Cursecrafter(Neutral Evil/Neutral Witch)

Old Role Ideas

Is this role idea good?

Yes, and there is no room for improvement.
3
50%
Yes, but there are some flaws(please explain the flaws)
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Unsure, there is something wrong about this(please say what)
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This role idea is bad in principle(please tell me why you think that)
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Total votes : 6

Cursecrafter(Neutral Evil/Neutral Witch)

Postby Seruth » Sun Nov 13, 2016 3:33 pm

Name:Cursecrafter

Alignment:Neutral Evil(or, neutral witch, if there will be any)

Abilities:Choose someone at day to place a curse upon at the beginning of the night, removing all abilities and attributes.

Attributes:
If someone visits a target that is already cursed, they will be cursed from the beginning of the next day unless they are Neutral Killing or Cursecrafter.
Curses lift themselves after one day and one night(or reverse) have passed
You can only target someone to curse 3 times, and nobody more than once, including yourself.
If you curse yourself, you reflect all abilites targeting you that night instead, excluding being jailed;Jailor can execute himself when reflected; reflected attacks go through night immunity.
A cursed jester haunts all those who didn't vote innocent when lynched instead.
Special Attributes:

Goal:Survive to see the town lose the game.

Win Conditions:Wins with Survivor
Wins with Witch
Wins with Mafia
Wins with Arsonist
Wins with Werewolf
Wins with Serial Killer
Must kill town
May spare anyone else

Investigative Results:Your target sticks to the shadows. They are a Lookout, Forger, Amnesiac or Cursecrafter
Your target places curses upon others! They are the Cursecrafter.
Your target is not suspicious.
Other results:You were cursed!
You cannot act because you are cursed!
The cursed jester will get his revenge from the grave!
You have placed a special curse on yourself! Everything targeting you will be reflected!

Achivements(excluding standard ones):
First Curse(Sucessfully execute a curse(10 pts))
Curses!(Visit a cursed target(10 pts))
Go kill yourself!(Reflect an attack(20 pts))
How do you do that?(Reflect a kill in jail(20 pts))
One curse too much(Curse a jester that gets hanged the next day(50pts))



Additional Information:
Last edited by Seruth on Thu Jan 19, 2017 9:16 am, edited 11 times in total.
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby RetralMega » Sun Nov 13, 2016 3:46 pm

Way too OP.
Being able to roleblock an entire Faction for two nights is ungodly.
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby Seruth » Sun Nov 13, 2016 4:00 pm

RetralMega wrote:Way too OP.
Being able to roleblock an entire Faction for two nights is ungodly.

OOps. You spotted a big failure. That was not intended. Corrected it. Only one day and one night now.
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby RetralMega » Sun Nov 13, 2016 4:29 pm

So it roleblocks one random person of the same Faction?
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby Seruth » Sun Nov 13, 2016 4:49 pm

RetralMega wrote:So it roleblocks one random person of the same Faction?

Random, ugh.No. It roleblocks everyone that the cursed one could have won/can win with.
Town: Survivor and Town are roleblocked.
Mafia: Survivor, Mafia, and Witch are roleblocked.
Arso: Arsos, Surv and Witch are roleblocked
(same for WW and SK)
Witch:Mafia, vamp, Survivor and NK are roleblocked.
Executioner:Mafia, NK, Witch, Survivor, Town, vamp are roleblocked.
Survivor/Amnesiac:Mafia, NK, Witch, Survivor, Town, vamp are roleblocked.
Jester(killed):Mafia, NK, Witch, Survivor, Town, Vamp are roleblocked.
Vampire:Vamp, Witch, Survivor are roleblocked.
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby RetralMega » Sun Nov 13, 2016 5:12 pm

So it still roleblocks a whole faction + neutrals for a night?

It's way too OP.
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby Seruth » Sun Nov 13, 2016 5:25 pm

RetralMega wrote:So it still roleblocks a whole faction + neutrals for a night?

It's way too OP.

