughterer




Altogethor interesting and so far good looking role, though similar to SK (as many NK are) it can pierce through immunity which is useful but I have a question, do you start w/night immunity and when you kill someone and they survive do they end up recognizing you next night...?

1) Yes, if there is no Night Immunity for any NK it is super UP, I need to add that
2) I don't think so... for ease of programming and for the role it shouldn't occur like that, you will only recognise the killer if you physically visit his house

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Slaughterer (Neutral Killing)

Postby BS4125 » Sat Nov 19, 2016 3:31 am

Please can I get more feedback on this...
Thanks

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Slaughterer (Neutral Killing)

Postby sunbird1002 » Sat Nov 19, 2016 3:47 am

This is a interesting role, and I have seen this before, but didn't decide to post. Will people know if they had run away from a slaughterer? I like the idea, as other people said, kinda like another SK, but I like it. I am really not 100% sure though. I think its just the similarities to the SK, but it seems balanced. I cannot really say that it's bad, because it isn't, and I cannot see any problems which I can critique you on. Also, nice new avatar.
Image

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Re: Slaughterer (Neutral Killing)

Postby BS4125 » Sat Nov 19, 2016 4:02 am

sunbird1002 wrote:This is a interesting role, and I have seen this before, but didn't decide to post. Will people know if they had run away from a slaughterer? I like the idea, as other people said, kinda like another SK, but I like it. I am really not 100% sure though. I think its just the similarities to the SK, but it seems balanced. I cannot really say that it's bad, because it isn't, and I cannot see any problems which I can critique you on. Also, nice new avatar.

Yes, people will know they ran away, I need to add that as I forgot, and yes it is similar to the SK but I think it just needs one new ability so it stands out a little better.

And thanks for liking my avatar, it took so long to draw and sadly I couldn't include all of it :?

------

Added messages and the lore!

Please could I get some more constructive criticism on this please, otherwise idk what to improve on
Last edited by Guest on Mon Jun 25, 2018 8:05 am, edited 1 time in total.
Reason: Please refrain from multi-posting you naughty boy

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Slaughterer (Neutral Killing)

Postby chitownmvp01 » Sun Nov 20, 2016 2:00 pm

I really like this idea.
Spoiler: Image


Thanks Achro!: Spoiler:
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Re: Slaughterer (Neutral Killing)

Postby BS4125 » Sun Nov 20, 2016 3:05 pm

chitownmvp01 wrote:I really like this idea.

Thank you

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Slaughterer (Neutral Killing)

Postby LonleyWolf » Sun Nov 20, 2016 4:01 pm

i like the concept of the idea but its kill pattern seems a little underpowered with the running away thing so it would probably need quite a bit of skill to use properly but that isnt exactly a bad thing.
i think my main problem with this role is that it has the same kill pattern as an sk but people can protect themselves by visiting you. it also reveals to them that someone they visited before was the slaughterer which would give them away quickly if not immedietly for some visiting roles. over all though i think its a great idea

what i want to know is can you kill the same night you change masks or do you have to dedicate a whole night to the process?
also if they were framed and the sheriff visits them if the sheriff visits them again to see if they were framed or not will it show up as not suspicious or slaughterer?
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Re: Slaughterer (Neutral Killing)

Postby BS4125 » Sun Nov 20, 2016 4:10 pm

LonleyWolf wrote:i like the concept of the idea but its kill pattern seems a little underpowered with the running away thing so it would probably need quite a bit of skill to use properly but that isnt exactly a bad thing.
i think my main problem with this role is that it has the same kill pattern as an sk but people can protect themselves by visiting you. it also reveals to them that someone they visited before was the slaughterer which would give them away quickly if not immedietly for some visiting roles. over all though i think its a great idea

what i want to know is can you kill the same night you change masks or do you have to dedicate a whole night to the process?
also if they were framed and the sheriff visits them if the sheriff visits them again to see if they were framed or not will it show up as not suspicious or slaughterer?

