Detective (Town Investigative)

Old Role Ideas

Tell me what you think.

It is OP.
3
17%
It is UP.
2
11%
Good idea and role.
10
56%
Good idea, but not role.
0
No votes
I hate idea and role (please state why).
3
17%
 
Total votes : 18

Detective (Town Investigative)

Postby Truecore » Wed Sep 23, 2015 4:34 pm

The detective is the detective from the SC2 version of mafia. The Detective is a reverse Lookout in which instead of watching a target to see who visits the target, the Detective tracks a target to see who the target visited. This is useful to track people who go to killed players as well as proving Survivor claims.

Basics

Alignment: Town Investigative

Summary: A skilled tracker who stalks people at night.

Goal: Lynch every criminal and evildoer.

Details

Has Night Ability: Yes

Abilities: Track one person each night to see who they visit.

Attributes: None

Special Attributes: Ignores detection immunity.

Investigation Results

Sheriff Results: Your target is not suspicious.

Investigator Results: Your target enjoys tricking people. They could be a Jester, Disguiser, or Detective.

Consigliere Results: Your target follows people at night. They must be a Detective.

Notes

  • If the target's target is changed due to a Transporter or Witch, you will see them visit their new target.
  • The Veteran, Bodyguard, Doctor, Survivor, Arsonist, and Werewolf can be shown as visiting themselves without help of a Witch.
  • If a Serial Killer or Werewolf gets roleblocked or jailed, they will be shown to not visit anyone.
  • You can see Retributionists and Amnesiacs visit previously dead people.
  • If you track a Transporter, you will only see their primary target.
  • You will be shot by alerted Veterans if you choose to track them at night.
  • You will die from a Werewolf if whoever you're tracking is targeted by one.

Actions

Sun Icon: N/A

No night action: Nothing

Target self: N/A

Target Other: See who the target visits

Secondary Target: N/A

Background
The Detective is a reclusive young adult whose lack of drama interested him in spying on his neighbors, and the town looked at him with a less-than-approving eye for his interjection on people's nightly businesses. The town accused him of many things - being a pervert, burglar, saboteur, or perhaps even a Mafia member planning for his next disguise.

Every full moon, a howl could be heard in the distant night, and the morning after, many town members would wind up dead on the streets. When the town put up a civilian whose demeanor was like the Detective's - a scrawny, nervous-looking teenager - on the stand, the boy shakily choked out the words "Survivor." A short, brutal trial ensued, with division, argument, and insult on all sides, but the final verdict is that the boy would be allowed to stay as long as he promised to help the town get rid of the Mafia.

But the Detective wasn't so easily fooled. During the next full moon, he made it prudent to see what the Survivor is up to. As he crept closer to the Survivor's house, he saw a shadow stomp out of the house - a large, hulking beast that slid between the moonbeams. Quickly, but quietly, as he could, he chased down the beast to see the beast pay a visit to the Godfather's home. When the beast broke into the home, it let out a ravenous howl, and the next thing the Detective knew, ear-piercing screams could be heard from the house, and the Detective escaped as quickly as he could.

The next morning, the Godfather's body, along with the Investigator's and Escort's, were found near the noose, completely eviscerated with claw wounds and teeth marks. The Detective shot a deathly glared at the Survivor, for he learned that the beast was first found at the Survivor's home, the Survivor is still alive, and beast of the night was the only person to survive the ordeal at the Godfather's home, and when the Detective cross-referenced the last will results of the dead Investigator and Escort, at last the ugly truth was revealed to him. It was time for the Detective to drop the hammer.

Achievements
  • Scout = Win 1 game as a Detective
  • Rogue = Win 5 games as a Detective
  • Hunter = Win 10 games as a Detective
  • Nightcrawler = Win 25 games as a Detective
  • Shadow = Successfully track someone at night
  • Full Circle = Track someone who visits you
  • Familiar = Track yourself at night
Last edited by Truecore on Tue Sep 29, 2015 11:04 pm, edited 11 times in total.
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Re: Detective (Town Investigative)

Postby NDM » Wed Sep 23, 2015 5:11 pm

Get rid of the even part it is not needed. Anyways it is good.
Spoiler: Thanks Archo and sorry for rushing you

Anyone who thinks they can debate me without evidence cannot win a debate. Anyone who just uses one quote as a point shows they are the failure, and prove the opposing side.

