Sellout (Neutral Evil)

Old Role Ideas

Do you like it?

Yes!
1
25%
Yes, but it needs a few changes, I will tell you in the replies what I think should change.
1
25%
No.
2
50%
 
Total votes : 4

Sellout (Neutral Evil)

Postby WowzaBecky » Sat Nov 05, 2016 3:34 pm

A poor police officer who sells out to provide for their family.

Role Name: Sellout

Role Alignment: Neutral Evil

Attributes: They can read what the lookout, invest, sheriff, or jailor does at night. (Not the jailors chat, just who they jail.)They choose which.
They can talk to their chosen side.

Abilities: They help a chosen neutral killing side win by giving them information about the town.

Goal: Help your chosen side rise to victory.

Wins with: The side they choose (SK, WW, Arso)

Special Attributes: They can't be killed by the side they choose.

Investigative Results:

Sheriff; Your target is not suspicious.

Invest; Your target seems to be law enforcement, they could be a sheriff, a sellout or a jailor.

Consigliere; Your target doesn't have the intentions they appear to, they must be a sellout.

Additional Information (comments): You are approached by a officer who gives you information, you can now talk to them at night.

You decided to side with _____.

You changed your mind.

Thanks for reading this, if you like it please tell me, and if you don't tell me anyway. Any advice on how to make this better is welcome!
Last edited by WowzaBecky on Fri Nov 11, 2016 2:33 am, edited 3 times in total.
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Re: Sellout

Postby Spectre0 » Sun Nov 06, 2016 8:30 am

Reveals the amount and roles of TI's. Nah.
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Re: Sellout

Postby WindBlqde » Sun Nov 06, 2016 8:48 am

This reveals the amount of TIs and could possibly give mafia 6 players in AllAny.
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Re: Sellout (updated)

Postby squimbles » Mon Nov 07, 2016 11:28 am

I like it, but maybe to make it more balanced it should only be able to side with neutral?
Not sure. Just an idea.
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Re: Sellout (updated)

Postby WowzaBecky » Mon Nov 07, 2016 2:58 pm

That's a really good idea actually, I'll update it.
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