I see what you mean about the kill pattern however it can't really attack every full moon as the visiting factor is a big enough nerf

And yes the fact that victims know they have visited the Slaughterer before is a big obstacle but you need to be smart with how you manage your masks or even if you go to kill early in the game since if someone visits you N1 and you visit them N2, you are confirmed

To your questions, originally I thought that dedicating a night to wearing a new mask was enough however now I think that it makes the role too weak so I think I'll make it so you can do both in one night. With your second question you will appear as the Slaughterer on the second night the Sheriff visits you, every time the Sheriff visits you twice the Sheriff will get the notification stating it's the Slaughterer

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Slaughterer (Neutral Killing)

Postby LonleyWolf » Sun Nov 20, 2016 4:21 pm

BS4125 wrote:
LonleyWolf wrote:i like the concept of the idea but its kill pattern seems a little underpowered with the running away thing so it would probably need quite a bit of skill to use properly but that isnt exactly a bad thing.
i think my main problem with this role is that it has the same kill pattern as an sk but people can protect themselves by visiting you. it also reveals to them that someone they visited before was the slaughterer which would give them away quickly if not immedietly for some visiting roles. over all though i think its a great idea

what i want to know is can you kill the same night you change masks or do you have to dedicate a whole night to the process?
also if they were framed and the sheriff visits them if the sheriff visits them again to see if they were framed or not will it show up as not suspicious or slaughterer?

I see what you mean about the kill pattern however it can't really attack every full moon as the visiting factor is a big enough nerf

And yes the fact that victims know they have visited the Slaughterer before is a big obstacle but you need to be smart with how you manage your masks or even if you go to kill early in the game since if someone visits you N1 and you visit them N2, you are confirmed

To your questions, originally I thought that dedicating a night to wearing a new mask was enough however now I think that it makes the role too weak so I think I'll make it so you can do both in one night. With your second question you will appear as the Slaughterer on the second night the Sheriff visits you, every time the Sheriff visits you twice the Sheriff will get the notification stating it's the Slaughterer



hmm not really what i was thinking for attacking only on full moons but i cant really think of an idea for its kill pattern that wouldnt be too overpowered or underpowered. the best i can think of would be that is can either kill two people at night or one person and changes masks but i feel that would be overpowered. it does need something that makes it stick out a bit more than just a slightly less powerful sk.
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Re: Slaughterer (Neutral Killing)

Postby BS4125 » Sun Nov 20, 2016 4:29 pm

LonleyWolf wrote:
BS4125 wrote:
LonleyWolf wrote:i like the concept of the idea but its kill pattern seems a little underpowered with the running away thing so it would probably need quite a bit of skill to use properly but that isnt exactly a bad thing.
i think my main problem with this role is that it has the same kill pattern as an sk but people can protect themselves by visiting you. it also reveals to them that someone they visited before was the slaughterer which would give them away quickly if not immedietly for some visiting roles. over all though i think its a great idea

what i want to know is can you kill the same night you change masks or do you have to dedicate a whole night to the process?
also if they were framed and the sheriff visits them if the sheriff visits them again to see if they were framed or not will it show up as not suspicious or slaughterer?

I see what you mean about the kill pattern however it can't really attack every full moon as the visiting factor is a big enough nerf

And yes the fact that victims know they have visited the Slaughterer before is a big obstacle but you need to be smart with how you manage your masks or even if you go to kill early in the game since if someone visits you N1 and you visit them N2, you are confirmed

To your questions, originally I thought that dedicating a night to wearing a new mask was enough however now I think that it makes the role too weak so I think I'll make it so you can do both in one night. With your second question you will appear as the Slaughterer on the second night the Sheriff visits you, every time the Sheriff visits you twice the Sheriff will get the notification stating it's the Slaughterer



hmm not really what i was thinking for attacking only on full moons but i cant really think of an idea for its kill pattern that wouldnt be too overpowered or underpowered. the best i can think of would be that is can either kill two people at night or one person and changes masks but i feel that would be overpowered. it does need something that makes it stick out a bit more than just a slightly less powerful sk.

Yes, there needs to be something else with the mask system like when it puts on a new mask everyone who visits gets RB'd (everyone getting killed is a bit overkill #UnintentionalPunWasIntentional) or maybe it can kill people in jail. Don't forget this role can pierce Night Immunity or do you think it still needs more than the ability to pierce Night Immunity?

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Slaughterer (Neutral Killing)

Postby LonleyWolf » Sun Nov 20, 2016 4:43 pm

Yes, there needs to be something else with the mask system like when it puts on a new mask everyone who visits gets RB'd (everyone getting killed is a bit overkill #UnintentionalPunWasIntentional) or maybe it can kill people in jail. Don't forget this role can pierce Night Immunity or do you think it still needs more than the ability to pierce Night Immunity?