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Re: Detective (Town Investigative)

Postby Truecore » Wed Sep 23, 2015 6:29 pm

NDM wrote:Get rid of the even part it is not needed. Anyways it is good.

I wanted Detective to be paired with Disguiser and Jester in the invest results because the pairing right now sucks, but it doesn't seem like Detectives trick people. For now, I just reworded it.
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Re: Detective (Town Investigative)

Postby NDM » Wed Sep 23, 2015 6:31 pm

Ok
Spoiler: Thanks Archo and sorry for rushing you

Anyone who thinks they can debate me without evidence cannot win a debate. Anyone who just uses one quote as a point shows they are the failure, and prove the opposing side.

I suck at grammar. I admit it. Grammar is my lowest subject, compared to my math, reading, writing, science and history.
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Re: Detective (Town Investigative)

Postby Truecore » Wed Sep 23, 2015 9:55 pm

Finally added a poll.
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Re: Detective (Town Investigative)

Postby Truecore » Fri Sep 25, 2015 9:05 pm

Kinda wish people explain why they downvote.
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Re: Detective (Town Investigative)

Postby oliy » Fri Sep 25, 2015 9:32 pm

I swear this has been suggested before. It's such a simple idea. However this is OP. It's essentially an investigator that has no doubt. It can easily confirm roles. The only counters are GF and maybe werewolf.

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Re: Detective (Town Investigative)

Postby Truecore » Sat Sep 26, 2015 11:20 am

oliy wrote:I swear this has been suggested before. It's such a simple idea. However this is OP. It's essentially an investigator that has no doubt. It can easily confirm roles. The only counters are GF and maybe werewolf.


It doesn't confirm roles of most people, it confirms their actions, which usually works on executioners and survivors. This roots out liars, but literally every other investigative role can root out liars in a way. However, just because your target visited a person getting killed doesn't mean that that person you tracked is the killer, it might be a sheriff who got unlucky. (Which means you'll have to spend two nights tracking the same GF as opposed to just one for an investigator). The strength is being able to find killers and neutral claims, but it can't verify any other role, which is a weakness.
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Re: Detective (Town Investigative)

Postby NDM » Sat Sep 26, 2015 11:23 am

True so /support
Spoiler: Thanks Archo and sorry for rushing you

Anyone who thinks they can debate me without evidence cannot win a debate. Anyone who just uses one quote as a point shows they are the failure, and prove the opposing side.

I suck at grammar. I admit it. Grammar is my lowest subject, compared to my math, reading, writing, science and history.
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Re: Detective (Town Investigative)

Postby dota2reporter » Sat Sep 26, 2015 11:23 am

OUTWORLD DEVOURER!!!!!!!!!!!!!!!!!!!! OMG OMG OMG!!!!!!!!!!!!!!!

Well this was suggested many times. like a lot of times
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Re: Detective (Town Investigative)

Postby Truecore » Sat Sep 26, 2015 12:37 pm

dota2reporter wrote:OUTWORLD DEVOURER!!!!!!!!!!!!!!!!!!!! OMG OMG OMG!!!!!!!!!!!!!!!

Well this was suggested many times. like a lot of times

I'm bringing it back again because this role was actually well balanced in SC2 mafia, but it wasn't ported over to ToS.
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Re: Detective (Town Investigative)

Postby oliy » Sat Sep 26, 2015 2:34 pm

Truecore wrote:
oliy wrote:I swear this has been suggested before. It's such a simple idea. However this is OP. It's essentially an investigator that has no doubt. It can easily confirm roles. The only counters are GF and maybe werewolf.


