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Re: Mortician (Neutral Evil) 99+ Supporters

PostPosted: Sat Jun 17, 2017 5:08 pm
by BlazinIce
Parallax7 wrote:
BlazinIce wrote:To differentiate Mortician further from another role suggestion, it can now hear the dead at day.


That's an unecessary passive ability that counters Medium's confirmability.


Medium hears at night, Mortician can hear at day.

Re: Mortician (Neutral Evil) 99+ Supporters

PostPosted: Sat Jun 17, 2017 5:15 pm
by Mace8937
Correct me if I'm wrong:
Buffed Daytime Janium?

Re: Mortician (Neutral Evil) 99+ Supporters

PostPosted: Sat Jun 17, 2017 6:56 pm
by BlazinIce
Mace8937 wrote:Correct me if I'm wrong:
Buffed Daytime Janium?

What's a Janium

Re: Mortician (Neutral Evil) 99+ Supporters

PostPosted: Sat Jun 17, 2017 9:11 pm
by Mace8937
BlazinIce wrote:
Mace8937 wrote:Correct me if I'm wrong:
Buffed Daytime Janium?

What's a Janium

Janitor + Medium

Re: Mortician (Neutral Evil) 99+ Supporters

PostPosted: Sun Jun 18, 2017 5:04 am
by BlazinIce
Mace8937 wrote:
BlazinIce wrote:
Mace8937 wrote:Correct me if I'm wrong:
Buffed Daytime Janium?

What's a Janium

Janitor + Medium

Unsure about the second part, but yeah. It also has a new mechanic (find a killer, get another bury).

Re: Mortician (Neutral Evil) 99+ Supporters

PostPosted: Sun Jun 18, 2017 6:47 am
by BlazinIce
JGaming08 wrote:Personally, I found it better just cleaning lynches. Because hearing daytime chat is swingy and finding killers is OP because if it finds one kill it can team up with that role to get infinite burying,

Teaming up with whispers is a risk because somebody could find out that they were teaming up, and the killer has the risk of the NE selling them out for the other team (NK/Mafia). Limited buries are bad, too.

Re: Mortician (Neutral Evil) 99+ Supporters

PostPosted: Thu Jul 12, 2018 11:40 pm
by Aimageddon
I really like this idea. My only issue is that I think it is too powerful. It helps the evil roles way to much and could single handedly lose town the game. My thought would be to have the lynched roles buried to everyone, including evil roles. If the Mortician witnesses a killing they can whisper to the killer the buried roles if they really want to but I think all evil roles having the information that easily seems a bit too overpowered.

Just my thoughts but apart from that I love it.

Re: Mortician (Neutral Evil) 99+ Supporters

PostPosted: Fri Jul 13, 2018 9:49 am
by DestroyerR225
I really like it, but I really think it should have three buries. Seems most of the voters agree with me, will you change it?

Re: Mortician (Neutral Evil) 99+ Supporters

PostPosted: Fri Jul 13, 2018 5:03 pm
by Mystoc
Goal:
Live to see the town's downfall


same has witches but unavoidable i guess, powers are diff enough to mean someting


cool role but you gave it too many freebies imo
-You can hear the dead at day (unsure)
-You have two buries


yea no way on first one sure thematically it fits but is super overpowered since dead people would basically have to watch what they say at day time which drastically takes away the fun of being a dead spectator, also this role already does enough

should be only 1 bury its laughably ez to tell if someone will get hanged with context of what others say in chat during the trial


1 Scum autovest
Detection Immune


auto vest maybe (but it being lynched helps evils alot still since town still isnt sure of the role or if the mortician is even still alive) sure its goal is to live but it still helps evils out by getting hanged

in no way should this have dection immunity why hard counter LO this role doesn't need it it visiting a death is susp sure but hard counters arent cool



i would honestly change goal to eliminate all of town (so it can die and still win

get rid of the two passives (auto vest(maybe keep) and dection immunity)

and make it so its the only one detected at a murdered persons house, so you cover for the killer get hanged but then your role is cleaned, buying evils a day is a huge deal



also this role is extremely overpowered with whispers strats if it finds mafia just saying get unlimited buries, not really risky anymore since spies cant see whispers

overall very good concept but overturned a bit i think

Re: Mortician (Neutral Evil) 99+ Supporters

PostPosted: Wed Oct 03, 2018 6:38 pm
by jUnion44
BlazinIce wrote:Mortician
Neutral Evil