Hmm killing people in jail seems like an interesting idea. I actually like it. How about anyone who is roleblocked jailed or witched cant run away? I think thats a good way to begin cutting away the problems (does that count as a pun? Probably not but who cares (:V) )

Also what happens if you visit the slaughterer the night they try and kill you? Do you still run away or do you die?
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Re: Slaughterer (Neutral Killing)

Postby BS4125 » Sun Nov 20, 2016 5:11 pm

LonleyWolf wrote:
Yes, there needs to be something else with the mask system like when it puts on a new mask everyone who visits gets RB'd (everyone getting killed is a bit overkill #UnintentionalPunWasIntentional) or maybe it can kill people in jail. Don't forget this role can pierce Night Immunity or do you think it still needs more than the ability to pierce Night Immunity?


Hmm killing people in jail seems like an interesting idea. I actually like it. How about anyone who is roleblocked jailed or witched cant run away? I think thats a good way to begin cutting away the problems (does that count as a pun? Probably not but who cares (:V) )

Also what happens if you visit the slaughterer the night they try and kill you? Do you still run away or do you die?

Ooo I like your idea, I'll definitely add that
And if you visit the Slaughterer and get killed by the Slaughterer then you will still get killed and won't run away for ease of programming's sake

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
User avatar
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Re: Slaughterer (Neutral Killing)

Postby chronic09 » Sun Nov 20, 2016 8:47 pm

Limit mask changes to 2 only. If a game lasts for 8 days, the Slaughterer should be able to change masks night 3 and night 6, not night 3,5,7.
I don't like that it can kill those who have been jailed.

Overall this role feels like SK, I would like a NK role that has a very distinct killing pattern. Arsonist, Werewolf, SK each have unique patterns, something other than these will be interesting.
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Re: Slaughterer (Neutral Killing)

Postby BS4125 » Mon Nov 21, 2016 1:27 am

chronic09 wrote:Limit mask changes to 2 only. If a game lasts for 8 days, the Slaughterer should be able to change masks night 3 and night 6, not night 3,5,7.
I don't like that it can kill those who have been jailed.

Overall this role feels like SK, I would like a NK role that has a very distinct killing pattern. Arsonist, Werewolf, SK each have unique patterns, something other than these will be interesting.

It's not always about the killing pattern, it's also about how they kill. The Slaughterer is different from all the other NKs as it has to strategically manage its masks right, if it doesn't it will find that it won't be able to kill anyone and will be lynched by the Town. With the other NKs their killing pattern is based on how powerful they are, SK is weak so it kills every night, Arsonist has to douse before they kill their kill is variable but always above 0.5 kills per night and is fairly powerful and Werewolf kill is variable also but with it always being over 0.5 kills per night and is very powerful.

The Slaughterer is really underpowered, more so than the SK, that's why I gave it the ability to kill every night and the ability to pierce Night Immunity, though I was thinking of retracting its ability to pierce Night Immunity and instead give it the power to kill 2 people per night, this gives it more power however more chance it will try and kill someone who has already visited him. It's all a balancing act between the number of masks the Slaughterer has, how many people the Slaughterer can kill per night and if it can pierce Night Immunity.

So would you prefer the Slaughterer to kill twice in a night or pierce Night Immunity?

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

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Re: Slaughterer (Neutral Killing)

Postby BS4125 » Sun Nov 27, 2016 5:15 am

I thought about it and now I think that 2 kills per night can make a game really swingy. I think it should pierce Night Immunity even though it matches the SK's killing pattern. What do you think?

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Slaughterer (Neutral Killing)

Postby Crazyzombie168 » Sun Nov 27, 2016 7:56 am

Very interesting if you ask me, rather like it. The downside you gave it is very unique and balances the fact it can go through immunity and jail. Though due to this, being jailed as this role will mean lynch as saying you were attacked in Jail will not work.



EDIT: Forgot the mask... Doesn't really change my opinion. Though IDK how a Lookout would know it is you if you were wearing a mask. I know balance > lore, but still.
Shapeshifter Neutral Killing

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Re: Slaughterer (Neutral Killing)

Postby BS4125 » Sun Nov 27, 2016 9:12 am

Crazyzombie168 wrote:Very interesting if you ask me, rather like it. The downside you gave it is very unique and balances the fact it can go through immunity and jail. Though due to this, being jailed as this role will mean lynch as saying you were attacked in Jail will not work.