It doesn't confirm roles of most people, it confirms their actions, which usually works on executioners and survivors. This roots out liars, but literally every other investigative role can root out liars in a way. However, just because your target visited a person getting killed doesn't mean that that person you tracked is the killer, it might be a sheriff who got unlucky. (Which means you'll have to spend two nights tracking the same GF as opposed to just one for an investigator). The strength is being able to find killers and neutral claims, but it can't verify any other role, which is a weakness.

Roles it confirms easier than investigator:
SK
Arsonist
Werewolf-Even nights
Veteran
Survivor
EXE
Mafioso-No rbes
GF-No mafioso
Amnesiac
Jester
Witch
Blackmailer
Escort/Consort-Can't confirm which like investigator
Disguiser, Forger, and Janitor-In some situations

However, this role would be a nice little buff for framer due to it just needing to have a will containing people they visited.

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Re: Detective (Town Investigative)

Postby Truecore » Sat Sep 26, 2015 7:51 pm

oliy wrote:
Truecore wrote:
oliy wrote:I swear this has been suggested before. It's such a simple idea. However this is OP. It's essentially an investigator that has no doubt. It can easily confirm roles. The only counters are GF and maybe werewolf.


It doesn't confirm roles of most people, it confirms their actions, which usually works on executioners and survivors. This roots out liars, but literally every other investigative role can root out liars in a way. However, just because your target visited a person getting killed doesn't mean that that person you tracked is the killer, it might be a sheriff who got unlucky. (Which means you'll have to spend two nights tracking the same GF as opposed to just one for an investigator). The strength is being able to find killers and neutral claims, but it can't verify any other role, which is a weakness.

Roles it confirms easier than investigator:
SK
Arsonist
Werewolf-Even nights
Veteran
Survivor
EXE
Mafioso-No rbes
GF-No mafioso
Amnesiac
Jester
Witch
Blackmailer
Escort/Consort-Can't confirm which like investigator
Disguiser, Forger, and Janitor-In some situations

However, this role would be a nice little buff for framer due to it just needing to have a will containing people they visited.

But because you only see the target's visit, there's always uncertainty since two or more people can visit a target that just died/witch/doused/whatever. Of course, you can track the same person again, but you have to spend two nights as oppose to if a investigator find someone, he knows that their real role has to be a certain set of roles, which also roots out liars (ex. an arsonist claiming lookout).

Detective can immediately confirm a neutral - that should be a strength that it has above all other investigatives. Same with Lookout immediately being able to determine an evil role should he get lucky. Or Sheriff being able to immediately determine who's Mafia/SK.
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Re: Detective (Town Investigative)

Postby oliy » Sat Sep 26, 2015 9:05 pm

I just don't like this idea. It confirms roles faster than investigator, with only counters being escort, consort, framer, and jailor.

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Re: Detective (Town Investigative)

Postby PandACT » Sun Sep 27, 2015 5:01 am

Reverse lookouts are unnecessary confirming an evil is investigator's job, which this can only do to precious few roles. CONPLETELY unnecessary.
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Re: Detective (Town Investigative)

Postby isrlygood » Sun Sep 27, 2015 7:48 am

oliy wrote:Roles it confirms easier than investigator:
SK
Um, no it doesn't, like True core said, it could have been a Sheriff who visited the dead target. If you target somebody who visited an attacked person, you never know if they are really the killer
Arsonist
Same as above
Werewolf-Even nights
If you targeted the WW while he was attacking, then you are dead already
Veteran
You will see nothing, there is always possibility that it was just somebody not doing anything for the night. If they are on alert you are already dead.
Survivor
Sure, doesn't matter, you should kill them anyways.
EXE
How? Could have been someone who didn't do anything
Mafioso-No rbes
Same thing for the SK one
GF-No mafioso
Same thing for the SK one
Amnesiac
I mean, sure, you could get rid of the mechanic if needed
Jester
Same thing for the EXE one
Witch
Doesn't it just show up as visiting 1 person? If not, it should probably be changed to that
Blackmailer
Same thing for the SK one
Escort/Consort-Can't confirm which like investigator
uhhh, you would get the same result as an investigator, investigator would see them a Escort or Consort, you would see them role blocking
Disguiser, Forger, and Janitor-In some situations
For and Janitor thing is the same as the SK thing
However, this role would be a nice little buff for framer due to it just needing to have a will containing people they visited.