Only if the cursed target dies.
Not every night!
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby RetralMega » Sun Nov 13, 2016 5:27 pm

Seruth wrote:
RetralMega wrote:So it still roleblocks a whole faction + neutrals for a night?

It's way too OP.

Only if the cursed target dies.
Not every night!

Even a chance is too OP.
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby Seruth » Mon Nov 14, 2016 2:02 pm

RetralMega wrote:
Seruth wrote:
RetralMega wrote:So it still roleblocks a whole faction + neutrals for a night?

It's way too OP.

Only if the cursed target dies.
Not every night!

Even a chance is too OP.

What do you suggest?
Only one successful roleblock possible?
Limiting casts to something else than one visit per target? Like 3 charges and it's over?
Both?
Don't forget that it is a NW role without Night Immunity, so it needs very powerful abilities to counter that.
Also please note that this can accidentally roleblock mafia as well.
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby BlazinIce » Mon Nov 14, 2016 3:58 pm

How about if they die everyone in their alignment is roleblocked (like Town Support)
How to get unlimited Town Points in Town of Salem
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby Seruth » Mon Nov 14, 2016 4:54 pm

BlazinIce wrote:How about if they die everyone in their alignment is roleblocked (like Town Support)

Wouldn't that be way too up?
Most curses would not do anything, or be very weak!
TS, usually one.
TI, usually one.
Tp, usually NOBODY.
TK, usually one
MK, usually one.
Usually nobody for NK, NB, NE, MD, MS.
Vamps- well, yeah.
That would leave hanged jesters with their mass kill,
and the one-use self-targeting reflection that more often than not kills allies.
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby BlazinIce » Tue Nov 15, 2016 7:37 am

Then make it easier to get, like if more then one person targets your target
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Gossiper -A Neutral Evil role that gives a player valuable information about another player each night.
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Re: Cursecrafter(Neutral Evil/Neutral Witch[redesigned])

Postby Seruth » Wed Nov 16, 2016 1:57 pm

I had to redesign this. I hope it is much better now.
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby Crazyzombie168 » Thu Nov 17, 2016 3:27 am

Hm, seems interesting. This role can (if lucky) roleblock much more people than an Escort and better, since it can make a Mayor unable to reveal or a Jailor unable to Jail (which would be a nice nerf to the Jailor). I like it.
Shapeshifter Neutral Killing

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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby Seruth » Fri Jan 13, 2017 8:39 am

Crazyzombie168 wrote:Hm, seems interesting. This role can (if lucky) roleblock much more people than an Escort and better, since it can make a Mayor unable to reveal or a Jailor unable to Jail (which would be a nice nerf to the Jailor). I like it.

It is not just about luck, but also about predicting who might be visited more and who not.
Especially as you have only 3 tries.
Any thoughts about the invest result? I am not sure about that...
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby Seruth » Mon Jan 16, 2017 3:10 pm

The only feedback for my last revision was positive, so I added a poll.
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby Spectre0 » Mon Jan 16, 2017 3:13 pm

This is some good shit.

What happens if TP targets someone who's cursed and that person is attacked?

Does the curse instantly stop the TP or is it at the start of the next night?
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby Seruth » Mon Jan 16, 2017 3:41 pm

Spectre0 wrote:This is some good shit.

What happens if TP targets someone who's cursed and that person is attacked?

Does the curse instantly stop the TP or is it at the start of the next night?

This response was very helpful. First off, I think that NK probably suffers too much from this, so the curse will no longer spread towards them.
Second, I think the wording is still...improvable, now that I see your comment.
The curse is supposed to spread after all visits(so visits go through, and TP would save) and to last until the end of the following night.
The curse is NOT supposed to affect the Cursecrafter if the Cursecrafter targets a victim that is not yet cursed.
Or do you think that the curse should stop the visitors?
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby BS4125 » Tue Jan 17, 2017 1:29 am

