Dignitary (Neutral Evil)

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Dignitary (Neutral Evil)

Postby Kisantaru » Thu Sep 01, 2022 12:42 pm

Dignitary - Neutral (Evil)

Summary: You are a secret criminal who uses your popularity to call for assistance.

Attack: None
Defense: Conditional Basic
Unique: No
Priority: 1 (Highest)
Roleblock Immunity
Control Immunity

Abilities:
- At night you may call upon 1 of 4 of favors.
- After choosing a favor, you may select two people. The effect of the favor will be applied to them if possible.
- You may not use the same favor twice in a row.

Attributes:
The favors are:
Revolt: Protective roles will fail to use their ability on others.
Masquerade: Investigative roles will fail to acquire information on any target.
Silent Night: Killing roles will be unable to attack.
Barricade: Support roles will be unable to use their abilities the following night.

Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target could be a Framer, Vampire, Jester, Hex Master, or Dignitary.
Consigliere: Your target gets what they want. They must be a Dignitary.

Goal: Live to see the Town lose.

Notifications:
For Dignitary:
You have decided to call for [favor].
You have instead decided to call for [favor].
You caused a protest. Any Protective roles you selected were unable to target others.
You cut the power. Any Investigative roles you selected failed to receive information.
You sabotaged the town weapons. Any Killing roles you selected didn't attack.
You blocked off the roads. Any Support roles you selected will be unable to use their abilities the following night.

For Protective roles:
You took part in a protest. You refused to target others.

For Investigative roles:
You failed to properly investigate your target.

For Killing roles:
Your weapons appear to be broken. You took the night to fix them.

For Support roles:
You were stopped in your tracks by a fence. You were unable to use your ability.

Additional Information:
Revolt will affect Town (Protective), Mafia (Deception), and Potion Master (healing).
Masquerade will affect Town (Investigative), Consigliere, Witch, Coven Leader, and Potion Master (revealing).
Silent Night will affect Town (Killing), Mafia (Killing), Medusa, Poisoner, Potion Master (killing), holder of the Necronomicon, Neutral (Killing), and Pestilence.
Barricade will affect Town (Support), Consort, Blackmailer, Necromancer, Hex Master, and Pirate.
Bodyguard and Doctor can still protect themselves when Revolt is used. Guardian Angel is unaffected by Revolt.

Mechanics:
You will lose your defense after being attacked.
Favors count as Roleblocks.
If one of your targets is jailed, the other will still be affected.
Jailed targets will not be informed you attempted to use a favor on them.
Favors ignore Roleblock Immunity.
Silent Night will only prevent Arsonist from igniting, not dousing.

Credits to Wave for helping me rework this :D


Old version:
Spoiler: Dignitary - Neutral (Evil)

Summary: You are a secret criminal who uses your popularity to call for assistance.

Attack: None
Defense: Conditional Basic
Unique: No
Priority: 1 (Highest)
Roleblock Immunity
Control Immunity

Abilities:
- At night you may call upon 1 of 4 favors.

Attributes:
- You have 4 favors. You may only use each favor once.
Protection: All Town (Protectives) will target you.
Masquerade: All Town (Investigatives) will fail to acquire information on any target.
Silent Night: All Town (Killing) will be unable to attack.
Barricade: All Town (Supports) will be unable to use their abilities the following night.

Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target could be a Framer, Vampire, Jester, Hex Master, or Dignitary.
Consigliere: Your target gets what they want. They must be a Dignitary.

Goal: Live to see the Town lose.

Notifications:
For Dignitary:
You have decided to call for [favor].
You have instead decided to call for [favor].
All Town (Protectives) protected you.
You cut the power. All Town (Investigatives) failed to receive information.
You sabotaged the town weapons. No Town (Killing) attacked.
You blocked off the roads. All Town (Support) will be unable to use their abilities the following night.

For Town (Protectives):
You were called upon for help. You protected a particular target tonight.

For Town (Investigatives):
You failed to properly investigate your target.

For Town (Killing):
Your weapons appear to be broken. You took the night to fix them.

For Town (Supports):
You were stopped in your tracks by a fence. You were unable to use your ability.

