Basics
Alignment: Town Investigative
Summary: A skilled tracker who stalks people at night.
Goal: Lynch every criminal and evildoer.
Details
Has Night Ability: Yes
Abilities: Track one person each night to see who they visit.
Attributes: None
Special Attributes: Ignores detection immunity.
Investigation Results
Sheriff Results: Your target is not suspicious.
Investigator Results: Your target enjoys tricking people. They could be a Jester, Disguiser, or Detective.
Consigliere Results: Your target follows people at night. They must be a Detective.
Notes
- If the target's target is changed due to a Transporter or Witch, you will see them visit their new target.
- The Veteran, Bodyguard, Doctor, Survivor, Arsonist, and Werewolf can be shown as visiting themselves without help of a Witch.
- If a Serial Killer or Werewolf gets roleblocked or jailed, they will be shown to not visit anyone.
- You can see Retributionists and Amnesiacs visit previously dead people.
- If you track a Transporter, you will only see their primary target.
- You will be shot by alerted Veterans if you choose to track them at night.
- You will die from a Werewolf if whoever you're tracking is targeted by one.
Actions
Sun Icon: N/A
No night action: Nothing
Target self: N/A
Target Other: See who the target visits
Secondary Target: N/A
Background
The Detective is a reclusive young adult whose lack of drama interested him in spying on his neighbors, and the town looked at him with a less-than-approving eye for his interjection on people's nightly businesses. The town accused him of many things - being a pervert, burglar, saboteur, or perhaps even a Mafia member planning for his next disguise.
Every full moon, a howl could be heard in the distant night, and the morning after, many town members would wind up dead on the streets. When the town put up a civilian whose demeanor was like the Detective's - a scrawny, nervous-looking teenager - on the stand, the boy shakily choked out the words "Survivor." A short, brutal trial ensued, with division, argument, and insult on all sides, but the final verdict is that the boy would be allowed to stay as long as he promised to help the town get rid of the Mafia.
But the Detective wasn't so easily fooled. During the next full moon, he made it prudent to see what the Survivor is up to. As he crept closer to the Survivor's house, he saw a shadow stomp out of the house - a large, hulking beast that slid between the moonbeams. Quickly, but quietly, as he could, he chased down the beast to see the beast pay a visit to the Godfather's home. When the beast broke into the home, it let out a ravenous howl, and the next thing the Detective knew, ear-piercing screams could be heard from the house, and the Detective escaped as quickly as he could.
The next morning, the Godfather's body, along with the Investigator's and Escort's, were found near the noose, completely eviscerated with claw wounds and teeth marks. The Detective shot a deathly glared at the Survivor, for he learned that the beast was first found at the Survivor's home, the Survivor is still alive, and beast of the night was the only person to survive the ordeal at the Godfather's home, and when the Detective cross-referenced the last will results of the dead Investigator and Escort, at last the ugly truth was revealed to him. It was time for the Detective to drop the hammer.
Achievements
- Scout = Win 1 game as a Detective
- Rogue = Win 5 games as a Detective
- Hunter = Win 10 games as a Detective
- Nightcrawler = Win 25 games as a Detective
- Shadow = Successfully track someone at night
- Full Circle = Track someone who visits you
- Familiar = Track yourself at night