I just see this as a bad lookout, a lookout could find killers way better, and let's just not say "Investigator is the one that confirms roles", that just limits creativity, however this role isn't very creative.....

And it doesn't confirm WW, Survivor and Witch easier than the current invest, or GF.
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Re: Detective (Town Investigative)

Postby cmitc1 » Sun Sep 27, 2015 8:11 am

I have always felt the reverse lookouts would be too weak >.>,
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Re: Detective (Town Investigative)

Postby Truecore » Mon Sep 28, 2015 12:17 am

Kirize12 wrote:
cmitc1 wrote:I have always felt the reverse lookouts would be too weak >.>,


A reverse Lookout is neither OP nor UP. It is perfectly balanced, more so than any other role. I know this because I have played with every other town role in Sc2 mafia and Detective was the most balanced in my eyes.

Pretty much this^^.

I'm wondering how many people ever played Sc2 Mafia.
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Re: Detective (Town Investigative)

Postby NDM » Mon Sep 28, 2015 4:50 pm

Can somebody link it. I want to play. But back on topic good role. Ask Bloodringe if it can be tested.
Spoiler: Thanks Archo and sorry for rushing you

Anyone who thinks they can debate me without evidence cannot win a debate. Anyone who just uses one quote as a point shows they are the failure, and prove the opposing side.

I suck at grammar. I admit it. Grammar is my lowest subject, compared to my math, reading, writing, science and history.
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Re: Detective (Town Investigative)

Postby Truecore » Mon Sep 28, 2015 5:03 pm

Kirize12 wrote:*raises hand*
What's your username?


I dont' remember what email I used, but my Bnet name was "Spacy".

NDM wrote:Can somebody link it. I want to play. But back on topic good role. Ask Bloodringe if it can be tested.

http://sc2mafia.wikia.com/wiki/Detective

Adding link to OP.
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Re: Detective (Town Investigative)

Postby isrlygood » Mon Sep 28, 2015 5:06 pm

NDM wrote:Can somebody link it. I want to play. But back on topic good role. Ask Bloodringe if it can be tested.

We've already decided it's fine to test, we had a poll on what to test, and this was in it, it's just a matter on when we test it.
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Re: Detective (Town Investigative)

Postby NDM » Mon Sep 28, 2015 5:07 pm

Oh sorry
Spoiler: Thanks Archo and sorry for rushing you

Anyone who thinks they can debate me without evidence cannot win a debate. Anyone who just uses one quote as a point shows they are the failure, and prove the opposing side.

I suck at grammar. I admit it. Grammar is my lowest subject, compared to my math, reading, writing, science and history.
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Re: Detective (Town Investigative)

Postby Truecore » Tue Sep 29, 2015 11:04 pm

Changed around wording of a few things, nothing major though.
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Re: Detective (Town Investigative)

Postby Truecore » Fri Oct 16, 2015 5:40 pm

I'm debating on whether or not Detective should be paired with survivor/amnesiacs in the investigative results, especially after I looked at the possible investigative revisions the ToS devs are considering for ToS 2.0.
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Re: Detective (Town Investigative)

Postby isrlygood » Mon Oct 19, 2015 2:25 pm

Kirize12 wrote:
Truecore wrote:I'm debating on whether or not Detective should be paired with survivor/amnesiacs in the investigative results, especially after I looked at the possible investigative revisions the ToS devs are considering for ToS 2.0.


What is ToS 2.0...

A thread made by Orangeandblack5 that lists all changes that he and some of the community feel that are necessary, anyways.

We have done some testing on the reverse lookout concept, and if you want to check it out, they are here viewtopic.php?f=50&t=20088 on the bottom, I think the concept is alright, and definitely could be in ToS.
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