Stalker (Neutral Evil)

Old Role Ideas

What do you think?

It is overpowered
2
6%
It is underpowered
2
6%
I would like the idea to be made a role
18
58%
I like the idea but not the role itself
3
10%
I hate the idea and the role
2
6%
I cannot see this role being in TOS
4
13%
 
Total votes : 31

Stalker (Neutral Evil)

Postby Kirize12 » Fri May 20, 2016 6:40 pm

Role: Stalker

Alignment: Neutral Evil

Summary: A psychopathic sycophant with a menacing aura.

Goal: Survive to see the town lose the game.

Win Conditions: You win with the Mafia.
You win with Stalkers.
You win with Serial Killers.
You win with Arsonists.
You win with Werewolves.
You win with Electricians.
You win with Witches.
You win with Survivors.
You must kill the Town.
You may spare anyone else.

Has Night Ability: Yes

Has Night Immunity: Scum Autovest

Abilities: Stalk someone each night, preventing all non-killing abilities from taking place at their house.

Attributes: The effect, in addition to taking place that night, will extend to the night afterwards.
Self-target actions, Transporters, and killing actions are unaffected.
You may stalk yourself, this cannot be redirected or controlled.
You have one autovest protecting from the first non-town attack (except Jester), even if that attack ignores night immunity.

Special Attributes: Scum Autovest

Sheriff: Your target is not suspicious.

Investigator: Your target is globally feared. They must be a Sheriff, Executioner, Stalker, or Werewolf.

Consigliere: Your target sends cold shivers down your spine. They must be a Stalker!

Backstory: soon(tm)

Achievements:

Spooky Scary Skeletons - Win one game as a Stalker

Shade - Win five games as a Stalker

Veil of the Night - Win ten games as a Stalker

Shadows in the Streets - Win twenty-five games as a Stalker

Shadowalker - Win with a Neutral Killing role

Heart of Darkness - Target the same person as a protective role and a killer and scare off the protective

Nothing to Fear - No one gets scared off from your target
Last edited by Kirize12 on Fri Oct 28, 2016 9:51 pm, edited 7 times in total.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby Mace8937 » Fri May 20, 2016 6:43 pm

Shouldn't be able to stalk itself.
I think its time for a fucking Crusade

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Re: Stalker (Neutral Evil)

Postby Kirize12 » Fri May 20, 2016 6:49 pm

Mace8937 wrote:Shouldn't be able to stalk itself.

Wai nawt ¯\_(=•ᴥ•=)_/¯
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby Technetium » Fri May 20, 2016 6:51 pm

A Neutral Protective.

Interesting.

I like.

But stalking yourself makes the vests completely redundant, unless they're autovests.
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Fri May 20, 2016 6:53 pm

Technetium wrote:A Neutral Protective.

Interesting.

I like.

But stalking yourself makes the vests completely redundant, unless they're autovests.

It's not a Neutral Protective.

This stops everything BUT kills.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby Technetium » Fri May 20, 2016 6:55 pm

Oh, I missed a line, excuse me while I facepalm.

It still protects scum from investigations and roleblocks.

But yeah, point taken.
...
/facepalm
...
/headdesk
...
/support
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Fri May 20, 2016 6:55 pm

Technetium wrote:Oh, I missed a line, excuse me while I facepalm.

It still protects scum from investigations and roleblocks.

But yeah, point taken.
...
/facepalm
...
/headdesk
...
/support

If you play it solely as a Neutral Protective, you're playing it wrong.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby Technetium » Fri May 20, 2016 6:58 pm

Whatever...uh...um...it's like...however it does...I wasn't saying play it as a protective, I was saying, oh wait I was sort of saying that aaaaaaaaaaaaaaaaaaaa

It messes with abilities, most of the non-killing stuff is Town, it stops that from happening, it can do that or it can make other roles vulnerable, such as if a BG or Doc is covering a confirmed Town or something...
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Fri May 20, 2016 6:59 pm

Technetium wrote:Whatever...uh...um...it's like...however it does...I wasn't saying play it as a protective, I was saying, oh wait I was sort of saying that aaaaaaaaaaaaaaaaaaaa

It messes with abilities, most of the non-killing stuff is Town, it stops that from happening, it can do that or it can make other roles vulnerable, such as if a BG or Doc is covering a confirmed Town or something...