Mechanics:
You will lose your defense after being attacked.
Trappers will not target you unless they have a built trap that hasn't been placed.
Barricade ignores Roleblock Immunity.
If multiple Dignitaries use Protection in the same night, whichever one joined the lobby first will have priority. The other Dignitaries will not be refunded their charge.

Changes:
- Changed invest group from Escort's to Framer's.
- Added Barricade favor.
Last edited by Kisantaru on Sat Dec 24, 2022 7:36 pm, edited 13 times in total.
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Re: Dignitary (Neutral Evil)

Postby alex1234321 » Thu Sep 01, 2022 5:15 pm

Wow I actually like this role. At first I didn't like that there wasn't much of a punishment for messing up, but if you use your abilities in the wrong night you will either be useless or could stop a Vig from killing town or something like that. So there is pretty good downside.

I do have one question. What happens if multiple dignitaries use protection in the same night?

As for ways the role can be improved, the first thing I would change is the investigative results. Yeah you could roleblock but it would be very difficult to reliably claim Escort. Additionally you could make the favors punish evil roles with the respective abilities. For example calling Masquerade could confuse Consigs as well. Not sure whether it would be a good idea to roleblock killers, but it would add to the downside of the role. Or do that but make Godfather/Necronomicon immune to it. And maybe to make things more interesting you could have Masquerade give TI roles either the Framer or Dignitary results (or put Dignitary into Framer results). The other change I would consider is adding a support ability. Not sure what the would be since most of those roles are roleblock immune. Maybe a delayed roleblock?

Overall I like the role, especially since we're currently lacking in good NE roles. Maybe you can add it to the TG role poll this month.
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Re: Dignitary (Neutral Evil)

Postby Kisantaru » Thu Sep 01, 2022 8:19 pm

Thank you for the reply! If multiple Dignitaries used protection in the same night, whoever joined the lobby first would be the one the Town Protective's targeted. The other Dignitaries would still lose their charge.

I agree with your point about the investigative results and have now added it to the Framer's investigative results. I'd rather not have it punish evil roles though because it sounds counterproductive to me, especially because killing is usually more important to evils and having a night without death leads to more information being shared and more confirmed town.

I like the idea of a delayed roleblock though! Maybe once you've used all of your charges you'll gain the ability to do that? I think it's a nice ability as it prevent the Dignitary from being a sitting duck once they use all of their charges. I also like the idea of having Masquerade give TI the Framer results. Just making sure, but that would just be Sheriff/Investigator right? I'm not sure how that would work for the others.

I'll think about adding it to the TG poll! I just want to make sure it's good enough first :P Thanks again for the reply!
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Re: Dignitary (Neutral Evil)

Postby alex1234321 » Thu Sep 01, 2022 9:52 pm

Yeah blocking all killings would be a bad idea now that I think about it. Right now the Dignitary would probably just masquerade N1 every time and then use the other two abilities in the next two nights so I was thinking that it should have some sort of downside to give it a reason to wait. But I'm not sure how to do that or if it's necessary.

For the delayed roleblock I meant it as a Town Support ability since that's the only Town alignment that isn't covered. The way you have it is fine but it could get a little confusing to have multiple abilities. I was thinking something like "Blockade: All Town (Support) will be unable to use their abilities the following night."

Definitely nominate it to the TG though. Or I can nominate it if you want.
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Re: Dignitary (Neutral Evil)

Postby Kisantaru » Thu Sep 01, 2022 10:34 pm

That Town Support ability makes way more sense!! I think it's a great idea and have added it!

I understand that it should have a downside and definitely considered that but honestly I think it's fine as it is. The only ability that doesn't really have a downside is Masquerade because as you said it's best to just use it N1 where it's likely the most TI's will be alive and receiving information and you don't lose anything if you use it whenever you want, but Protection requires coordination with evils and Silent Night requires knowing what the Vigilante/Veteran/Jailor's are doing that night. There's also the newly added Barricade, which is similar to Silent Night but harder as you need to know if the Escort will roleblock an evil, the Retributionist will use a dead body, etc the next night. You can nominate it for me if you want since I'm not fully used to how it works, thank you!
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