EDIT: Forgot the mask... Doesn't really change my opinion. Though IDK how a Lookout would know it is you if you were wearing a mask. I know balance > lore, but still.

Maybe it could attack in jail, then that solves it. I hat will probably be the last buff it needs for it to be balanced

I'll have to think about that but it is interesting. I may actually substitute an ability of the Slaughterer for this buff as it does make sense

Crazyzombie168 wrote:Very interesting if you ask me, rather like it. The downside you gave it is very unique and balances the fact it can go through immunity and jail. Though due to this, being jailed as this role will mean lynch as saying you were attacked in Jail will not work.



EDIT: Forgot the mask... Doesn't really change my opinion. Though IDK how a Lookout would know it is you if you were wearing a mask. I know balance > lore, but still.

Maybe it can attack someone in jail, this will probably then be the last buff the role needs to be balanced

I actually really like that idea, I probably will have to though subtract an ability the Slaughterer already has for it to fit though
Last edited by Guest on Mon Jun 25, 2018 8:13 am, edited 1 time in total.
Reason: Please refrain from multi-posting.

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Slaughterer (Neutral Killing)

Postby BS4125 » Sat Dec 03, 2016 1:36 pm

Lore volume 2 has been added

Also after thinking about it I have removed the ability that the Slaughterer can kill someone who is roleblocked or witches who has seen the Slaughterer before (still kept it for people in jail though) and substituted it for it being unseen by the Lookout unless the Lookout has visited the Slaughterer previously

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Slaughterer (Neutral Killing)

Postby cchase7 » Sat Dec 03, 2016 5:16 pm

i like the idea, it's very interesting in my opinion. i do agree that it's like sk in a way, but you can survive the attack if you visit the slaughterer. also, i like the idea of having to put on a new mask, and the lore was very exciting, i really liked it. after all, every killer has a backstory. i'm definitely going to vote for this role to be in the game, and i like how a vest can stop him, so it prevents the slaughterer from killing survivors. i really hope i see this role in the game, as i have seen a lot of good role ideas so far from others. i can't manage to come up with my own though however. good luck on getting your role into the game!
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Re: Slaughterer (Neutral Killing)

Postby BS4125 » Sat Dec 03, 2016 6:20 pm

cchase7 wrote:i like the idea, it's very interesting in my opinion. i do agree that it's like sk in a way, but you can survive the attack if you visit the slaughterer. also, i like the idea of having to put on a new mask, and the lore was very exciting, i really liked it. after all, every killer has a backstory. i'm definitely going to vote for this role to be in the game, and i like how a vest can stop him, so it prevents the slaughterer from killing survivors. i really hope i see this role in the game, as i have seen a lot of good role ideas so far from others. i can't manage to come up with my own though however. good luck on getting your role into the game!

Thank you for liking it :).
I am aware it is like SK but really every NK is. But I think it is quite different now with the mask feature
Thanks for liking the lore, all the roles I have created all have lores that go together into one big story, this is just a small puzzle piece

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Slaughterer (Neutral Killing)

Postby BS4125 » Thu Dec 08, 2016 9:44 am

I have reduced the number of masks to 2, no more debating on whether to have it at 3

I will try and clean up the presentation a bit, plus there is way too much information in the attributes section which needs to be cut down

Also just to make sure I have made a good decision:
Should the Slaughterer either be unseen by the Lookout or can attack people who are roleblocked or witched when the target has visited them before?

Please could I get feedback on this?
Seriously I feel like a teacher trying to teach a class who's asked a question and no ones raising their hand to answer it

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Slaughterer (Neutral Killing)

Postby sh99er » Tue Jan 31, 2017 2:26 pm

I think anyone controlled, staying home or rbed that is visited by the slaughter should ALWAYS die (unless healed / vested) even if they would normally run away
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Re: Slaughterer (Neutral Killing)

Postby BS4125 » Tue Jan 31, 2017 3:40 pm

sh99er wrote:I think anyone controlled, staying home or rbed that is visited by the slaughter should ALWAYS die (unless healed / vested) even if they would normally run away

If it's too weak I'll add this, it's in the back of my mind though

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
User avatar
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