Ability:
-When someone is voted up to the stand, you may choose to bury them
-You can hear the dead at day (unsure) No
-You have two buries Great

Attributes:
-Buries hide the role and will of the player who is being lynched to town Ok I like this
-At night, go to someone's house, if you visit someone who is killed, you will get an additional bury, and you will witness the killer. Good, NE needs allies
-If you are lynched, you will bury yourself Good
-The role of dead buried players will appear to be buried * Good, because Stoning and Cleaning are also not the same.
-You will still lose a bury if you attempt to bury someone who gets pardoned off the stand. *
-Anyone who is lynched and buried cannot say anything during "Last Words" * Won't help
-Evil roles will be able to see the role of everyone buried. Good buff, evils need it.
-You can see the will of those buried Ok, also, janitor and medusa. GOOD!
*Not in in-game rolecard, but still applies

Special Attributes:
Bite immune Alright.
1 Scum autovest Like witch
Detection Immune Good

Goal:
Live to see the town's downfall

Win conditions:
Wins with Morticians
Wins with Survivors
Wins with Witches
Wins with the Mafia
Wins with Serial Killers
Wins with Arsonists
Wins with Werewolves
Wins with Vampires
Must kill the Town

Investigative results
:
Sheriff: Your target is not suspicious.
Investigator: Your target sticks to the shadows. They could be the Lookout, Forger, or Mortician.
Do be aware that amne was swapped out with witch.
Consigliere: Your target is equipped with a shovel. They must be a Mortician!

Messages:
"You decided to bury _."
"You didn't witness any killings at _'s house."
"You saw someone dead at _'s house! You are filled with adrenaline. The killer is _."
"We could not determine _'s role."
"Someone attacked you, but you dodged the attack!" (Scum autovest)
"Someone whacked you in the head! You cannot speak!" (During Last Words before you are buried)

Achievements:
R.I.P - win your first game as Mortician 5 TP
Grave - win five games as Mortician 10 TP
Mortal - win ten games as Mortician 15 TP
Watch me work - win 25 games as Mortician 25 TP
Burial - bury someone for the first time 5 TP
Cemetery - bury three people in one game 15 TP
Moribund- bury yourself for the first time 10 TP

Additional Information:
We made up a role in the Testing Grounds, and it ended up being pretty cool!
It was this role, but unfortunately, there weren't enough players to test out it's full potential.
Hope you like it :D
Please reply I need some constructive feedback
Also: Evil roles will see the person buried as Playername (Role) (Buried)


Brilliant Role Idea! I have never seen anything like it!

This game needs more neutral evils (esp. in Coven)

Please add it.

Re: Mortician (Neutral Evil) 99+ Supporters

PostPosted: Wed Oct 03, 2018 6:50 pm
by greenrabbit7
Why didn’t you add this to the role contest though? You should’ve id have rooted for it

Re: Mortician (Neutral Evil) 99+ Supporters

PostPosted: Thu Oct 04, 2018 12:52 am
by sunbird1002
Green, this has... a year ago. I remember being beaten by it.

This idea already has been through TG. Im not sure why it has been removed, I do want reasoning for every removed TG role why. People learn more from the failings of others than guidelines. As I said, it has been through.

Re: Mortician (Neutral Evil) 99+ Supporters

PostPosted: Thu Oct 04, 2018 1:00 am
by greenrabbit7
sunbird1002 wrote:Green, this has... a year ago. I remember being beaten by it.

This idea already has been through TG. Im not sure why it has been removed, I do want reasoning for every removed TG role why. People learn more from the failings of others than guidelines. As I said, it has been through.


Oooh. But then why isn't it in archive"