Nods.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby alex1234321 » Fri May 20, 2016 7:31 pm

This idea is pretty good. I like the concept. I think that it will add a lot to the game and is balanced. It is like a reverse version of arpitr20's Nightmarer. I do not know about the investigation result, but /support.
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Re: Stalker (Neutral Evil)

Postby BPsycho2 » Fri May 20, 2016 8:36 pm

Nice colors.
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Fri May 20, 2016 8:37 pm

BPsycho2 wrote:Nice colors.

But what about the role q.q
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby BPsycho2 » Fri May 20, 2016 8:39 pm

No invest results.

Also, shouldn't scare protectives if it can't scare killers.

Should scare killers.

Also, if attacked, should be forced to stalk himself and scare the killer away.
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Fri May 20, 2016 8:59 pm

BPsycho2 wrote:No invest results.

Also, shouldn't scare protectives if it can't scare killers.

Should scare killers.

Also, if attacked, should be forced to stalk himself and scare the killer away.

I don't do invest results. You might say it doesn't fit the format, but look closely at my format.

No, that's how the role was mean tto be played. You might argue it's OP, but it has manual-use protection rather than automatic, and can't really find allies.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby oliy » Fri May 20, 2016 9:40 pm

Psycho, the point is to be a Neutral Strongman.
I like it, have liked it, as it can't confirm Mafia safe kills but can if it guesses right.
Dank 1 win suggestion name tho

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Re: Stalker (Neutral Evil)

Postby BPsycho2 » Fri May 20, 2016 10:14 pm

It would be easy though.

Your target is watchful, they are either a Lookout,Stalker, or Forger! (Amnesiac could still go here. 4-role results are okay)
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Re: Stalker (Neutral Evil)

Postby oliy » Fri May 20, 2016 10:34 pm

BPsycho2 wrote:It would be easy though.

Your target is watchful, they are either a Lookout,Stalker, or Forger! (Amnesiac could still go here. 4-role results are okay)

There are so many Investigator results with people making their own that it's best to leave them out.

As easy as a Doctor healing? :3

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Re: Stalker (Neutral Evil)

Postby Mxbro » Sat May 21, 2016 1:27 am

I actually really, really like this idea. You'd assume it'd predominantly team with Mafia (Similar to witch) as it looks like a pain for Town. Town would lynch it, as it messes with them.

Maybe change the 'vests' to 'scarecrows'? ;)
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Re: Stalker (Neutral Evil)

Postby BPsycho2 » Sat May 21, 2016 11:09 am

Generally, I'm just using orange. That's the best one.
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Re: Stalker (Neutral Evil)

Postby RetralMega » Sat May 21, 2016 11:18 am

Not a fan. Also needs a name change. The FM role and this one would confuse people who start to play FM after ToS and think the role is the same.
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Sat May 21, 2016 11:20 am

RetralMega wrote:Not a fan. Also needs a name change. The FM role and this one would confuse people who start to play FM after ToS and think the role is the same.

1) Why aren't you a fan?
2) That's dumb as fuck.
3) Stalker isn't really in use, it's kinda a role that's just...there. Most mods oust it from their games and it'll probably be removed from the rolecards soon.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby RetralMega » Sat May 21, 2016 11:28 am

It's a buffed Marshall, but Neutral and called Stalker. Both roles being in FM.
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Sat May 21, 2016 11:33 am

RetralMega wrote:It's a buffed Marshall, but Neutral and called Stalker. Both roles being in FM.

It's not a Marshal, it's an Acsteticizer.

It was not meant to be played as a protective. There are some good plays that could come out of it being played as a protective, but from stuff like investigation and roleblocks only.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby RetralMega » Sat May 21, 2016 11:37 am

It's still OP.
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Sat May 21, 2016 11:38 am

RetralMega wrote:It's still OP.

No it's not. You have no real way of finding allies, and your self-protection mechanism is limited and manual.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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