It's a good idea, but I'm concerned that by the end of the game you'll encounter the same problem as before, roleblocking tonnes of people. Yes, it's more variable than before and it will only happen in late game but with a range of 0-3 visits to one person, the curse can go from one person the first night to 3 people the next. If this keeps on spreading then by 3 nights you could get at most 27 people (Ik that's not possible but it's without the Town limit) so you could easily curse 15 people by night 3

I suggest having some evil roles being immune to the curse because it doesn't look much like a Neutral Evil when it's cursing it's allies

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby Seruth » Tue Jan 17, 2017 5:35 am

BS4125 wrote:It's a good idea, but I'm concerned that by the end of the game you'll encounter the same problem as before, roleblocking tonnes of people. Yes, it's more variable than before and it will only happen in late game but with a range of 0-3 visits to one person, the curse can go from one person the first night to 3 people the next. If this keeps on spreading then by 3 nights you could get at most 27 people (Ik that's not possible but it's without the Town limit) so you could easily curse 15 people by night 3

I suggest having some evil roles being immune to the curse because it doesn't look much like a Neutral Evil when it's cursing it's allies

You forgot two things, BS4125,
First, Curses lift themselves after one full day.
Second, nothing prevents you from saying: Hey, I am cursed, don't visit me!(Ofc, that doesn't help if you are the first victim)
Neutral Killing cannot be cursed by visiting someone who was cursed(note:They still can be cursed directly)
Mafia killing can work around it, with Mafioso(it is still bad for GF to get cursed, but the Cursecrafter will probably notice if the curse victim dies)
Third, curses prevent you from visiting, so you won't catch the curse again while cursed. Unless targeted by the Cursecrafter(and then you'll turn the Cursecrafter into a mirror)
Fourth, an intelligent Cursecrafter picks the target with careful consideration.
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby BuckeyeNation » Tue Jan 17, 2017 5:46 pm

Far, far too overpowered for a NE role. Holy God. NE is supposed to just create chaos more than be a driving force of the game; they're not that much of an offensive power.

Also, we already have 2 roles that roleblock. Not sure we need others, especially OP ones.
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby Seruth » Fri Apr 28, 2017 6:01 am

BuckeyeNation wrote:Far, far too overpowered for a NE role. Holy God. NE is supposed to just create chaos more than be a driving force of the game; they're not that much of an offensive power.

Also, we already have 2 roles that roleblock. Not sure we need others, especially OP ones.

This is a good NE role. The witch is... well, not good design. The other NE need to be split off anyways.
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby Parallax7 » Fri Apr 28, 2017 7:28 am

Neutral Role Blockers are generally bad, and Witch can basically roleblock.

Because role blocking is to aid a faction, a team, Neutral Evils aren't in a team. They're loners, and therefore there is no need to roleblock.
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby Seruth » Fri Apr 28, 2017 8:33 am

Joshuabfagan wrote:Neutral Role Blockers are generally bad, and Witch can basically roleblock.

Because role blocking is to aid a faction, a team, Neutral Evils aren't in a team. They're loners, and therefore there is no need to roleblock.

Roleblocking helps this role because they have to make town lose. And this type of roleblock-especially because NK is immune against it- harms town more than evils, IF USED RIGHT. They are not in a faction as such, but they have to help the NK and Mafia factions(AND survive).
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Re: Cursecrafter(Neutral Evil/Neutral Witch)

Postby Parallax7 » Fri Apr 28, 2017 8:36 am

Seruth wrote:
Joshuabfagan wrote:Neutral Role Blockers are generally bad, and Witch can basically roleblock.

Because role blocking is to aid a faction, a team, Neutral Evils aren't in a team. They're loners, and therefore there is no need to roleblock.

Roleblocking helps this role because they have to make town lose. And this type of roleblock-especially because NK is immune against it- harms town more than evils, IF USED RIGHT. They are not in a faction as such, but they have to help the NK and Mafia factions(AND survive).


Mafia has Consort for that, and Neutral Killing, effectively role blocks people by killing them. There's also the Werewolf that discourages visiting on even nights.
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